Ces fichiers ini concernant la partie arcade de MAME sont à mettre dans le répertoire « folders » de MAMEUI (ou clones). Il propose un tri des jeux par catégorie, année de sortie, version de MAME…
 

Télécharger MAMEUI Inifiles pack v0.289 (1.0 Mo)

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Il s’agit d’un fichier DAT tenu par MASH regroupant toutes les infos du site « mametesters.com ». Il donne des infos sur l’émulation des jeux sous MAME(Arcade), c’est a dire le développement, les bugs, les améliorations…
 

Télécharger MAMEinfo.dat v0.289 (3.8 Mo)

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Anciennement appelé MESS, « MAME(MESS) » ou « MESS (with NEWUI) » est la partie consoles/ordinateurs de MAME. Ces builds ont été compilés par Robbbert.
 

 
Pas de binaires 64 bits:
MESS64 hasn’t worked since 0.198 so has been cancelled for now. MESS32 works fine and will run on a 64-bit computer.
 

Télécharger MAME(MESS) [32 bits] v0.289 (42.5 Mo)

Télécharger MAME(MESS) [64 bits] v0.289 (41.0 Mo)

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Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32/64 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend).
 
Comme c’est Robbbert qui, de toute façon, fait le job pour MAMEUI depuis des années (et non John IV), il vient de proposer directement les deux builds sur sa page et pas uniquement la version 32, comme ça « ça c’est fait » ! ^^
 

 
Changements valables pour MAMEUI/MESSUI:
– sync with mame 0.200
 
Rappel:
L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée.
 
– MESSUI (full version) has been renamed to MAMEUI. The old MAMEUI interface has been retired.
 
A noter que MESSUI est à présent totalement fusionné dans MAMEUI (qui conserve ce nom), seule une petite astuce permet de transformer MAMEUI en MESSUI (voir ici).
 
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée. => voir indication ci-dessus.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).

 

Télécharger MAMEUI32 v0.289.5 (63.2 Mo)

Télécharger MAMEUI64 v0.289.5 (111 Mo)

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HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
 

 

Les changements:
– Sync with mame v0.200
– [aof2s03] Art of Fighting 2 (Added Palette For Hidden Characters)(Alt)
– [ct2k3spds01] Crouching Tiger Hidden Dragon 2003 Super Plus (Alt)
– [fatfury1s01] Fatal Fury (Enable Hidden Characters)
– [karnovrs01] Karnov’s Revenge (Add hidden characters-Enable Bull v2)
– [kf2k3pls] Kof2004 Plus / Hero (32 New Roms Added)
– [kof2k1] Kof2001 Plus (49 New Roms Added)
– [kof96*] Kof’96 (04 New Roms Added)
– [kof97*] Kof’97 (94 New Roms Added)
– [kof98*] Kof’97 (03 New Roms Added)
– [kof99*] Kof’97 (19 New Roms Added)
– [kof2000*] Kof’2000 (03 New Roms Added)
– [kof2001*] Kof’2001 (11 New Roms Added)
– [kof2002*] Kof’2001 (04 New Roms Added)
– [kov2*] Knights of Valour 2 (07 New Roms Added)
– [kov2p*] Knights of Valour 2 Plus (04 New Roms Added)
– [kovplus*] Knights of Valour Plus (25 New Roms Added)
– [kovqhsg*] Quanhuang Sanguo Tebie Ban (02 New Roms Added)
– [kovsh*] Knights of Valour Super Heroes Plus (52 New Roms Added)
– [lastbld2*] Last Blade 2 (02 New Roms Added)
– [mahoudais01] Mahou Daisakusen (Translation-Chinese)
– [mslug2*] Metal Slug 2 (03 New Roms Added)
– [mslug3*] Metal Slug 3 (06 New Roms Added)
– [mslug5*] Metal Slug 5 (02 New Roms Added)
– [mslugX*] Metal Slug X (04 New Roms Added)
– [olds100s01] Oriental Legend Special (Enhanced Power)
– [oldsplus*] Oriental Legend 2 (09 New Roms Added)
– [orlegendcs83] Oriental Legend (Westward Journey Super Pig)
– [orlegendes01] Oriental Legend (Enhanced Power)
– [plegendsjs02] Gouketsuji Gaiden (always Have Super Moves)
– [powerinss02] Power Instinct (Enable Hidden Character)
– [preisle2s01] Prehistoric Isle 2 (Plus)
– [ssriders*] Sunset Riders (03 New Roms Added)
– [svcpcba*] SvC Chaos (02 New Roms Added)
– HBMAME hacks (neogeo, pgm, cps, etc) are now mostly looked after by team member Gaston. I don’t have much time these days.

 

Télécharger HBMame (32 bits) v0.289.4 (18.5 Mo)

Télécharger HBMame (64 bits) v0.289.4 (50.2 Mo)

Télécharger HBMame GUI (32 bits) v0.289.4 (18.7 Mo)

Télécharger HBMame GUI (64 bits) v0.289.4 (50.7 Mo)

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Maintenu par Robbbert, il s’agit de la suite la plus directe de MAMEUIFX, ne contenant que la partie arcade de MAME et supprimant les « extra games » que proposait MAMEUIFX (ces derniers étant tous inclus dans HBMAME).
 
As before, the releases only have the binary. Any other needed files come with the standard MAME from mamedev.org.

 
– Arcade games only
– NO pinball
– NO poker games
– NO gambling games
– NO systems that require software, such as computers and consoles
– If all the games of a specific source file are not functional, then they are removed.

 
Changement:
– sync with mame v0.200
 

arcade
 

Télécharger ARCADE (32 bits) v0.289.5 (33.6 Mo)

Télécharger ARCADE (64 bits) v0.289.5 (42.2 Mo)

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Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

En résumé:
 
Today’s MAME release has two consecutive zeros in the version number! The only other time that happened was over twelve years ago! Although MAME version numbers are just an incrementing number, by a series of coincidences, MAME 0.200 delivers several major changes. First of all, if you’re building MAME with Microsoft Visual Studio (MSVC), you’ll need Visual Studio 2017. We’ve dropped support for Visual Studio 2015. Starting this month, we’re building the official Windows binaries with GCC 7.3 – this probably won’t affect you (we still support building with GCC 5 and up). We’re mirroring tagged releases at GitLab (source only) and SourceForge (source and binaries), so if for some reason you’re unable to access GitHub, you’ll still be able to download official MAME releases.
 
MAME 0.200 includes replacements for the memory system and callback API. This will enable new functionality and make MAME development more straightforward. The artwork layout system has also had an overhaul which opens new possibilities. We’ve tried our best not to break things, but if you do find something wrong, let us know at MAME Testers, or on our IRC channel #mame on the freenode network.
 
In arcade emulation this month, we have a number of new versions of supported titles, including a very rare prototype of Led Storm Rally 2011 and three more Street Fighter II’: Champion Edition bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to snickerbockers, and cam900 fixed some graphical effects in Gals Panic 3 and Billiard Academy Real Break. Enik Land improved emulation of the Sega Master System, Game Gear and Mega Drive VDPs, covering more corner cases.
 
The really exciting emulation improvements this month are on the computer side. There are lots of improvements for UK home computers, including better Camputers Lynx tape support (with lots of additions to the software list), re-worked Acorn System emulation, and support for Acorn Bus slot devices. We’ve got a brand-new modernised Apple IIgs driver, with improvements in just about every area. Also, Wayder updated the Sharp 68000 software list, correcting and organising the entries and adding the latest clean dumps.
 
But even more exciting is the fact that, thanks to Patrick Mackinlay’s gargantuan effort and persistence, the CLIPPER-based InterPro 2000 workstation now works well enough to install and run CLIX (a UNIX operating system). As far as we know, this is a first for MAME. The improvements to SCSI, CD-ROM, and serial emulation also benefit other emulated computer systems. Instructions are on the MAMEdev wiki if you want to try it out.

 

Les changements sont les suivants:

 

MAMETesters Bugs Fixed
----------------------
- 04621: [Timing] (ironhors.cpp) ironhors: 30fps framerate seems abnormal. (Angelo Salese)
- 07027: [Sound] (vegas.cpp) warfa (and maybe clones): DCS2 OS Version Test Failed. (Ted Green)


New working machines
--------------------
Acorn System 5 [Nigel Barnes]


New working clones
------------------
Acorn System 2 [Nigel Barnes]
Acorn System 3 (6502 CPU) [Nigel Barnes]
Acorn System 4 [Nigel Barnes]
Air Rescue (World) [Porchy, Muddymusic, The Dumping Union]
Apache 3 (rev E) [coolmod, The Dumping Union]
Hayaoshi Quiz Nettou Namahousou (ver 1.2) [Apocalypse, The Dumping Union]
Led Storm Rally 2011 (US, prototype 12) [system11, Coolfox, The Dumping Union]
Milmar Laser //c [R. Belmont, Peter Ferrie, KansasFest 2018]
Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg) [MetalliC]
Raiden DX (Portugal) [Jorge Silva, Atro, Kravex]
Scramble (bootleg, set 2) [hammy, The Dumping Union]
Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1) [TwistedTom]
Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 2) [TwistedTom]
Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 3) [TwistedTom]


New machines marked as NOT_WORKING
----------------------------------
Boris - Electronic Chess Computer [TrevEB, Sean Riddle, The Dumping Union]
Captain Zodiac [Siftware]
CMS 6502 Development System [Nigel Barnes]
DECstation 5000/133 [R. Belmont, Al Kossow]
Donkey Kong / Donkey Kong Jr / Mario Bros [Michael Moffitt, coolmod, The Dumping Union]
Fever Chance [GoneMad]
iPhone (A1203) [MoochMcGee]
Marbella Vice [Recreativas.org, The Dumping Union]
Topaz (Inder) [PinMAME]


New clones marked as NOT_WORKING
--------------------------------
Jokerz! (G-4) [PinMAME]
Safe Cracker (1.0) [PinMAME]


New working software list additions
-----------------------------------
acrnsys_flop: Atom/System 3 File Server, System 3 Utilities, System 5 File Server, System BBC BASIC [Nigel Barnes]
acrnsys_rom: Econet 2.40, Econet 3.40, Econet 3.50 [Nigel Barnes]
camplynx_cass:
  3D Monster Craze, 6845p, Aide (Label-Procedures) (Fra), Backgammon, Battle Brick, Card Index (96K), Centipede, Chopin (Fra),
  Cinema (96K), Colossal Adventure, Compass, Dam Buster, Deathball, Digger Man, Disassembler (Fra), Dungeon Adventure, Floyds Bank,
  Games Pack III, Games Pack IV, Gobble de Spook, Grid Trap (Fra), Generateur Basic (Fra), Generateur de Caracteres (96K)(Fra),
  Hangman, Hi-Lo (96K), IntelTab (96K)(Fra), Introductory Tape (48K), L'odyssee d'Asterix (96K)(Fra), Labyrinthe (Fra),
  LogiChess 2.2, Lynx Composer (96K), Lynx Disassembler (Fra), Lynx Invaders, Lynx Muncher, MODER-80, Mastermind (96K)(Fra),
  Maths (Fra), Maxi-Mots (96K)(Fra), Mazeman, Mined Out, Moonfall, Moonfall (Fra), Music Master, Nuclear Invaders, Numerons (Fra),
  Oh Mummy, Panik, Pengo, Planets, Power Blaster, Racer, Rising Moon, Rocketman, ScrabLynx (96K)(Fra), Screen Dump, Siege Attack,
  Space Trek, Spellbound, Star Rover, The Forest (96K), The Worm, The Worm (96K)(Fra), Treasure Island, Triangles (96K),
  Tron Blocker (96K)(Fra), Twinkle, Word Processor, Ynxvaders, Zombie Panic (Fra) [Nigel Barnes]
ibm5150:
  PC Globe 3.0, PC Globe 5.0 (Spanish), PC Globe 5.04, Starflight 2: Trade Routes of the Cloud Nebula (3.5") [ArcadeShadow]
  Cadaver (5.25"), Cadaver (3.5") [Chism]
  Cadaver (3.5", Quest and Glory Compilation) [Justin Kerk]
ibm5170:
  LucasArts Air Combat Classics, The Incredible Machine (alt), The Incredible Machine 2 [ArcadeShadow]
  Excel (Version 3.0a) [darksabre76]
  MS-DOS (Version 6.22, Thai) [Justin Kerk]
st_flop: STE Language Disk (Swe, Rev. B) [FakeShemp]
x68k_flop:
  Ajisai (ldb_x68k conversion), Camerot (ldb_x68k conversion), Choro Choro, Choro Choro (ldb_x68k conversion),
  Cuarto (ldb_x68k conversion), Dungeon Management (ldb_x68k conversion), Galseed II (ldb_x68k conversion), Kurupon, Leshies,
  My Today's Job (ldb_x68k conversion), Over Driver, Programan Ace -Source68, Sekai Seifuku Set (ldb_x68k conversion), Stein
  [Wayder]


New NOT_WORKING software list additions
---------------------------------------
acrnsys_rom: System/3 Econet 1.48 [Nigel Barnes]
ibm5150: PC Globe 4.0 [ArcadeShadow]
ibm5170: POWER DoLLS [Justin Kerk]
pc88va: Tetris (Bullet-Proof Software) [r09]


Source Changes
--------------

-Standardized order of "On"/"Off" items in UI menus with "On" consistently to the right of "Off". [AJR]

-x68000: Compute refresh rates from CRTC parameters and known crystal values. [AJR]

-Eliminated "Atari VG EAROM" in favor of newer ER2055 device. [AJR]

-z8: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter. [AJR]

-x68000: Separated VINAS/VICON CRTC device. [AJR]

-cischeat.cpp: Improvements: [Angelo Salese]
 * Reworked interrupt generation, and fixed attract mode de-synchronization in Big Run.
 * Fixed Grand Prix Star stuck tyre sprite in attract mode.

-ironhors.cpp: Changed Iron Horse frame rate to 61 Hz. [Angelo Salese]

-sigmab52.cpp: Changed frame rate to 60 Hz. [Angelo Salese]

-tetrisp2.cpp: Added support for YUV422 colors in Stepping Stage. [Angelo Salese]

-amstrad: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000. [Barry Rodewald]
 * Fixes Plus detection in some games, and correctly breaks inputs in Barbarian.

-taito_b.cpp, tc0180vcu.cpp: Cleanup: [cam900]
 * Moved TC0180VCU functionality from driver state class to device class and internalized graphics decoding.
 * Deferred allocation of buffers to start time.
 * Removed unused/redundant code.

-lastduel.cpp: Cleanup: [cam900]
 * Improved tag and variable naming, reduced code duplication, and reduced runtime tag map lookups.
 * Added a palette decoder function for palette.

-seta001.cpp: Deferred allocation to start time and cleaned up code. [cam900]

-srmp2.cpp, thedealr.cpp, seta.cpp, champbwl.cpp: Reduced runtime tag lookups and cleaned up code. [cam900]

-taito_x.cpp: Cleanup: [cam900]
 * Split out common parts of memory maps, and separated kyustrkr machine configuration.
 * Reduced runtime tag map lookups.

-atarigt.cpp, cage.cpp, metalmx.cpp: Minor cleanup and runtime tag map lookup reduction. [cam900]

-nmk16.cpp: Updates and cleanup: [cam900]
 * Reduced code duplication, improved tags, modernized banking, and reduced runtime tag map lookups.
 * Implemented sprite and palette size limits.
 * Added bad dump flag to ROMs in tdragon3h set sourced from a different PCB.
 * Improved save state support.

-unico.cpp: Cleanup: [cam900]
 * Improved member names and tags.
 * Deferred video RAM allocation to start time.
 * Reduced runtime tag map lookups and ACCESSING_BITS checks.
 * Added palette decoder function.

-silkroad.cpp: Reduced redundant/unused code, and reduced ACCESSING_BITS checks. [cam900]

-drgnmst.cpp: Reduced code duplication and added palette decoder function. [cam900]

-namcoic.cpp: Simplified graphics decoding/manipulation and reduced code duplication. [cam900]
 * Also moved Namco NB-2 ROZ banking to namconb1.cpp driver.

-vgmplay.cpp: Fixed NMK112 bank table mask, and added support for Irem GA20, RF5C68, and RF5C164. [cam900]

-c140.cpp, c45.cpp, namco_c139.cpp: Cleaned up code, removed MCFG_ macros, and added object finders. [cam900]

-namcona1.cpp, tceptor2.cpp: Minor cleanup. [cam900]

-namcos2.cpp: Split out common C116 configuration and removed MCFG_ macros. [cam900]

-bbusters.cpp: Split out mechatt state class, reduced runtime tag map lookup, and simplified graphics decoding. [cam900]

-m107.cpp: Added buffered sprite RAM device, and split machine configuration according to ROM size/banking. [cam900]

-lynx.cpp: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code. [cam900]

-argus.cpp: Cleanup: [cam900]
 * Improved argus tilemap handling and added MACHINE_NO_COCKTAIL as scrolling is wrong when flipped.
 * Moved butasan tilemap scanning into mapper function.
 * Reduced code duplication.

-realbrk.cpp: Fixed sprite priority, reduced runtime tag map lookups, and added notes. [cam900]

-sknsspr.cpp: Implemented bitmap clearing disable bit (used by galpani3). [cam900]

-suprnova.cpp: Restricted bitmap drawing to clipping rectangle. [cam900]

-galpani3.cpp: Implemented/fixed some effects and added notes. [cam900]
 * Fixes background color fading in intro, and girl display in stage start.

-kaneko_grap2.cpp: Added device_palette_interface for palette. [cam900]

-Made many class members private and removed dead code exposed. [David Haywood]

-315_5124.cpp: Updates and improvements: [Enik Land]
 * Renamed Game Gear VDP to 315-5377 to match the maintenance manual.
 * Added a device to support behaviour specific to the 315-5313 in mode 4.
 * Made 315-5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1).
 * Improved timing behaviour (verified with Flubba's VDP Test for 315-5313 in mode 4).
 * Emulated sprite status register bits indicating first sprite that overflows.
 * Implemented sprite zoom limit for 315-5124/315-5313.
 * Fixed incorrect scrolling exhibited in Charles' scrolling test.
 * Improved color of leftmost column in mode 4 when fine scroll is applied.
 * Implemented display mode 1 (text) and mode 3 (multicolor).

-Fixed crash when running a DRC CPU core under Emscripten (github #2794). [Justin Kerk]

-cassette.cpp: Fixed handling of multi-channel reads. [Frank Palazzolo]

-Added ARM1176JZF-S CPU device. [MoochMcGee]

-i386: Fixed two cppcheck warnings. [MoochMcGee]

-Added Acorn Bus slot devices. [Nigel Barnes]
 * For Acorn Atom: AtomSID, Acorn Atom Disc Pack, Econet Board.
 * For Acorn System: 32K Dynamic RAM Board, 8K Static RAM Board, Cassette Interface Board, Econet Board,
    Floppy Disc Controller Board, 40 Column VDU Board, 80x25 VDU Board, Versatile Interface Board.
 * For CMS: CMS 40/80 Video Terminal Card, CMS Floppy Disc Controller, CMS High Resolution Colour Graphics Card.

-a6809: Renamed to acrnsys3_6809, and rewrote with card slot devices. [Nigel Barnes]

-ef9365: Clear frame buffer memory on reset. [Nigel Barnes]

-camplynx_cas: Added support for multiple files (concatenated) in TAP file. [Nigel Barnes]

-emumem: Replaced with new, modernized back-end. [O. Galibert]

-williams.cpp, wmg.cpp: Removed hard-coded default service button assignments. [OzFalcon]

-interpro.cpp: Improved to the point where CLIX boots on the ip2000. [Patrick Mackinlay]
 * Includes re-written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues.

-nscsi: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations). [Patrick Mackinlay]
 * Also added stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour.

-apple2e updates: [R. Belmont]
 * Added debugger guards to avoid accidentally banking out ROM.
 * Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen.

-apple2gs: Re-wrote driver using address map bank device. [R. Belmont]

-apple2gs: Fixed issues with Jam Session and ACS Demo Disk #2. [R. Belmont]

-es5503: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments. [R. Belmont]

-z80scc: Fixed transmit interrupt behavior that was locking up the Apple IIgs [R. Belmont, Patrick Mackinlay]

-mc146818: Added support for direct-access bus hook-up method used by MIPS DECstations. [R. Belmont]

-trs80 work in progress: [Robbbert]
 * Split into separate sources.
 * Fixed UI paste/natural keyboard.
 * Added UART, RS-232, and Baud rate clock/BRG depending on hardware.
 * Fixed UART status on sys80.
 * Fixed cassette waveform.
 * Tidied up and modernised code.
 * Added monitor documentation.

-ht1080z: Added ay8910. [Robbbert]

-ps2sony: Fleshed out the skeleton driver. [Ryan Holtz]
 * Added device to encapsulate PlayStation 2 timers.
 * Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000.
 * Added reference counting to divtlb so it does not unmap pages that are still shared with other entries.
 * Added skeleton GIF, VIF1 and GS devices.

-mips3: Added basic Emotion Engine support. [Ryan Holtz]

-kr03: Defined native keyboard layout (partially addresses MT05818). [shattered]

-PowerVR2: re-implemented color calculation. [snickerbockers]

-Moved instantiation of device_finder for interface classes from implementation sources to interface sources. [Stefan Bruns]
 * Avoids multiple explicit instantiations with the same template arguments.

-devcb: Replaced with new, more flexible implementation. [Vas Crabb]
 * Converted a number of devices and drivers to use the newly supported less macro-dependent syntax.

-Layout system improvements: [Vas Crabb]
 * Allow screens to be referenced by tag in layouts.
 * Allow an internal layout to be supplied per device rather than just per system, with relative screen and input tags.
 * Improved view generation and selection for systems with two screens.
 * Added support for user variables and repetition in layouts, and converted a number of layouts.

-v550: Added keyboard program ROM dump. [Al Kossow]

-Added skeleton device for WD1007A ESDI hard disk controller. [Al Kossow]

-hiscore.dat: Updated for recent changes. [Leezer]

-x68k_flop: Updates: [Wayder]
 * Organised and corrected entries, and replaced disk images with new dumps.
 * Removed Ninin Battle (Alt) - it's a modified copy.
 * Updated/corrected missing dumps, release years, and Japanese titles.

-ibm5170: Fixed typo in interface for Turbo Pascal 6.01 (German). [xinyingho]

 

Télécharger MAME (32 bits) v0.253 (104 Mo)

Télécharger MAME (64 bits) v0.289 (83.6 Mo)

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Le dernier build beta de Nintendulator, l’émulateur Nintendo NES.

 

Télécharger Nintendulator (64 bits) v0.985 Beta (2026/08/22) (548 Ko)

Télécharger Nintendulator (32 bits) v0.985 Beta (2026/08/22) (504 Ko)

Télécharger Nintendulator (Français) v0.985 Beta (2026/08/22) (724 Ko)

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AmiArcadia est le port amélioré de Tunix2001 ex ‘Win Arcadia 2001’ (par Gavin Turner) pour Amiga. Ecrit par James Jacobs et Gavin Turner, cette version est en fait le port Windows du port Amiga (un backport) !
 

 

Il émule les consoles basé sur la famille des Arcadia2001 : Bandai, Emerson, Grandstand, Hanimex, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Rowtron, Tele-Fever, Tempest, Tryom, Tunix, etc.
 
Il supporte aussi l’Interton VC 4000 et l’Elektor TV Games Computer. Il nécessite Windows 9x/ME/NT/2000/XP et tourne aussi sous Vista/8/10.
 

Télécharger Win Arcadia (Ami Arcadia) v36.8 (9.9 Mo)

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m64p (ou Mupen64Plus-GUI) est une interface graphique écrite en Qt5. Elle supporte tout ce que vous attendez d’une interface mupen64plus (sélection de plugins, édition de la configuration, gestion des sauvegardes, capture d’écran, pause, etc.).
 

Cette archive inclut Mupen64Plus + GlideN64 + une interface utilisateur.
 

 
Code source.

Télécharger Simple64 (x86) (2020/06/02) (20.6 Mo)

Télécharger Simple64 (x64) v2024.12.1 (46.5 Mo)

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Il s’agit d’un front-end (sous MacOS/Linux et Windows et qui nécessite une version récente de Java) pour MAME, dont la spécificité est de simplifier toute la gestion de ce qu’a apporté MESS en mai 2015. Lancer un jeu d’arcade avec MAME a toujours été relativement simple mais lancer un jeu sur console ou même lancer un soft sur un ordinateur est une autre paire de manche. C’est là où Négatron fait la différence.

 

De prime abord, Négatron a une interface similaire à MAMEUI. Mais dès que Négatron détecte la sélection d’une console ou d’un ordinateur, il donne accès à un nouveau volet présentant les paramètres utiles pour ces types de machines, par exemple l’accès au « software list » pour une console ou l’ajout de cartes d’extension pour un ordinateur.

 

Il est aussi compatible avec les MAME EXTRAs, cette suite informative montrant les flyers, les screenshots, etc. liés aux jeux.

 

Negatron

 

Les habitués de MAME, MAME EXTRAs et autres applications frontales peuvent considérer Négatron comme étant une application dérivée de MAME32/MAMEUI. En effet, MAMEUI est une application à la conception ancienne, montrant son âge. Négatron est une tentative de moderniser le concept en se concentrant sur les options les plus utiles. Veuillez simplement suivre cette procédure en 3 étapes pour bien commencer :

 

  • Téléchargez et installez la dernière version de Java,
  • Téléchargez et installez la dernière version de VLC media player (attention : la largeur en bits des versions de Java et VLC installées doivent correspondre, que ce soient des versions 32 bits ou 64 bits)
  • Téléchargez et décompressez la dernière version de Négatron,
  • Lancez Négatron comme suit :
    • Sur Linux, lancez Negatron.sh,
    • Sur Mac OS X, lancez Negatron.command,
    • Sur Windows, lancez Negatron.bat.

 

Dans la gestion des machines, seul QMC2 arrive au même niveau mais au prix d’une interface compliquée alors que Négatron a été pensée pour être aussi intuitif que possible.
 
Les changements à lire ici.

 

Télécharger Negatron v1.0.2 (104 Mo)

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Un émulateur de Nintendo NES développé par l’auteur de fixGB.
 

 
added support for mappers 28,31,107,132,136,137,138,139,141,172,173,193,221,229,230,235 and 237 and improved implementations of mappers 36,45,58,62,112 and 225

 

Télécharger fixNES v1.3.1 Alpha (546 Ko)

Site Officiel

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https://getourbonus.com/fr/accueil

https://www.romspedia.com/