Il s’agit d’un émulateur de Sega 8 bits écrit en C++ par Ignacio Sanchez. Il s’agit d’une version en cours de développement.
 
Il émule les machines suivantes:
– Sega Mark III
– Sega Master System
– Sega Game Gear
– Sega Game 1000 (SG-1000)
– Othello Multivision
 

 

Télécharger GearSystem GIT (2026/10/22) (2.9 Mo)

Site Officiel

En savoir plus…

Un émulateur de Nintendo GameBoy écrit en C++ (lire les pré-requis pour que l’émulateur s’exécute). Il s’agit d’une version en cours de développement.
 

 

Télécharger GearBoy GIT (2026/10/22) (2.8 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de Playstation. (Builds automatiques).
 
– cpu: remove state check in execution loop
– cpu: don’t store opcode in cpu struct
– system: disable BIOS hooks by default
– system: Enable DUART log & BIOS stdout patching
– Misc fixes etc.

 

 

Télécharger Avocado (x86) r784 (2.2 Mo)

Télécharger Avocado (x64) r784 (2.4 Mo)

Site Officiel

En savoir plus…

Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.
 

 
Topic des versions Beta.

Télécharger Altirra (Beta) v4.50 Test 28 (7.7 Mo)

Site Officiel

En savoir plus…

La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.
 

 
Les changements ici.
WARNING: don’t use it you aren’t sure, this is « more beta » than usually.
 

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 (5.3 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 (8.5 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 FR (5.4 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 FR (8.5 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de GameBoy Advance écrit en C++ encore au stade expérimental.
 

 
– Audio: added a high-quality software/HLE mixer for the MusicPlayer2000 sound engine
– Platform: added a new Qt frontend with OpenGL post-processing options
– PPU: render sprites one scanline ahead (fixes #130)
– PPU: fix an off-by-one in the OBJ draw loop
– PPU: apply OAM draw limit only on OAM (instead of pixel) boundaries for now
– PPU: fix Mode4 transparency (fixes #169)
– PPU: emulate BG enable delay (fixes #94)
– PPU: update internal (affine) X/Y registers only if the BG is enabled (fixes #177)
– Memory: handle 16-bit KEYCNT writes (fixes #152)
– Memory: HALTCNT and POSTFLG should only be writable from BIOS code
– Memory: mask top two bits of the IE register
– DMA: each DMA channel should have its own memory data register (MDR)
– CPU: rework IRQ signal propagation delay
– CPU: improve IRQ exception timing
– CPU: emulate user-mode LDM bus conflict
– CPU: handle invalid CPU modes
– CPU: emulate MSR user-mode restrictions
– CPU: boot into supervisor mode instead of system mode
– CPU: handle rD=r15 edge-case in CMP/CMN/TST and TEQ
– CPU: Thumb ALU shifts now mask the shift amount
– CPU: fix unsigned multiply-long timing
– EEPROM: fix address masking

 

Télécharger NanoBoyAdvance (x64) v1.8.3 (12.6 Mo)

Télécharger NanoBoyAdvance (x86) v1.3.0 (1.4 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un projet de recherche créé par exjam, en vue d’une émulation de la Nintendo Wii U. Il vous faudra Linux ou Windows en version 64 bits ainsi que Directx 12 ou OpenGL 4.5 ou Vulkan et les bibliothèques de Visual Studio 2017 pour espérer le faire fonctionner.

 

 

Builds automatiques ici. 
 

Télécharger Decaf-Emu Build 231109 (40.8 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un frontend multi-émulateurs qui va mettre en avant les « box art ».
 

 
– added Dutch translations thanks to @Vistaus 🎊
– fixes for PlayStation controller recognition
– updated database files
– yuzu is now the default Nintendo Switch emulator

 

Télécharger Nostlan (Gratuit) v2.6 (115 Mo)

Site Officiel

En savoir plus…

Raine est un émulateur Arcade/NeoGeoCD ainsi qu’une excellente alternative à MAME.
 

 
En résumé:
 
v0.92.4.3:
The gui bug was actually recent, it’s because I added something so that the game part can pre-process the gui events to simplify the code and avoid to duplicate things. It pre-processed the buttondown event, but not the buttonup, yeah I might have gone a little too fast on this one ! Anyway 2 new binaries, probably the last ones for 0.92.4 this time, it’s for windows only of course.
 
v0.92.4.2:
Got a new idea for this mess between d-pads and sticks, and easy to implement, so I just uploaded a new binary still with the same version, compilation date december 21st this time, I hope it will be the last !
The idea is very simple, I should have thought about it earlier : when receiving an event from the d-pad, just cancel any event coming from the sticks until a stick move of at least 16000 in value, which is half the maximum distance it can move in any direction. This replaces the previous dead zone detection which didn’t work with some models.
This filtering is done for the games and for the gui, so it should fix everything.

 
v0.92.4.1:
Ok, since I forgot to upload the linux version last night, I took the time to fix the dpad in the gui which I completely forgot. Actually xbox controller dpad worked, it’s only the playstation dpad which didn’t work since it isn’t advised as a hat. For info in sdl-1.2 versions the playstation controller had no chance to see its dpad work in the gui because it wasn’t seen as a hat at all. Anyway now the hat works in the gui only if the controller is recognized, otherwise you’ll just have to use the stick or the keyboard.
 
There was also a small bug in dealing with controllers events, this one probably could show only if using more than 1 gamepad at the same time. So I’ll upload 2 new binaries with the same version number. Just check the compilation date it should show december 20… there is no proxy on this server afaik, so redownloading the file should work without problem.
 
Just uploaded the 2 new windows binaries, and the 2 linux packages, mission done, merry christmas, and see you later !
 
edit : oh, and also I took back the options to control the automatic repeat of joystick events in the gui. They were removed from sdl2 for the bad reason that it’s easy to do without it, actually I used only the 2 constants for the default delay and then interval for the auto repeat. Anyway it’s back in the options, and it works (and the default interval is now 50 instead of 30, which was too fast).

 
v0.92.4
Finally more time to finish this one… I even thought about adding something new to emulate for a while, but too many things to do for that for now, maybe later… So the main fixes are around the game controllers, and the dead zone of some which canceled the moves from the d-pad. Also there are about 100+ new recognized game controllers for linux, and 400+ for windows ! (more people would use windows ? What a surprise !). All these new controllers mappings come from there : http://raine.1emulation.com/download/latest.html
The other big part is the improvement for cps2 rasters, and the priorities in xmvsf, notice the priorities are still not perfectly emulated, there are probably places left in some cps2 games where there are problems.
 
Except that most of the emulated games are now rendered in 16bpp because most of the emulated games have color palettes of 16bpp or less. 2 exceptions : the taito f3 games, and macross +, for these 2 it’s still 32bpp, for all the others it’s 16bpp. The reason ? Smaller bitmaps, so it’s faster to draw and faster to render to screen.
 
And there were problems with some taito f3 games, especially in 64 bits, but even in 32 bits there was a black screen for puchcar on boot because of a recent fix. All this should be fixed now… It’s almost a Christmas version this time !

 

Télécharger Raine (Dos) v0.96.6 (5.3 Mo)

Télécharger Raine (32 bits) v0.98 (7.2 Mo)

Télécharger Raine (64 bits) v0.98 (7.1 Mo)

Site Officiel

En savoir plus…

Les packs de screenshots pour MAME d’Antopisa sont disponibles.
 
Antopisa
 

—————————————
Snapshots update:
—————————————
ArtPreview: 50 new (tot. 3,450 png) UPDATE 1 pack, 7.82Mb
Bosses: 5 new (tot. 1,725 png) UPDATE 1 pack, 364Kb
Ends: 10 new (tot. 1,215 png) UPDATE 1 pack, 1.36Mb
GameOver: 50 new & 9 upd (tot. 8,675 png) UPDATE 1 pack, 842Kb
HowTo: 15 new (tot. 2,130 png) UPDATE 1 pack, 232Kb
Logo: 25 new (tot. 3,325 UPDATE 1 pack, 425Kb
Scores: 25 new & 5 upd (tot. 7,925 png) UPDATE 1 pack, 770Kb
Select: 3 del, 28 new & 1 upd (tot. 5,200 png) UPDATE 1 pack, 930Kb
Snap: 7 del 158 new & 458 upd (tot. 43,999 png) UPDATE 1 pack, 32.5Mb
Snap Arcade: 5 del, 25 new & 31 upd (tot. 11,367 png) UPDATE 1 pack, 1.71Mb
Snap Software: 8 del, 391 new & 817 upd (tot. 43,892 png) UPDATE
Titles: 7 del, 158 new & 24 upd (tot. 43,999 png) UPDATE 1 pack, 10.9Mb
Titles Arcade: 5 del, 25 new & 15 upd (tot. 11,367 png) UPDATE 1 pack, 711Kb
Titles Software: 5 del, 415 new & 1,360 upd (tot. 41,491 png) UPDATE
Versus: 5 new (tot. 1,255 png) UPDATE 1 pack, 257Kb
Warning: 25 new & 1 upd (tot. 1,525 png) UPDATE 1 pack, 249Kb
 

—————————————
Other resources update:
—————————————
Covers (Software): 2 del, 38 new & 22 upd (tot. 10,981 png) UPDATE
Devices: 53 new (tot. 2,000 png) UPDATE 1 pack, 24.2Mb
Manuals (Software): 10 del, 1 ren, 46 new (tot. 2,750 png) UPDATE
VideoSnaps (Software): 1 del & 1 ren (tot. 3,980 png) UPDATE

 

Site Officiel

Miroir Officiel 1

Miroir Officiel 2

En savoir plus…

fs-uae est un émulateur multi-plateformes (sur Linux , mac osX et windows) reprenant les travaux de WinUAE/E-UAE/PUAE en mettant l’accent sur l’émulation des jeux sur lecteur de disquette et CD-Rom. A noter que cette version propose un launcher dédié.
 
Une caractéristique unique est le jeu en ligne. Vous pouvez maintenant jouer à des jeux Amiga contre (ou avec) des amis sur Internet.
L’émulateur utilise le dernier code d’émulation Amiga WinUAE du projet et nécessite un ordinateur moyennement rapide avec accélération graphique (OpenGL) pour travailler. Une manette de jeu ou d’un joystick est recommandé, mais pas obligatoire (FS-UAE peut émuler une manette de jeu en utilisant les touches fléchées et Ctrl de droite / touches ALT).
 

fsuae
Le launcher est relié au site OAGD, immense base de données sur l’Amiga et permet parfois de vous mener directement à la page de téléchargement du jeu. Il simplifie grandement les réglages relatifs à WinUAE. Formidable !
 

Les nouveautés sont les suivantes:
– Updated bundled SDL version to 2.0.18
– Updated controller mappings

 
Site de développement ici et là.

 

Télécharger FS-UAE (Stable) [32 bits] v2.8.3 (58.8 Mo)

Télécharger FS-UAE (Stable) [64 bits] v3.2.35 / v3.2.35 (75.3 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de Sinclair ZX Spectrum.
 

 
Les améliorations:
– added option ‘Volume profile’ to select audio volume profile
– added support for TZX tape snapshots #10
– added keyboard skins provided by @Alessandro1970
– provided way to change L&F and application UI scale
– improved Spec256 state snapshot save (works only for loaded Spec256 snapshots) #36
decreased CPU usage
– embedded JDK updated to Liberica OpenJDK 17+35
– minimal required JDK level is 11+

 

Télécharger ZX Poly v2.4.1 (45.6 Mo)

Site Officiel

En savoir plus…





https://getourbonus.com/fr/accueil

https://www.romspedia.com/