Il s’agit d’un fork de l’émulateur Switch Citron, repris exactement à l’endroit où son développement s’était arrêté.

 

 
Les changements:
– Merge pull request #186 from zesakain/feat/androidManifest
– android: android: improve manifest performance flags
– android: improve manifest performance flags
– Merge pull request #187 from zesakain/feat/AndroidLogo
– feat(android): add ic_citron_title.xml for title banner
– feat(android): add ic_citron_full.xml vector drawable
– feat(android): add ic_citron.xml launcher icon
– Revert « Perf/bindless cbuf cache (#184) »
– Revert « video_core: Implement granular synchronization to stabilize Vulkan cache threading »
– Revert « fix: remove VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT »
– Revert « common: add Skyline-style GPU memtrap subsystem »
– Revert « video_core: hook buffer cache into GPU memtraps »
– Revert « video_core: hook texture cache into GPU memtraps »
– Revert « tests: add memtrap unit tests »
– Revert « citron: add translation labels for memtrap settings »
– Revert « common: skip redundant VirtualProtect when trap already in requested state »
– common: skip redundant VirtualProtect when trap already in requested state
– citron: add translation labels for memtrap settings
– tests: add memtrap unit tests
– video_core: hook texture cache into GPU memtraps
– video_core: hook buffer cache into GPU memtraps
– common: add Skyline-style GPU memtrap subsystem
– video_core: Implement granular synchronization to stabilize Vulkan cache threading
– feat: Large Neo Theme Overhaul w/ extra customization / Re-add Game Directories for List View
– Merge remote-tracking branch ‘origin/perf/bindless-cbuf-cache’
– video_core/vulkan: swap descriptor scratch arrays to small_vector
– video_core/vulkan: cache committed descriptor sets per command buffer
– fix: Add Dummy Thread so spinning/deadlock doesn’t occur
– fix: mk8d applet
– fix: wrap unused functions for macOS CI
– mmm fuck you SDL
– fix: remove unused vendor check
– fix: Crash issue related to Linked
– Update sdl_driver.cpp
– Increase from 6 to 32 for proper Async rendering
– video_core/vulkan: split descriptors so uniforms keep push descriptor path
– video_core/vulkan: cache bindless cbuf snapshots to skip per-draw rewalk
– Perf/bindless cbuf cache (#184)
– fix: Add Dummy Thread so spinning/deadlock doesn’t occur
– fix: mk8d applet
– fix: wrap unused functions for macOS CI
– mmm fuck you SDL
– fix: remove unused vendor check
– fix: Crash issue related to Linked
– Update sdl_driver.cpp
– Increase from 6 to 32 for proper Async rendering
– Merge pull request #176 from theromis/main
– Revert « cmake: fall back to prebuilt nx_tzdb when tzdb_to_nx source is missing »
– another potential exit crash fix
– xbox controller fix
– crash at exit potential fix
– cmake: fall back to prebuilt nx_tzdb when tzdb_to_nx source is missing
– Merge pull request #177 from cheezwiz7899/linux-build-fix
– build:restore linux build default non-cpm behavior for tzdb discord-rpc
– fix: Async black shader issue
– fix: Crash fix w/ if Pointer
– build: initial cpm implementation for clangtron-windows (#173)
– fix android: Fix installFileToNand callback type mismatch (#172)
– Improve macOS Vulkan startup and networking compatibility (#164)
– vk: add VK_EXT_device_fault support (#162)
– fix: video_core: clear big_page_continuous bit on Unmap and MapSparse (#158)
– android: fix crash in verifyGameContents on Android (#174)
– dynarmic: 2026-04-27
– fix: freebsd 15
– fix: Tomo please
– fix: Setup issue
– fix: Tomodachi Stable for now

 

Télécharger Citron Neo (2026/05/02) (38.7 Mo)

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