HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
 

 

Les changements:

- Sync with mame v0.213

New Games:
- [bbugtest1]         Cinematic Ram Test Rom
- [captcomms61]       Captain Commando (Elite Version 2019-05-13)
- [captcomms62]       Captain Commando (Nightmare 2019-06-06)
- [captcomms63]       Captain Commando (Shape Shifting Version 2019-05-05)
- [captcomms64]       Captain Commando (Caller Mount Version 2019-08-02)
- [dinos194]          Cadillacs and Dinosaurs (Fighting God Version 2019-06-12)
- [dinos195]          Cadillacs and Dinosaurs (Purgatory 2019-04-21)
- [dinos196]          Cadillacs and Dinosaurs (Majin Ranbu 2019-02-22)
- [dinos197]          Cadillacs and Dinosaurs (Warlord Version 2019-05-30)
- [dinos198]          Cadillacs and Dinosaurs (Warriors 2019-05-02)
- [dinos199]          Cadillacs and Dinosaurs (1V3 Enhanced Version 2019 2019-08-02)
- [dinos200]          Cadillacs and Dinosaurs (Devil dance Series A 2019-07-30)
- [dinos201]          Cadillacs and Dinosaurs (Devil dance Series B 2019-07-30)
- [kf2k5unis14]       Kof 10th Anniversary 2005 Unique (Optimized Version 2019 2019-06-05)
- [kof2k2s83]         Kof2002 (All Mix Version 2018-04-22)
- [kof97s146]         Kof'97 (Heavenly Divine 2019-03-25)
- [kof98hh120]        Kof'98 (Combo 2019-07-09)(Original)
- [kof98hh121]        Kof'98 (Combo 2019-07-09)(Simplify)
- [kof98hh122]        Kof'98 (ECK 2019-07-25)
- [kovpluss348]       Knights of Valour Plus (2012 Musou Edition 2019-04-15)
- [mhavocpex2]        Major Havoc - The Promised End (v0.50)
- [mslug4hh47]        Metal Slug 4 (Fully Decrypted [?] Version)
- [nbajamtexxx]       NBA Jam Tournament Edition (XXX)
- [sagaiav2]          Sagaia v2
- [sfz2ns01]          Street Fighter Zero 2 (Crazy Edition 2019-04-10)
- [tk2h140]           Tenchi wo Kurau II (Master Version 2019-05-06)
- [tk2h141]           Tenchi wo Kurau II (Fighting Spirit 2019-05-06)
- [tk2h142]           Tenchi wo Kurau II (Xu Wei Musou Edition 2019-08-14)
- [tk2h143]           Tenchi wo Kurau II (Daren Fighting Edition 2019-08-02)
- [tk2h144]           Tenchi wo Kurau II (Dragon Edition 2019-07-14)
- [uccopsjs01]        Undercover Cops (Edition Enhanced 2019-07-22)
- [warrior4j1]        Warrior (4 joysticks, version 1)
- [warrior4j2]        Warrior (4 joysticks, version 2) 

 

Télécharger HBMame (32 bits) v0.289.4 (18.5 Mo)

Télécharger HBMame (64 bits) v0.289.4 (50.2 Mo)

Télécharger HBMame GUI (32 bits) v0.289.4 (18.7 Mo)

Télécharger HBMame GUI (64 bits) v0.289.4 (50.7 Mo)

Site Officiel

En savoir plus…

Maintenu par Robbbert, il s’agit de la suite la plus directe de MAMEUIFX, ne contenant que la partie arcade de MAME et supprimant les « extra games » que proposait MAMEUIFX (ces derniers étant tous inclus dans HBMAME).
 
As before, the releases only have the binary. Any other needed files come with the standard MAME from mamedev.org.

 
– Arcade games only
– NO pinball
– NO poker games
– NO gambling games
– NO systems that require software, such as computers and consoles
– If all the games of a specific source file are not functional, then they are removed.

 
Changement:
– sync with mame v0.213
– Legend of Hero Tonma (Bootleg) – lohtb – is now working [wonder199999]
– Saving of sliders is fixed
– Graphic glitch at start of sengoku2 is fixed

 

arcade
 

Télécharger ARCADE (32 bits) v0.289.5 (33.6 Mo)

Télécharger ARCADE (64 bits) v0.289.5 (42.2 Mo)

Site Officiel

En savoir plus…

Il s’agit de MAME (arcade + consoles + ordinateurs) avec un frontend intégré. Un miroir est disponible sur le site de Progetto.

 

 
Rappel: L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée. Ce nouveau MESSUI possède donc exactement la même interface que MAMEUI mais n’inclut que les jeux consoles et ordinateurs tout comme MAME(MESS) (qui en revanche ne propose que l’interface par défaut de MAME).
 
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).

 

Télécharger MESSUI (32 bits) v0.288.4 (28.3 Mo)

Télécharger MESSUI (64 bits) v0.288.4 (58.2 Mo)

Site Officiel

En savoir plus…

Anciennement appelé MESS, « MAME(MESS) » ou « MESS (with NEWUI) » est la partie consoles/ordinateurs de MAME. Ces builds ont été compilés par Robbbert.
 

 
– sync with mame v0.213
– I’ve included my collection of controller files. As I don’t have a controller, it would be useful to get feedback of what works and what doesn’t.
 
Notes for 32-bit versions:
– dc (Dreamcast) and clones – crash at start (works in official MAME due to their use of newer GCC)
– hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.

 

Télécharger MAME(MESS) [32 bits] v0.289 (42.5 Mo)

Télécharger MAME(MESS) [64 bits] v0.289 (41.0 Mo)

Site Officiel

En savoir plus…

Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32/64 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend).
 
Comme c’est Robbbert qui, de toute façon, fait le job pour MAMEUI depuis des années (et non John IV), il vient de proposer directement les deux builds sur sa page et pas uniquement la version 32, comme ça « ça c’est fait » ! ^^
 

 
Changements valables pour MAMEUI/MESSUI:
– sync with mame v0.213
– I’ve included my collection of controller files. As I don’t have a controller, it would be useful to get feedback of what works and what doesn’t.
 
Notes for 32-bit versions:
– dc (Dreamcast) and clones – crash at start (works in official MAME due to their use of newer GCC)
– hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.

 
Rappel:
L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée.
 
– MESSUI (full version) has been renamed to MAMEUI. The old MAMEUI interface has been retired.
 
A noter que MESSUI est à présent totalement fusionné dans MAMEUI (qui conserve ce nom), seule une petite astuce permet de transformer MAMEUI en MESSUI (voir ici).
 
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée. => voir indication ci-dessus.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).

 

Télécharger MAMEUI32 v0.289.5 (63.2 Mo)

Télécharger MAMEUI64 v0.289.5 (111 Mo)

Site Officiel de John IV

Site Officiel de Robbbert

En savoir plus…

Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

 
En résumé:
It’s really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
 
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
 
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.

 

Les changements sont les suivants:

 

MAMETesters Bugs Fixed
----------------------
- 00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
- 07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
- 07382: [Debugger] Hang and memory leak when using save command. (hap)
- 07388: [Graphics] (sms.cpp) smsj: Default view doesn't not display video in OpenGL mode. (hap)
- 07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
- 07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
- 07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
- 07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)


New working machines
--------------------
The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
DVW Microelectronics Husky [Nigel Barnes, Phill Harvey-Smith]
Game & Watch: Mario's Bombs Away [algestam, Mr. Do]
Hegener + Glaser Mephisto [hap, Berger]
Hegener + Glaser Mephisto II [hap, Berger]
Hegener + Glaser Mephisto III [hap, Berger]
Hegener + Glaser Mephisto Mirage [hap, Berger]
Hegener + Glaser Mephisto MM I (ver. A) [hap, Berger]
Hegener + Glaser Mephisto Mondial 68000XL [Sandro Ronco, Berger]
Potten's Poker stealth with Breakout front game [Roberto Fresca, Grull Osgo, Pako Ortiz, Rockman, Recreativas.org]
SciSys Superstar 28K [hap, Berger]


New working clones
------------------
Block Out (Europe and Oceania) [ClawGrip, Recreativas.org]
Commando (bootleg set 3) [Guru]
Crazy Kong Part II (bootleg) [Corrado Tomaselli, The Dumping Union]
Elektronika Space Bridge [algestam, Ryan Holtz]
Exidy Inc Sorcerer (with Digitrio fdc) [Robbbert]
Exidy Inc Sorcerer (with Dreamdisk fdc) [Robbbert]
Hegener + Glaser Mephisto Amsterdam (Glasgow hardware) [Berger]
Hegener + Glaser Mephisto Dallas 68000 (Glasgow hardware) [Berger]
Hegener + Glaser Mephisto MM I (ver. B) [Achim]
Joker Card (witch game) [Roberto Fresca, TeamEurope]
Lady Liner (set 2) [Roberto Fresca, TeamEurope]
New Lucky 8 Lines (set 8, W-4) [Roberto Fresca, TeamEurope]
New Lucky 8 Lines (set 9, W-4, Eagle, licensed by Wing) [Roberto Fresca, TeamEurope]
New Lucky 8 Lines Super Turbo (Hack) [Roberto Fresca, TeamEurope]
Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (MGM Grand Casino) [Brian Troha]
Punk Shot (World 2 Players) [frsj8112]
Richard Lang Mephisto London 16 Bit [Berger]
Street Fighter II': Champion Edition (RE, bootleg) [ClawGrip, hammy]
Super Shanghai Dragon's Eye (Korea) [TeamEurope, Brian Troha, The Dumping Union]
Victor 5 [Roberto Fresca, TeamEurope]


Machines promoted to working
----------------------------
Birdie Try (Japan revision 2) [Dirk Best, TeamEurope, Ivan Vangelista]
Casino Poker (Ver PM88-01-21, German) [Roberto Fresca, TeamEurope]
Dulmont Magnum [Carl]
Hasbro Dream Life (Version 1.0, Feb 07 2005) [Sean Riddle, David Haywood]
Mindset Corporation Mindset Personal Computer [O. Galibert, Al Kossow]
SciSys / Novag Chess Champion: Super System III [hap, Berger, MikeChess]
SD Gundam Sangokushi Rainbow Tairiku Senki (Japan) [Angelo Salese]
Tatung Einstein 256 [Nigel Barnes, jltursan]


Clones promoted to working
--------------------------
SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Angelo Salese]
SWTPC swtpc S/09 Sbug + piaide [68bit]


New machines marked as NOT_WORKING
----------------------------------
Bonus Poker (Atronic) [Priit Laes]
Bubble Torneo [TeamEurope]
Colex VME-80186 [Al Kossow, Bitsavers]
Digitek Micrologic 20 [ClawGrip, Dirk Best]
Estron Juku E5101 [Dirk Best]
Husky Computers Ltd Husky Hawk [Nigel Barnes, Phill Harvey-Smith]
I C Money (Atronic) [Priit Laes]
Microdar SPD [jordigahan, ClawGrip]
Miss Americana (Bingo) [IPDB]
Rock 'n' Roll [jordigahan, ClawGrip]
SNES 4 Slot arcade switcher [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union, system11, Dirk Best]
Wanted (Sega) [Jamesv833, SeanC]
Wild Thing (Atronic) [Priit Laes]


New clones marked as NOT_WORKING
--------------------------------
Cyclopes (11/85) [IPDB, PinMame]
Fish Tales (P-2) [IPDB, PinMame]
Flash Gordon (French Vocalizer sound) [IPDB, PinMame]
Husky Computers Ltd Husky Hunter [Nigel Barnes, Phill Harvey-Smith]
Husky Computers Ltd Husky Hunter 2/16 [Phill Harvey-Smith]
Lady Liner (encrypted, set 1) [TeamEurope, Roberto Fresca]
Lady Liner (encrypted, set 2) [TeamEurope, Roberto Fresca]
Lady Liner (encrypted, set 3) [TeamEurope, Roberto Fresca]
Lady Liner (encrypted, set 4) [TeamEurope, Roberto Fresca]
Lady Luck (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
Lovely Cards (encrypted) [TeamEurope, Roberto Fresca]
Magic Export (V.211A) [TeamEurope]
New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
Police Force (LG-4) Germany [IPDB, PinMame]
Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
Robocop (2.9) [IPDB, PinMame]
Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
Yamaha MU100B [Alexander Troosh, R. Belmont]


New working software list additions
-----------------------------------
apple2_flop_clcracked:
  The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked),
  Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked),
  A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked),
  Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked),
  The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked),
  Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked),
  Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked),
  Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked),
  Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked),
  KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked),
  Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked),
  A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked),
  Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked),
  Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked),
  The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked),
  Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked),
  Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked),
  Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
  Chipwits [LoGo, Firehawke]
apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
apple2_flop_orig:
  Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein,
  Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor,
  David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III,
  King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown,
  Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban,
  Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom
  [4am, Firehawke]
coco_flop:
  512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0),
  CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM,
  Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64
  [TRS-80 Color Computer Archive]
hp_ipc:
  Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X),
  HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II),
  HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System),
  Software Engineering Module - C Development Supplement (IV),
  Software Engineering Module - Communication and Maintenance Tools (II),
  Software Engineering Module - Programmers's and Miscellaneous Tools (I),
  Software Engineering Module - Section 1 & 1m Documentation (V),
  Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III),
  System Disc Release 5.0.2 [shattered]
ibm5150:
  Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French),
  Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan,
  Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish),
  Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1),
  Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, Apr/May),
  Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus,
  Pitstop II (3.5") [Justin Kerk]
ibm5170:
  Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11,
  blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4,
  blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
juku: CP/M 2.2 [Bashkiria-2M, Dirk Best]
mephisto_mm1: Mephisto HG 170 Opening Library [Achim]
mindset_flop: Vyper [Al Kossow]
pentagon_cass: Old Tower
  [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,
  Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide,
  Ramsoft, Dunny, Woody, Mikie, anonymous]
smc777: Yakyuu-Kyou [TurboMajikon]
specpls3_flop: Redshift
  [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,
  Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide,
  Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_betadisc_flop:
  DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian),
  Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack),
  MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight
  [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,
  Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide,
  Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass:
  Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011),
  The Adventures Of Jane Jelly - The Egg Diamond (set 1),
  The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer),
  The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun),
  The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2),
  The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer),
  The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun),
  The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older),
  The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer),
  The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun),
  The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older),
  The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer),
  Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish),
  Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2),
  Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0,
  Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3,
  Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3,
  Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1,
  Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5,
  Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss),
  Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1),
  B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French),
  Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift,
  Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2),
  Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k),
  Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01),
  Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader),
  Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader),
  Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition),
  Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1),
  Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2),
  Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English),
  Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder,
  CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2),
  Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k),
  Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1),
  Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas,
  Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1),
  Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1),
  Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994),
  DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix),
  Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1),
  Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release),
  Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2),
  Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro),
  Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version),
  Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader),
  Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic),
  Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2),
  Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds),
  Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo),
  Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English),
  Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German),
  Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish),
  Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French),
  Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian),
  Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese),
  Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German),
  Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French),
  Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc,
  Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3),
  Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!,
  MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version),
  Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k),
  The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro,
  Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68),
  Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle,
  Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1),
  Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1),
  Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander,
  ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2),
  SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball,
  Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia,
  Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2),
  Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a),
  Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a),
  Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version),
  Zukinox (set 2)
  [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,
  Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide,
  Ramsoft, Dunny, Woody, Mikie, anonymous]
st_flop:
  Highway Encounter (unreleased) [ICEknight]
  Toi Acid Game (unreleased) [José Luis Correa, ICEknight]
vsmile_cart:
  Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Städtetour (Germany),
  Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany),
  Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]


New NOT_WORKING software list additions
---------------------------------------
ibm5150:
  Bobo, Captain Blood, Olivetti Prodest PC1 Games Collection 1, Olivetti Prodest PC1 Games Collection 6,
  Olivetti Prodest PC1 HDU Install, Olivetti Prodest PC1 Mouse Driver [Justin Kerk]
ibm5170:
  blueflops-1.0.0, blueflops-1.1.0, blueflops-1.1.1, blueflops-1.1.2, blueflops-2.0.0, blueflops-2.0.1-pre1, blueflops-2.0.8
  [Justin Kerk]
spectrum_betadisc_flop: Bobby Carrot
  [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,
  Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide,
  Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass:
  Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3),
  Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3)
  [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,
  Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide,
  Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_microdrive: Outlet (Issue 001 through 038)
  [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,
  Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide,
  Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_wafadrive: Spectral Writer
  [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,
  Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide,
  Ramsoft, Dunny, Woody, Mikie, anonymous]
vsmile_cart:
  Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands),
  Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA)
  [TeamEurope]
vsmilem_cart:
  Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany),
  DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands),
  Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]


Source Changes
--------------
-wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn’t used to select side. [68bit]

-bus/ss50: Added support for additional SS-30 cards. [68bit]
* MP-T timer/counter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.

-swtpc09.cpp updates: [68bit]
* Added support for UniFLEX floppy disk image files.
* Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
* Fixed banked memory implementation.
* Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy suport.
* Added DC5 floppy controller as default slot option.

-formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
* Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.

-Made debugger memory views show correct data when chunks are too small for the space’s address shift. [AJR]

-unidasm updates: [AJR]
* Added r65c02, score7, unsp12 and unsp20 support.
* Fixed address shift for scudsp and hd61700.

-upd7810: Fixed breakpoints, and added notes. [AJR]

-trocana: Added preliminary MSM6650 device and some test inputs. [AJR]

-Reverted change making SGI CD-ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]

-m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]

-cosmac updates: [AJR, hap]
* Added preliminaty CDP1804/CDP1805/CDP1806 emulation.
* Added disassembler support for CDP1805 with extended instruction set.
* Changed register names to use conventional decimal numbering.
* Attach following byte to disassembly of OUT instruction when P = X.

-mc68hc11: Add internal latches and direction registers for ports. [AJR]
* Split up internal peripheral register handler functions and made separate I/O maps for each model.
* Removed now-unnecessary read-back handlers from skeetsht.cpp and taitojc.cpp.

-Added device emulation for DS17x85 series of MC146818-compatible real-time clocks with additional features. [AJR]

-pasopia.cpp: Corrected clocks and metadata. [AJR]

-mbs2euro: Fixed graphics corruption and possible crashes when attempting to draw outside screen bounds. [AJR]

-namcos2_roz: Fixed typo in device name. [AJR]

-legionna.cpp: Fixed sprite priorities for Seibu Cup Soccer and SD Gundam Sangokushi Rainbow. [Angelo Salese]

-seibucop.cpp fixes for SD Gundam Sangokushi Rainbow: [Angelo Salese]
* Identified sprite priority bit for command $c480 (fixes third level mid-boss being submerged while touching ground layers).
* Disable sprite DMA destination increment if X positions are outside expected ranges (fixes sprite clipping).

-riscpc.cpp: Fixed a bug with force IRQ – rpc700 now reaches supervisor prompt. [Angelo Salese]

-galaxold.cpp: Fixed stage 3 invisible bullets in Strategy X. [Angelo Salese]

-pce.cpp: Added support for Tennokoe Bank extended Backup RAM. [Angelo Salese]

-pc9801.cpp: Added proper support for Memory Switch (MEMSW) device. [Angelo Salese]

-h6280.cpp: Don’t overwrite current timer value when writing to timer preload register. [Angelo Salese]

-VRender0 device refactoring: [Angelo Salese]
* Improved encapsulation of video and other conceptually independent on-board peripherals.
* Moved drivers for different VRender0-based machines out of crystal.cpp to their own source files.
* Untangled reads/writes to draw/display memory bank switches from screen_update – can run un-throttled now.
* Added CRT controller raw screen parameters.
* Implemented DMA hold feature and IRQ on mask writes, used by P's Attack.
* Improved Cross Puzzle Flash loading (currently fails POST with a SPU error).

-nexus3d.cpp: Added some preliminary work – will do some VRender3D pipeline fill with a debug trick. [Angelo Salese]

-axc51-core: Added disassembler support for AX208 internal ROM symbols. [anonymous]

-pcipc: Added a slightly more usable PCI S3 Virge/DX video card. [Barry Rodewald]

-s3virge: added PCI interface and linear framebuffer support. [Barry Rodewald]

-amstrad: Added Ram Electronics Music Machine MIDI and sampler expansion device. [Barry Rodewald]

-Fixed building using system rapidjson. [Belegdol]

-Migrated travis-ci configuration to Ubuntu Bionic. [Belegdol]

-Worked around [[nodiscard]] warning for std::basic_string::c_str(). [Billy Robert O'Neal III]

-nmk16.cpp: Reduced redundant code and updated notes. [cam900]

-315_5313.cpp updates: [cam900]
* Derive refresh rate and timer from input clock. [cam900]
* Simplified DMA behaviour and updated megacd.cpp and mega32x.cpp as appropriate.
* Suppressed read side effects for debugger, cleaned up code, and expanded notes.

-megadriv.cpp, segac2.cpp, calcune.cpp: Corrected screen refresh rate and added notes. [cam900]

-megadriv.cpp: Added support for Z80 VDP access, and corrected VDP sound balance. [cam900]

-seibu_crtc.cpp: Updated notes. [cam900]

-formats/m20_dsk.cpp: Added support for writing image files, and added format to floptool. [Christian Groessler]

-Fixed cleansrc target for hosts using sh-like shells. [Christian Groessler]

-bus/spectrum: Added a post opcode fetch hook to the expansion bus, needed by ZX Interface 1. [David Haywood]

-vii.cpp: Added EEPROM support to dreamlif. [David Haywood]

-policetr.cpp: Let RAMDAC device handle palette writes – trampolines in driver are no longer needed. [David Haywood]

-spectrum_cass.xml: Corrected and cleaned up metadata. [David Haywood]

-bionicc: Cleaned up driver: [Dirk Best]
* Cleaned up notes and add to-do list.
* Changed non-maskable interrupts to use pulse_input_line.
* Documented coin lockout and attribute RAM layout.
* Corrected layer to use 3-bit color.

-Added driver for Estron Juku E501. [Dirk Best]
* Implemented timers, keyboard, and 5.25" floppy drives.
* Added single- and double-sided CP/M floppy formats.

-ml20: Add keypad input, placeholder speaker and DIP switches, and a simple internal layout. [Dirk Best]
* Also added additional logging and started documenting CPU ports.

-dec0.cpp Dumped birdtry microcontroller and replaced simulation. [Dirk Best, TeamEurope, Ivan Vangelista]

-thedeep.cpp: Hooked up thedeep microcontroller and removed simulation. [Dirk Best]

-limenko.cpp: Hooked up audio CPU for spotty. [Dirk Best]

-Added skeleton driver for SNES 4 Slot arcade switcher, and moved related mk3snes to new driver. [Dirk Best]

-dec8.cpp: Dumped and hooked up microcontroller for Last Mission. [Dirk Best, TeamEurope, Brian Troha, The Dumping Union]
* Also fixed coinage settings.
* Japanese version is currently using US microcontroller program with ID byte patched.

-luaengine.cpp: Exposed sound output buffer and sample rate to Lua scripts. [feos]
* Also corrected some documentation.

-imgtool: Added Thomson BASIC tokenizer, implemented Thomson BASIC, and fixed passing --filter= to get verb. [hadess]
* Thanks to Adrien Destugues for information about the format in bastok.cpp.

-popeye.cpp: Use real PROM dumps for Popeye Bootleg protection [Joe Magiera, recreativas.org, smf]

-imagedev/harddriv.cpp: Added support for HDI image file format. [Justin Kerk]

-naomi.cpp, machine/awboard.cpp: Simplified Atomiswave key scheduling, and eliminated 20-bit key files. [MetalliC]

-ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]

-Enabled default move constructor/assignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]

-Refactored info XML creation code to improve performance. [Nathan Woods]
* Allowed machine info fragments to be generated in parallel.
* Changed formatting code to use I/O streams, and reduced redundant code.
* Sort filtered devices lexically by short name.

-Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]

-Lua engine updates: [Nathan Woods]
* Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
* Added a mechanism for Lua plugins to configure mandatory image devices.
* Exposed input device classes, devices and device items.
* Changed seq_poll_start to take the input item class as a string.
* Added a hook before settings are loaded, allowing default input port values to be changed.
* Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
* Exposed ioport_manager::type_group() adn ioport_field::keyboard_codes().

-Properly named the CoCo joysticks “Right Joystick” and “Left Joystick”. [Nathan Woods]

-einstin.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]

-machine/tube.cpp: Fixed 256-byte transfer mode. [Nigel Barnes]

-nsc810: Implemented port bit set/clear. [Nigel Barnes]

-hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]

-hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]

-hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]

-mindset.cpp updates: [O. Galibert]
* Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound.
* Fixed transparent blit.
* Added modules, and implemented stereo sound module.

-mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
* RS-232 module is missing interrupt support for now.

-atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]

-apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support.  [R. Belmont]

-imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]

-Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]

-apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]

-apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]

-Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol [Ramiro Polla]
* Currently supports i386, arm7, ppc, z80 and m6502.

-Fixed build on Solaris 2.11 (non-Oracle). [Rick V]

-midvunit.cpp: Added stubs for linking support. [Risugami]

-subsino.cpp updates: [Roberto Fresca, TeamEurope]
* Added Victor 5 and Victor 21 speech emulation.
* Added missing sample ROM dumps.
* Confirmed the bipolar PROM dump for Victor 5.

-pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]

-dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]

-SGI Newport graphics updates: [Ryan Holtz]
* Re-implemented logging code for external viewer.
* Fixed 8 BPP overlay bit combination.
* Fixed broken blending.
* Added bit lane expansion, needed for proper double-buffered accesses.
* Simplified default color accesses.

-dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]

-sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]

-seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]

-Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries.
[Samuele Zannoli]

-agat: Added support for Nippel Clock slot card. [shattered]

-Show decrypted KONAMI1 opcodes in the debugger. [smf]

-wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]

-mu100: Dumped v1.03 BIOS. [Alexander Troosh]

-mu80: Added wave ROMs. [Alexander Troosh]

-mephisto_modular.cpp: Added newer Portorose 32 Bit program ROM as a BIOS option. [Berger]

-tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]

-dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]

-machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]

-dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]

-segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]

-konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]

-mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]

-dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]

-sbrkout.cpp: Verified main CPU clock frequency. [Guru]

-subsino.cpp: Maked G.E.A. hack as a clone of Victor 5. [MASH]

-thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]

-dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]

-Added some new driver source files to arcade subtarget filter. [MASH]

-m72.cpp: Re-redumped GAL for lohtb. [parramon]

-model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]

-segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]

-hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]

-at.cpp: Added seven additional BIOS dumps to at. [rfka01]

-genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]

-at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]

-pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]

-dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller.
[TeamEurope, Brian Troha, The Dumping Union]

-chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]

 

Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 8 (ou supérieur), il s’agit d’une version compilée (par Robbbert) avec GCC 5.3 (ou 6.3 ou 7.2) rendant MAME compatible avec Windows XP SP3.
 

Télécharger MAME (XP) v0.289 (64.6 Mo)

Télécharger MAME (32 bits) v0.253 (104 Mo)

Télécharger MAME (64 bits) v0.289 (83.6 Mo)

Site Officiel

En savoir plus…

pantheon

 
Il s’agit d’un multi-émulateur qui gère les systèmes suivants avec une superbe interface très simple d’utilisation.
Ordinateurs : Acorn Atom, Acorn BBC Micro, Acorn Electron, Commodore PET, Atari 8-bit, MSX
Consoles : Atari VCS 2600, Atari VCS 5200, Atari VCS 7800, ColecoVision, Magnavox Odyssey 2, Sega Master System, Sega Megadrive, Mattel Intellivision
Consoles portables : Atari Lynx, Sega Game Gear, Nintendo GameBoy

 

Vous aurez besoin de .NET Framework installé sous Windows. Pantheon est spécifiquement dédié aux jeux.

 

Le gros avantage est que ceux-ci sont téléchargés automatiquement en un clic sans que l’on ait besoin de faire quoi que ce soit d’autre. Il est bien dommage que Panthéon ne dispose pas de filtres, cela rend les jeux très pixelisés en raison des basses résolutions natives.

 

Télécharger Pantheon v16.754 (138 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de Playstation. (Builds automatiques).

 
– gui: alt+enter – toggle fullscreen
– render: more optimizations
– window: pause loop event when emulator is inactive
– render: small code optimization
– others fixes

 

 

Télécharger Avocado (x86) r784 (2.2 Mo)

Télécharger Avocado (x64) r784 (2.4 Mo)

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Play! est une tentative de créer un émulateur PlayStation 2 sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache / de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner quelques jeux, mais très moyennement dans la plupart des cas. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer son jeu favori PlayStation 2 sur son PC.
 
play
 
– Build using CMake 3.10.2 on Android.
– Use latest Android Gradle plugin.
– Update following « Signal.h » move.
– Cleanup

 

Télécharger Play! (x86) GIT v0.77 (2026/10/25) (8.9 Mo)

Télécharger Play! (x64) GIT v0.77 (2026/10/25) (10.3 Mo)

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RetroArch est un émulateur multi-systèmes modulaire qui est conçu pour être rapide, léger et portable. Dédié à Linux, Windows, Mac OS X et BSD. Il est anciennement connue sous le nom SSNES.

 

Ce n’est pas un Frontend à proprement parler, ni véritablement un multi-emulateur.
Il utilise en fait des bibliothèques (core) d’émulateurs déjà existants sous la forme de fichier « libretro XXX.dll ». Ce n’est pas non plus un simple front end, car il offre l’émulation complète de plusieurs plateformes console et même final burn alpha.

 
retroarch
 
Actuellement, il existe des implémentations libretro pour les systèmes tels que SNES, NES, GBA, GB / GBC, la Genesis, et même des jeux d’arcade Final Burn Alpha et bien d’autres encore. Voir ici pour obtenir les cores nécessaires.

 

Libretro n’est pas seulement utilisable pour les émulateurs. Un port préliminaire d’une ré-implémentation open source de Cave Story a été porté aussi à libretro.

 

RetroArch croit en la modularité. L’application elle-même est une application commandée par ligne de commande qui convient à HTPC et autres. Il existe également une interface graphique pour RetroArch, en soutenant toutes les options de configuration unique.

 

RetroArch établit la norme sur la portabilité multi-plateforme pour le moment:
Linux (x86 et x86_64)
Windows (32bit/64bit)
Mac OSX (PPC / Intel)
Playstation 3 (PS3 SDK/PSL1GHT (WIP))
PS Vita
Xbox 1 (XDK)
Xbox 360 (XeXDK / Libxenon)
Gamecube
Wii
3DS
Raspberry Pi
OpenPandora
Androïd
Etc
 
Un petit guide réalisé par DjLc est disponible sur ce lien.

 
retroarch2
 
Les nouveautés sont visible ici (changelog).

 

NOTA BENE pour XP:
Si l’exécutable ne se lance pas, créez un fichier « RetroArch.exe.manifest » (éditable avec un bloc note quelconque) et inscrivez les lignes suivantes à l’intérieur:
 

Cliquez ici pour récupérer le code

 
puis sauvegardez et enfin placez ce fichier a coté de l’exécutable (et c’est du tout bon !).

 

Télécharger RetroArch (95/98) v1.9.0 (128 Mo)

Télécharger RetroArch (98 SE/ME/2000) v1.22.2 (127 Mo)

Télécharger RetroArch (XP/Vista 32 bits) v1.22.2 (129 Mo)

Télécharger RetroArch (XP/Vista 64 bits) v1.22.2 (129 Mo)

Télécharger RetroArch (32 Bits) v1.22.2 (191 Mo)

Télécharger RetroArch (64 Bits) v1.22.2 (193 Mo)

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Hoxs64 est un émulateur Commodore 64 tournant sous Windows avec DirectX 9 au minimum. Il est encore en développement, si bien que s’il manque quelques choses maintenant, elle sera là plus tard (dixit l’auteur) 😉
 
hoxs1

hoxs2
 

1) Fix to remember the address of a disused extra SID chip.
2) 8 SID load from a saved state file fix.
3) 8 SID configuration to support the « The Tuneful Eight [ultimate] »
https://csdb.dk/release/?id=180946

 

Télécharger Hoxs64 (x86) v1.1.2.9 (4.4 Mo)

Télécharger Hoxs64 (x64) v1.1.2.9 (5.1 Mo)

Télécharger Hoxs64 (9X/2K) v1.0.23 (503 Ko)

Télécharger Hoxs64 Français (9X/2K) v1.0.23 (542 Ko)

Télécharger Hoxs64 Français (x86) v1.1.2.9 (3.7 Mo)

Télécharger Hoxs64 Français (x64) v1.1.2.9 (3.7 Mo)

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Anciennement appelé UoYabause, YabaSanshiro est une version basée sur Yabause (émulateur Saturn) maintenue par Devmiyax (développeur japonais).
Devmiyax avait proposé plusieurs patchs pour la branche officielle puis plus rien pendant de longs mois jusqu’à l’arrivée de YabaSanshiro sur la scène de l’émulation Saturn pour le système Android et sur laquelle cette version Windows est basée. L’émulateur fait presque jeu égal avec SSF (d’ailleurs certains passent mieux sur Yabause) rendant les deux émulateurs complémentaires.

 

 
Les améliorations:
 

– Support des fichiers CHD.
– Support des fichiers redump CUE.
– Correction de bugs graphiques.
– Support des jeux qui supportent les données multi pistes comme NIGHTS
– Calcul pregap pour les pistes audio.

 


 

Vous pouvez consulter la liste de compatibilité avec les jeux UoYabause sur le Wiki Uoyabause Tradu-France. L’avantage du Wiki, c’est que tout le monde peut participer à la liste.

 
Builds officiels de Devmiyax.

Télécharger YabaSanshiro v3.4.0 (20.1 Mo)

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https://getourbonus.com/fr/accueil

https://www.romspedia.com/