Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement là [master]. Un manager permettant de gérer l’émulateur Xenia est disponible ici.
 

 


 
– [a64] Inline UNPACK_FLOAT16_2/4 using NEON fcvtl
– [A64] Inline LVL/LVR using NEON TBL instead of C helpers
– [A64] Use 16-byte NEON stores in MEMSET fallback loop
– [A64] Fix CNTLZ_I8/I16 returning 32 for zero input
– [CI] CI Redesign: Initial Orchestrator & Removal of unused drone CI
– [A64] Add v8-v15 to allocatable VEC pool
– [A64] Dedicate x19 as backend context pointer
– [a64] Optimize `EmitD3DCOLOR` constants
– [a64] Optimize `FlushDenormals_V128` constants
– [a64] Optimize `OPCODE_RECIP` constants
– [a64] Avoid `LoadV128Const` scratch-memory usage
– [a64] Use `LoadV128Const` for `OPCODE_SPLAT`(constant)
– [a64] Add opportunistic `LoadV128Const` splat optimizations
– [a64] Fix debug break trap codes
– [UI] Fixed input focus interfering with gamepad navigation
– [a64] Fix MSVC-ARM64 `MemoryBarrier` preprocessor conflict (#927)
– [a64] Optimize `mov+dup` idioms into `movi` (#928)
– [CPU/A64] Add PPC FP state handling
– [x64] Restore FP rounding mode after host callbacks
– [A64] Add MMIO-aware memory sequences
– [A64/Vector] Scope VMX FPCR in vector helpers
– [CPU/A64] Avoid static init order in A64 sequences
– [ARM64] Initial commit for arm64 backend
– [3PP/ARM64] Add xbyak_aarch64 submodule
– [XAM] Fixed potential use-after-free on profile login
– [Testing] Parallel execution for ppc tests on posix
– [x64] Fix AVX-512 VECTOR_DENORMFLUSH merge-masking & FpRangeSign values
– [Testing] Add denormal input/output tests for VMX128 float instructions
– Misc fixes

 

Télécharger Xenia v1.0.2841 (2026/03/25) (4.7 Mo)

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