Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA. Un build MacOS est également disponible.

 


…sans problème XD (ok je sors ^^)

 
Les changements:

 
– release v2.1.1 (15 minutes ago)
– builder: fix 32bit mac build (16 hours ago)
– Map Viewer: Fix crash when running a gb/gbc game, (26 hours ago)
– installdeps: check gtk3-classic on arch/manjaro (2 days ago)
– GB: fix 32/64 bit save/state incompatibility (2 days ago)
– add build32/ to .gitignore (for 32bit builds) (3 days ago)
– cmake: fix finding 32 bit wxWidgets on gentoo (3 days ago)
– cmake: remove from nasm definition (4 days ago)
– cmake: do not use -fPIC on 32 bit x86, breaks asm (4 days ago)
– installdeps: support -m32 builds on opensuse (4 days ago)
– implement factory reset option #368 (5 days ago)
– cmake: refactor FindSSP.cmake (9 days ago)
– cmake: don’t use ccache on msys2+ninja (11 days ago)
– Merge pull request #364 from laqieer/master (3 weeks ago)
– bugfix: crash when loading elf (3 weeks ago)
– fix libretro build broken in 16dd5d4 #339 (3 weeks ago)
– make speedup/turbo configurable + misc #339 (3 weeks ago)
– I guess I’ll try the gtk2 build of wxwidgets instead (3 weeks ago)
– Let’s use the proper wxwidgets package (3 weeks ago)
– Fix snap deps (3 weeks ago)
– Add basic snapcraft yaml for building a snap (3 weeks ago)
– GB: Make gbTimerOn an INT type instead of BOOL (4 weeks ago)
– GB: Prevent gbSpritesTicks from going out-of-bounds (4 weeks ago)
– fix drawing panel alignment in frame #325 (4 weeks ago)
– cmake: use color gcc/clang output when possible (4 weeks ago)
– GBA: Remove some magic numbers for main pointers and save types size (4 weeks ago)
– Update libretro.cpp (4 weeks ago)
– libretro: Enable mirroring for classic/famicom games for GBA and update (4 weeks ago)
– GB: Add missing battery save for MMM01 cart (4 weeks ago)
– Update GBA save type detection and cleanup… (4 weeks ago)
– libretro: Add GB color palettes (4 weeks ago)
– persist chosen audio device in config file #353 (5 weeks ago)
– osx builder: add -stdlib=libc++ to CFLAGS/LDFLAGS (5 weeks ago)
– Update wxwidgets to 3.1.2 (5 weeks ago)
– GB: Fix rumble support (MBC5) – Fix missing call to rumble function on MBC5 – fix rumble flag gets disabled causing rumble not to work at all. (5 weeks ago)
– libretro: Add support for tilt, gyro sensors and rumble pak (WIP) – Uses analog stick to simulate tilt and gyro hw. By default, tilt uses the right analog stick while gyro uses the left. The analog stick can be swapped using a core option provided and with separate sensitivity level for both sensors. WIP and will be fine tuned later (Kirby was fun to play at least) – Minor retro_run() cleanup and some minor stuff i forgot. (5 weeks ago)
– Merge pull request #350 from retro-wertz/libretro (5 weeks ago)
– libretro: Update input descriptors for 4-player SGB and cleanup… – Updates descriptors for 4-player SGB – Remove alternate gamepad layouts for GBA – Prevent crash when SGB border option executes at startup when GB is not initialized yet – Update input turbo function for 4-player support – Minor cleanups (texts, style nits, etc)… (5 weeks ago)
– libretro: don’t include getopt.h in configmanager (6 weeks ago)
– libretro: Android buildfix (#348) (6 weeks ago)
– GBA: Resolve shifting negative value issue in some thumb/arm opcodes (6 weeks ago)
– libretro: Use gbWram[] for $C000 in CGB mode (6 weeks ago)
– libretro: Fix GB games that uses serial (WIP) (6 weeks ago)
– libretro: Update GB’s memory map, expose all usuable ram (6 weeks ago)
– libretro: Cleanup (6 weeks ago)
– libretro: Silence warning (6 weeks ago)
– libretro: Update Makefile, fix ASAN (6 weeks ago)
– Revert faudio inclusion, causing builder to fail because I didn’t properly hook up the build instructions, will try and fix later (7 weeks ago)
– GBA: Only use eepromReset/flashReset during reset event (CPUReset) (7 weeks ago)
– GBA: Get rid of blip_time() (7 weeks ago)
– fix audio api radio buttons (7 weeks ago)
– installdeps: add gcc-libgfortran to msys2 deps (7 weeks ago)
– remove bad hardcoded keybinds #298 #334 (7 weeks ago)
– pull transifex updates (8 weeks ago)
– add vim undo files to .gitignore (8 weeks ago)
– Bump FAudio to 19.01 (8 weeks ago)
– cmake: support libasan/-fsanitize (8 weeks ago)
– faudio: minor change (8 weeks ago)
– fix audioapi opt enum, reorder xrc (8 weeks ago)
– fix sound api config on linux/mac (8 weeks ago)
– only block key event propagation for game keys #88 (8 weeks ago)
– fix support for old SDL versions (9 weeks ago)
– ignore depressed gamepad triggers #88 (9 weeks ago)
– cmake: fix building without FAudio (9 weeks ago)
– disable travis mingw jobs for now (9 weeks ago)
– fix xaudio2 when openal is disabled (9 weeks ago)
– finish connecting new faudio driver (9 weeks ago)
– fix valid sound driver config values + faudio fix (9 weeks ago)
– faudio: add gui code for selecting driver (9 weeks ago)
– add some missing faudio initialization code (9 weeks ago)
– fix SDL sound defaulting code (9 weeks ago)
– Let’s not force FAudio just yet (9 weeks ago)
– Add faudio to the build script (9 weeks ago)
– Finish hooking up FAudio to the rest of the frontend (9 weeks ago)
– remove problematic default joy binds #88 (9 weeks ago)
– fixed a typo and added faudio, but there’s still persisting issues (9 weeks ago)
– Merge pull request #337 from visualboyadvance-m/light-weight (9 weeks ago)
– I’m pretty sure some of this is very hacky and needs correcting, but it compiles at least. (9 weeks ago)
– Need to hook up the effects chain parameters (9 weeks ago)
– Next on the list is adding a few more arguments for certain functions (9 weeks ago)
– Next on the list is correcting the incomplete types (9 weeks ago)
– Still not quite ready for d3d, but this one header mingw has anyways. (9 weeks ago)
– we need to release with the proper function in faudio (9 weeks ago)
– Needed the FAudio Processor in FAudioCreate (9 weeks ago)
– Inbound FAudio fixes (9 weeks ago)
– cmake: static: check for link file when editing (9 weeks ago)
– installdeps: fix for a01deb2: use msys2 ccache (9 weeks ago)
– installdeps: also install ccache (9 weeks ago)
– Add FAudio to the xrc (9 weeks ago)
– Merge pull request #335 from retro-wertz/fix_crash (9 weeks ago)
– Revert to a default audio api (SDL) when config is invalid (9 weeks ago)
– Fixed a few things, still have lots to fix though before it’s a usable state. (2 months ago)
– cmake hookup is done, there are some issues that I’ll be trying to fix within faudio.cpp before it’s ready for mainstream (2 months ago)
– This should allow faudio to be supported in vba-m, next is to further modify cmake to find faudio (2 months ago)
– Initial work on switching to faudio, WIP (2 months ago)
– initial inclusion of stb_image to begin migration from libpng to stb, let’s trim some fat (2 months ago)
– Merge pull request #331 from retro-wertz/gba_timings (3 months ago)
– Reduce input delay by 1 frame and audio timing fix (3 months ago)
– builder: add patch for glibc 2.28 compat to m4 (3 months ago)
– builder: set host cc for libgpg-error to gcc (3 months ago)
– add travis hook for gitter (3 months ago)
– Merge pull request #326 from knightsc/tasks/add-lldb-support (3 months ago)
– Merge branch ‘master’ into tasks/add-lldb-support (3 months ago)
– Handle debugger disconnect and reconnect properly (3 months ago)
– Set correct register number in gdb stop reply (3 months ago)
– Update gdb remote query support (3 months ago)
– builder: libvorbis fix (3 months ago)
– fix wrong copy-pasta in 36e412d (3 months ago)
– Merge pull request #330 from retro-wertz/libretro_updates (3 months ago)
– builder: mingw: fix libffi for i686 + improvemnts (3 months ago)
– builder: msys2: fix links to host binaries (3 months ago)
– Update ISSUE_TEMPLATE.md (3 months ago)
– libretro: Simplify cheats, add multiline support for GB/GBC (3 months ago)
– libretro: Add turbo buttons (3 months ago)
– Add support for LLDB qHostInfo packet (3 months ago)
– Fix stack overflow in remoteMemoryRead (3 months ago)
– Fix stack overflow in remotePutPacket (3 months ago)
– builder: mingw: build zlib-target after cmake (3 months ago)
– builder: bump libxslt 1.1.33-rc1 -> 1.1.33-rc2 (3 months ago)
– builder: catgets fix for msys2 + minor changes (3 months ago)
– builder: disable building openssl tests (3 months ago)
– builder: build mingw dlfcn after cmake (3 months ago)
– builder: do not defer env eval for msys2 host hook (3 months ago)
– builder: fix regressions from 3786944..a3ec309 (3 months ago)
– builder: more minor mingw cross fixes (4 months ago)
– builder: fix openssl parallel make patch (4 months ago)
– builder: fix quoting issues introduced in 3786944 (4 months ago)
– builder: msys2 fixes + misc improvements (4 months ago)
– cmake: support linuxbrew mingw toolchain (4 months ago)
– add visual studio .vs/ directory to .gitignore (4 months ago)
– Add localizations to installer, next will be adding portable mode so users can install to a custom location without the shortcuts being installed (4 months ago)
– Initial rework of the installer framework, this is very incomplete, but it’ll hopefully allow individual selection of translations as well as offer a portable mode installer (4 months ago)
– rename mingw include dir mingw-include in deps (4 months ago)
– when it comes to cross compiling, Most unices like linux are case sensitive (4 months ago)
– add mingw dependencies/include to include path (4 months ago)
– fix Windows XP Compatibility #315 (4 months ago)
– builder: 32 bit mingw fixes (4 months ago)
– builder: support gentoo crossdev + misc fixes (5 months ago)
– Update openal to use github url (5 months ago)
– debian: update dependency (5 months ago)
– Gonna use universaldxsdk for xaudio (5 months ago)
– Revert « hopefully fix bin2c for msvc » (5 months ago)
– hopefully fix bin2c for msvc (5 months ago)
– builder: fix ccache on msys2 (5 months ago)
– builder: msys2 fixes (6 months ago)
– builder: fix libuuid_mingw for mingw cross (6 months ago)
– builder: don’t install cpanm with local::lib (6 months ago)
– builder: fix building ccache for win targets (6 months ago)
– fix typo in builder core (6 months ago)
– support 32/64 bit mac builds, build improvements (6 months ago)
– Merge pull request #302 from retro-wertz/libretro (6 months ago)
– Libretro: Add GB/GBC cheat support… (6 months ago)
– Libretro: Fix crash on some linux systems (6 months ago)
– update translations, add new langs from transifex (7 months ago)
– rename mac-localizations to mac-translations.cmake (7 months ago)
– install translations into mac .app (7 months ago)
– msys2: don’t try to link msys librt and libpthread (7 months ago)
– disable gcc stack protector, segfault on 8.2.0 (7 months ago)
– fix cmake regression introduced in bfe21ae (7 months ago)
– remove -fpermissive compiler flag (7 months ago)
– support mac-hosted mingw builds, misc. fixes (7 months ago)
– installdeps: Add zip to openSuse dependency (7 months ago)
– Add vbam_libretro.info (7 months ago)
– simplify check for renamed wx-config, fix gentoo (7 months ago)
– cmake: fix wrong unset syntax #295 from f78d45c (7 months ago)
– installdeps gentoo: don’t eselect wxwidgets (7 months ago)
– installdeps: support gentoo (7 months ago)
– cmake: fix regression in finding wx from 2efcb62 (7 months ago)
– msys2 builder: redo fontconfig patch, bumb wx (7 months ago)
– Updated Translations, finally added transifex support to pull in new translations (7 months ago)
– update msys2 builder (7 months ago)
– Merge pull request #292 from retro-wertz/updates (7 months ago)
– GB: Cleanup sound registers (7 months ago)
– GB: Backport STAT register behavior (7 months ago)
– GB: Remove references to gbReadOpcode (7 months ago)
– We don’t have a forum anymore (7 months ago)
– Libretro: Prevent crash when loading an incompatible state file (7 months ago)
– Libretro: Enable battery save ram support for MBC2 and MBC7 (7 months ago)
– Libretro: Fix realtime clock not updating in GB/GBC… (7 months ago)
– Libretro: Show basic details in log window during rom loading (7 months ago)
– include zip for arch based systems (7 months ago)
– Merge pull request #286 from retro-wertz/libretro_gb (7 months ago)
– Libretro: Add memory descriptors for GB/GBC (7 months ago)
– Libretro: Use retro_get_memory_data/size for battery-enabled roms (7 months ago)
– Libretro: Add core options for GB border and hardware overrides (7 months ago)
– Opps, accidentally broke borders in standalone (7 months ago)
– Libretro: Add GB/GBC core (7 months ago)
– Libretro: Refactoring for adding GB/GBC core (8 months ago)
– Fix this (8 months ago)
– fix installdeps for Ubuntu 18 (8 months ago)
– fix installdeps for Ubuntu (8 months ago)
– Merge pull request #278 from retro-wertz/patch-4 (8 months ago)
– Libretro: Bump version number (8 months ago)
– GB: Fix SIO related issue (8 months ago)
– use GetWindow()->Refresh() in Wayland only (8 months ago)
– builder: fix ccache, mingw-cross (8 months ago)
– builder: disable ccache for openssl (8 months ago)

 

Version exclusivement disponible pour Windows 7 et supérieur.
(ancienne version compatible XP disponible ici)
 
NB: Cette version n’est plus compatible avec le pack pack de plugins graphique de Kega (qui ne reste compatible qu’avec l’ancienne version 2.0 beta 2 build non Wx).

 

Télécharger VisualBoyAdvance-M v2.2.3 (50.5 Mo)

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Applewin est un excellent émulateur Apple IIe pour Windows et développé par Tom Charlesworth. Applewin est basé sur la version originale 1.10.4 d’Oliver Schmidt.
 
– [Change #616] Support vertical blending for ‘RGB (Color Monitor)’ for hires. Support the old AppleWin 1.25 vertical blending for hires via a ‘Vertical Blend’ checkbox.
– [Change #621] Support RGB AppleColor card’s 160-color pixel mode by squashing 640 pixels into 560 pixels. Squashing is done by losing every 8th pixel.
– [PR #623] Do not reset on minor state load errors.
– [Bug #609] Configuration dialog didn’t correctly reflect lack of Mockingboard/Phasor when loading a save-state without this sound card.

 
applewin

 

Télécharger AppleWin v1.32.1 (4.3 Mo)

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Il s’agit d’une version améliorée de l’émulateur M88 utilisant le moteur de son fmgen, l’interface est en anglais mais le reste des informations en japonais. (source)
 

 

Télécharger M88 fmgen v2.21a (2026/01/01) (199 Ko)

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Les artworks de Mr Do sont à jour, dispo sur le site officiel ou sur notre miroir.

 

 

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Un émulateur de GB/GBC/GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js et qui a comme objectif d’être un émulateur de haute qualité. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d’autres systèmes.
 
mgba

 

Bugfixes:
– 3DS: Work around menu freezing (fixes #1294)
– GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
– GB Serialize: Fix loading states with negative pixel x (fixes #1293)
– GB, GBA Serialize: Fix loading two states in a row
– GBA: Fix video timing when skipping BIOS (fixes #1318)
– GBA DMA: Fix Display Start DMAs
– GBA DMA: Fix DMA start/end timing
– GBA DMA: Fix invalid DMA handling (fixes #1301)
– GBA Memory: Fix a few AGBPrint crashes
– GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
– GBA SIO: Prevent writing read-only multiplayer bits
– GBA Video: Fix enabling layers in non-tile modes (fixes #1317)
– Python: Fix crash when deleting files owned by library
– Python: Make sure GB link object isn’t GC’d before GB object
– PSP2: Fix file descriptors dying on suspend (fixes #1123)
– Qt: Fix tile and sprite views not always displaying at first
– Qt: Fix audio context holding onto closed game controller
– Qt: Fix color picking in sprite view (fixes #1307)
– Qt: Fix window icon on X11
– Qt: Fix quick load recent accidentally saving (fixes #1309)
– Switch: Fix final cleanup (fixes #1283)
– Switch: Fix gyroscope orientation (fixes #1300)
 
Misc:
– GBA Video: Improve sprite cycle counting (fixes #1274)
– Qt: Updated Italian translation (by Vecna)

 

Télécharger mGBA (32 bits) v0.10.5 (13.8 Mo)

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DS4Windows est un programme portable qui vous permet d’obtenir la meilleure expérience lors de l’utilisation d’un DualShock 4 sur votre PC, en émulant un contrôleur Xbox 360, beaucoup de jeux deviennent alors accessibles.

 

– Some minor tweaks to remove instances of boxing being done by the .NET Runtime when firing events
– Replace old lock with ReaderWriterLockSlim instance when committing KB+M actions
– Added 360 steering wheel mode provided by @mika-n. This mode maps the controller’s orientation angle to a joystick axis rather than mapping from gyro data directly. This way, the controller can be rotated 360 degrees or greater and be able to map the range to a joystick axis. The mode can map orientation changes from 90 degrees up to 1440 degrees and it works great in American Truck Simulator. Extra documentation can currently be found in issue #491.
– Now target .NET Framework 4.6.2

 


 

Télécharger DS4Windows (original) (x86) v3.3.3 (2.6 Mo)

Télécharger DS4Windows (original) (x64) v3.3.3 (2.6 Mo)

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Il s’agit d’un excellent émulateur Game Boy Advance / Nintendo DS / DSi et Pocket Station.
 

 
NO$GBA comme No Cash GBA est un émulateur Nintendo DS / DSi / DS Lite et bien sûr GameBoy Advance, pour Windows XP, Vindows Vista/7/8/10 ou MS-DOS (pour la version DOS). Les options incluent tous les types de sauvegardes et la lecture de multiples cartouches. NoGBA supporte le multiplayer & est capable de charger plusieurs roms NDS pour « linker » les jeux. Le multiplayer pour GBA est également supporté.

 

Les changements sont:
– debug/setup: disabled profiler by default (for fast emulation) (thanks Dwedit)
– debug/disass: disassembler support for UAL syntax (optional) and ARM11 opcodes
– dsi/help: added SD_EXT_IRQ_STAT/MASK (insert/eject state and irq for emmc)
– 3ds/help: added 3DS register specs (thanks 3dbrew.org/wiki/IO_Registers)

 

Télécharger No$GBA (Gaming version / Dos) v3.06 (202 Ko)

Télécharger No$GBA (Gaming version / Windows) v3.06 (210 Ko)

Télécharger No$GBA (Debug version / Windows) v3.06 (1.6 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.

 

 
Les changements sont visibles ici

 

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 (5.3 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 (8.5 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 FR (5.4 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 FR (8.5 Mo)

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Play! est une tentative de créer un émulateur PlayStation 2 sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache / de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner quelques jeux, mais très moyennement dans la plupart des cas. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer son jeu favori PlayStation 2 sur son PC.
 
play
 
– Code style fixes.
– Add basic implementation for SetVTLBRefillHandler.
– Add enum for CAUSE values.
– Fix assert condition.
– Cleanup

 

Télécharger Play! (x86) GIT v0.77 (2026/10/25) (8.9 Mo)

Télécharger Play! (x64) GIT v0.77 (2026/10/25) (10.3 Mo)

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Créé par espes et basé sur QEMU, il s’agit d’un émulateur open source multi-plateformes expérimentale de console Microsoft X-Box et de sa déclinaison arcade Sega Chihiro.

 

xqemu-chihiro xqemu-xbox

 

 
Vous trouverez sur ce site un ensemble de fichiers utiles.
 
Site de développement.

Télécharger XQEMU (2018/07/17) (8,3 Mo)

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Alors que bsnes est intégré depuis bien longtemps dans Higan, byuu a décidé de proposer une nouvelle version de bsnes mais qui aurait l’intégralité des améliorations de la partie SuperNES que propose Higan.

 

bsnes (nouveau) est donc un émulateur de Super Nintendo autonome, utilisant le noyau SNES d’Higan mais avec un moteur de rendu PPU multi-thread beaucoup plus rapide.
 
Les performances devraient dépasser les anciennes versions de bsnes en mode « équilibrées » tout en étant aussi précises. Le projet bsnes se concentrera également sur la facilité d’utilisation (Ndlr: souvent reprochée à Higan) en fournissant un support pour le chargement direct de fichiers ROM, le mappage automatique de la manette de jeu (si possible), le support de l’application de correctifs logiciels, etc.
 
En résumé bsnes est un émulateur de Super Nintendo / Super Famicom dont le développement a débuté le 14 octobre 2004. Il s’agit d’un sous-projet de higan qui met l’accent sur les performances, les fonctionnalités et la facilité d’utilisation.
 

 
Les changements:
bsnes is designed to be a revival of the classic bsnes design, focusing specifically on performance and ease of use for SNES emulation.
 
In addition to all of the features of higan, bsnes supports the following features:
 
– 300% faster (than higan) scanline-based, multi-threaded graphics renderer
– option to disable sprite limits in games
– option to enable hires mode 7 graphics
– option to enable more accurate pixel-based graphics renderer
– option to overclock SuperFX games by up to 800%
– periodic auto-saving of game save RAM
– save state manager with state screenshots
– several new save state hotkeys such as increment/decrement slot#
– option to auto-save states when unloading a game or closing the emulator
– option to auto-load aforementioned states when loading games
– save state undo and redo support (with associated hotkeys)
– speed override modes (50%, 75%, 100%, 150%, 200%)
– recent games list
– frame advance mode
– screenshot hotkey
– path selection for games, patches, saves, cheats, states, and screenshots
– dynamic video, audio, input driver changes
– direct loading and playing of games without the use of the higan library
– ZIP archive and multiple file extension support for games
– firmware folder for unappended coprocessor firmware (see documentation for more)
– compatibility with sd2snes and Snes9X MSU1 game file naming
– compatibility with higan gamepaks (game folders)
– soft-patching support for both BPS and IPS patches
– menubar that does not pause emulation when entered
– video pixel shaders (requires OpenGL 3.2)
– built-in game database with over 1,200 games to ensure perfect memory mapping
– (Linux, BSD only:) audio dynamic rate control to eliminate stuttering
– and much more!
 
The one feature I regret not being able to support in this release is Windows dynamic rate control. I put in my best attempt, but XAudio2’s API is simply not fine-grained enough, and the WASAPI driver is not mature enough. I hope that DRC support can be added to the Windows port in the near future, and I would like to offer a large cash bounty to anyone who can help me make this happen.

 
Etant donné que higan est en pleine restructuration, byuu a décidé de publier bsnes maintenant et d’attendre la v108 d’higan. Higan n’a pas été arrêté, mais la prochaine version sera radicalement différente.
 

Télécharger bsnes (64 bits) v115 (4.2 Mo)

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Il s’agit d’un puissant utilitaire de compression/décompression gratuit. Très utile, il permet de compresser en zip avec un taux de compression bien plus élevé que les autres compresseurs de format. De plus son célèbre format 7z permet de compresser jusqu’à 50% de + que le zip classique sur certaines archives et davantage que le format RAR (de Winrar).
 

 
Il est également capable de décompacter beaucoup de formats d’installeurs que plusieurs programmes utilisent (ce qui évite parfois une installation forcée). Très recommandé si vous voulez utiliser ZipMax, outil de l’auteur de ClrMAMEPro.
 
Les améliorations depuis la 16.06 sont les suivantes:
 
– Encryption strength for 7z archives was increased:
the size of random initialization vector was increased from 64-bit to 128-bit,
and the pseudo-random number generator was improved.
– Some bugs were fixed.

 
NB: Si des anciennes archives avaient des problèmes pour être ouvertes/extraites (ce qui devrait être très rare et dans des cas spécifiques), lire cette page.

 

Télécharger 7-Zip (x86) v26.06 (1.3 Mo)

Télécharger 7-Zip (x64) v26.06 (1.6 Mo)

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https://getourbonus.com/fr/accueil

https://www.romspedia.com/