Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32/64 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend).
 

 
Changements valables pour MAMEUI/MESSUI:
– sync with mame 0.198
– If your roms have a checksum error or the wrong length, you’ll get a warning messagebox when starting the game. Click OK to continue.
– Fixed a bug with filters… it wasn’t possible to completely deactivate a filter.
– Added a few missing adjustments
– The mouse pointer will not be locked into the screen in windowed mode.

 
Rappel:
L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée.
 
– MESSUI (full version) has been renamed to MAMEUI. The old MAMEUI interface has been retired.
 
A noter que MESSUI est à présent totalement fusionné dans MAMEUI (qui conserve ce nom), seule une petite astuce permet de transformer MAMEUI en MESSUI (voir ici).

 
Comme c’est Robbbert qui, de toute façon, fait le job pour MAMEUI depuis des années (et non John IV), il vient de proposer directement les deux builds sur sa page et pas uniquement la version 32, comme ça « ça c’est fait » ! ^^
 

Télécharger MAMEUI32 v0.289.5 (63.2 Mo)

Télécharger MAMEUI64 v0.289.5 (111 Mo)

Site Officiel de John IV

Site Officiel de Robbbert

En savoir plus…

Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

En résumé:
 
It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.
 
This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.
 
Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.
 
For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.

 

Les changements sont les suivants:

 

MAMETesters Bugs Fixed
----------------------
- 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
- 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
- 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
- 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
- 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
- 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
- 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found
  (Ivan Vangelista)
- 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
- 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found
  (Ivan Vangelista)
- 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found
  (Ivan Vangelista)
- 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
- 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip switch graphic inverted (Tafoid)
- 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
- 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)


New working machines
--------------------
Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
Dragon MSX-64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA)
  [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
Scorpio 68000 [hap, yoyo_chessboard]
Tom Tom Magic
  [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
Wayne's World (Tiger handheld) [hap, Sean Riddle]
World Adventure [ArcadeHacker, The Dumping Union]
X-Men (Tiger handheld) [hap, Sean Riddle]


New working clones
------------------
Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
Centipede (Japan, revision 3)
  [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg,
  The Dumping Union]
Donkey Kong Junior (US, bootleg?) [unknown]
Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
Grand Champion (set 3) [Malcor, MASH]
Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
Last Mission (World revision 8) [caius, The Dumping Union]
Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
Naughty Boy (bootleg, set 2) [f205v, Matteo]
Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
Real Puncher (Japan, v2.12J)
  [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg,
  The Dumping Union]
Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
Tandy Color Computer (HD6309) [David Ladd]
Tandy Color Computer 2 (HD6309) [David Ladd]
Tandy Color Computer 2B (HD6309) [David Ladd]
Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
The Rocketeer (Tiger handheld) [hap, Sean Riddle]
Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
V-Liner (v0.53) [Razoola]
V-Liner (v0.7a) [Razoola]
V-Liner (v0.7e) [Razoola]
World Heroes 2 (ALH-006) [Razoola]
World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]


Machines promoted to working
----------------------------
Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004)
  [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
TI-99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
TI-99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
unknown Sidam poker [AJR]


Clones promoted to working
--------------------------
Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
BBC Master 512 [Nigel Barnes]
Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]


New machines marked as NOT_WORKING
----------------------------------
Air Hockey (6.03, encrypted) [AJR]
Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
Fonz [TTL] [Andrew Welburn, The Dumping Union]
HP Integral Personal Computer 9808A [shattered]
InterPro 6000 [Patrick Mackinlay]
InterPro 6400 [Patrick Mackinlay]
InterPro 6700 [Patrick Mackinlay]
InterPro 6800 [Patrick Mackinlay]
Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
Motogonki [IgorR76]
Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
Sharpshooter (coin pusher) [Joe Magiera]
The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
unknown Ace System 1 game [Joe Magiera, The Dumping Union]
War Mission (WM 4/6/87) [Jordi Beltrán Casany, Recreativas.org, The Dumping Union]


New clones marked as NOT_WORKING
--------------------------------
Autocue 1500 [Mikko Heinonen]
Batman (1.03 France) [PinMAME]
Bow & Arrow (Prototype, rev. 22) [PinMAME]
Grand Champion (set 2) [Malcor, MASH]
Micronics M55Hi-Plus [Samuele Zannoli]
NEC PC-9801VM [Fujix]
Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
Poly Development System [Nigel Barnes, Andrew Trotman]
Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]


New working software list additions
-----------------------------------
abc80_flop: ABCBook [Five Finger Punch]
abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
apple2_cass:
  3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2),
  A Beginner's Guide to Game Programs (Tape 3), Ack-Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land,
  Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino,
  Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B-1 Nuclear Bomber, Baseball, Battlestar I,
  Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics,
  Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik,
  Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn,
  DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon,
  Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy,
  Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House,
  Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine,
  Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3,
  Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0,
  Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6,
  Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello,
  Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids,
  Preschool IQ-Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat,
  Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette,
  Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981,
  Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education,
  Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981,
  Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel,
  Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader,
  Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K,
  The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw,
  Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH-006) [Razoola]
pc98_cd: Windows NT 4.0 Server [WinWorld]
sorcerer_cass:
  Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt,
  The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
vic10: MultiMAX [Curt Coder]


Software list items promoted to working
---------------------------------------
pc98_cd:
  Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin,
  NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou,
  Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai-2-Shou,
  Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B),
  Windows 95 (Retail, v4.00.950) [Carl, r09]


New NOT_WORKING software list additions
---------------------------------------
apple2_cass: Sweet Talker [Dagarman]
dc:
  DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn),
  Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn),
  First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn),
  Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn),
  Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn),
  Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn),
  Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA),
  Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn),
  Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn),
  Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn),
  Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]


Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]
Japanese [Katsuhiko Kagami]
Korean [Neius]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]


Source Changes
--------------
-Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]

-msm58321: Corrected duty cycle for busy output. [AJR]

-duet16, fmtowns: Fixed RTC busy signal handling. [AJR]

-mcs51: Added more interrupt and timer registers to debug state. [AJR]

-asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]

-asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]

-cit101: Somewhat major improvements: [AJR]
* Added high-level emulation of serial keyboard.
* Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
* Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
* Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.

-ppu2c0x family: Made palette internal to device. [AJR]

-z80ctc: Disabling a channel interrupt also turns it off. [AJR]

-Made “Keypad ,” and “Keypad =” standard keys. [AJR]

-Made debugger dump command work with unaligned addresses. [AJR]

-vectrex: Fixed probable bug with lightpen-triggered interrupt. [AJR]

-sidampkr: Made the cards appear. [AJR]

-1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]

-i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]

-tomagic: Added sound system and inputs. [AJR, David Haywood]

-exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]

-legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]

-nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]

-stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]

-stvvdp2.cpp updates: [Angelo Salese]
* Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
* Added support for line windows and vertical cell scroll.
* Added support for undocumented rotation parameter read mirroring.
* Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
* Fixed potential bug with window Y sizes when double density interlace is enabled.

-sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]

-ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]

-blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]

-f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]

-dc-ctrl.cpp updates: [Angelo Salese]
* Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
* Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.

-pc9801.cpp updates:
* Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
* Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
* Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]

-tatsumi.cpp improvements: [Angelo Salese]
* Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
* Improved road colors in Cycle Warriors.

-amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]

-Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support. [Bavarese]

-aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features.
[cam900]

-c6280.cpp: Implemented LFO and added notes. [cam900]

-gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]

-renegade.cpp: Fixed bit manipulations. [cam900]

-seibuspi: Fixed typo and added notes. [cam900]

-fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]

-rohga.cpp: Fixed background color of title screen in wolffang. [cam900]

-jaguar.cpp cleanup: [cam900]
* Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
* Reduced runtime tag lookups.

-fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]

-m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]

-dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]

-m72.cpp: Simplified graphics decode layouts. [cam900]

-drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]

-argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]

-pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]

-sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]

-rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]

-megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups.
[cam900]

-nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]

-highvdeo.cpp improvements: [cam900]
* Split machine configuration and address maps for each game.
* Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
* Added pre-calculated color for games using RGB565.

-funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]

-simpl156.cpp: Changed company metadata to match title screens. [cam900]

-topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]

-romload.h: Added macros for byte-wide ROMs on a 64-bit bus. [cam900]

-Allowed internal register read-back on DECO HuC6280/YM2151 sound system. [cam900]

-Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]

-deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]

-argus, bigfight: Added links to reference videos in comments. [cam900]

-tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]

-taitogn.cpp: Reduced code duplication. [cam900]

-cbuster.cpp: Simplified tile banking. [cam900]

-toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]

-leland.cpp improvements and modernisation: [cam900, Vas Crabb]
* Cleaned up duplicated code, reduced runtime tag lookups.
* Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
* Converted background to tilemap and restricted drawing to clip rectangle.

-abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]

-Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]

-rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]

-Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]

-coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device. [Dirk Best]

-model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]

-model2: Fixed input issue with srallyc. [Dirk Best]

-floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]

-315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]

-v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]

-tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]

-model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
* Supports serial ports, watchdog, and diagnostic display (in addition to I/O).

-hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]

-tms9914 updates: [F.Ulivi]
* Improved emulation – HPIB test of IPC diagb ROM now passes.
* Added methods to read ACCRQ and CONT output lines.
* Added RL state machine and other fixes – now passes HP9000/340 POST.
* Fixed handling of GTS aux command.

-remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request. [F.Ulivi]

-Output module changes: [headkaze, R. Belmont]
* Cleaned up network provider protocol.
* Added pause and savestate commands to both network and win32 providers.

-markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
* Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
* Added raw screen parameters based of 20 MHz clock on strnskil PCB.

-citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]

-sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]

-igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]

-tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]

-tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]

-ti99: Fixed disk creation via OSD. [Michael Zapf]

-hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]

-ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]

-ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]

-gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]

-bbc: Added various pointer devices on userport: [Nigel Barnes]
* AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.

-bbcm512: Added mouse, and promoted to working. [Nigel Barnes]

-bbcmaiv: Added tracker ball. [Nigel Barnes]

-bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]

-poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
* Implemented banking and system/user mode switching.
* Added PolyBASIC 3.0, 3.1, and 3.4.

-apple2: Added support for WOZ image format. [O. Galibert]

-emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
* Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.

-debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]

-cubeqst: Fixed cache endianness. [O. Galibert]

-sound: Don’t try to generate a negative number of samples if stream->update() goes back in time. [O. Galibert]

-floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]

-Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]

-tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]

-Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]

-interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]

-interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]

-apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]

-Apple II: Added 13-sector version of Disk II controller. [R. Belmont]

-Added SoftFloat release 3E to 3rdparty. [R. Belmont]

-sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]

-neogeo: Added UniBios 3.3. [Robbbert]

-apexc: Fixed regression/crash introduced on 2018-02-12. [Robbbert]

-indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files.
[Ryan Holtz]

-vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]

-adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]

-Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]

-atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]

-hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]

-i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]

-pk8020: Hooked up interrupt sources. [shattered]

-popeye.cpp improvements: [smf]
* Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
* Added preliminary emulation of corruption on Popeye bootleg logo.

-hp9k_3xx improvements: [Sven Schnelle]
* Added internal TMS9914 GPIB, clocked at 5MHz.
* Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
* Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
* Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.

-HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]

-gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]

-Initial work on next-generation machine configuration syntax: [Vas Crabb]
* Made concrete device types callable and added support for device class constructor overloads.
* Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
* Allowed devcb to be bound to a device/mix-in or the target of an object finder.
* Allowed device finders to be used in place of literal tags in many places in machine configuration.
* Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
* Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.

-Further improvements to NeoGeo experience: [Vas Crabb]
* Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors.
* Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
* Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
* Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
* Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
* Gave the single-slot JAMMA variants parent/clone relationships.

-Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]

-Fixed incorrect device class for PCI APIC. [Vas Crabb]

-Made slot device options menu localisable. [Vas Crabb]

-ef9340/1: Made character set external an external ROM. [Wilbert Pol]

-Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]

-galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]

-alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]

-ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]

-vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]

-vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!). [Brian Troha]

-hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]

-gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]

-gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]

-holeland.cpp: Documented PALs for crzrallyg. [f205v]

-splash.cpp: Documented some undumped PLDs.  [f205v]

-funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]

-esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot. [f205v, The Dumping Union]

-pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]

-bionicc.cpp: Corrected MCU label for the original sets. [Guru]

-chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]

-irrmaze: Improved internal artwork layout. [Jos van Mourik]

-exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]

-Updated hiscore.dat for recent changes. [Leezer]

-spacewars: Fixed error in ROM definition introduced in MAME 0.37b2. [MASH]

-model1io: Re-dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]

-Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]

-pc98_cd.xml updates: [r09]
* Re-tested all software entries that previously had video/audio issues – around 70% now work.
* Demoted Miamisoft’s games to non-working since they seem to hang randomly.
* Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related.

-neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]

-Coco Loco (set 3): Redumped the bit-rotted ROM. [Roberto Cervera, Recreativas.org]

-Coco Loco: Corrected metadata and updated notes. [RobertoFresca]

-phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]

-Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]

-starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]

-sun2.cpp updates:
* Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
* Added boot ROM revision M. [Josh Dersch]

-Software list corrections: [Wintermute 0110]
* Made Acorn software list names more consistent.
* Stripped leading/trailing spaces from ROM names.
* Changed some ROM names that are problematic with Windows Explorer and Command Prompt.

 

Télécharger MAME (32 bits) v0.253 (104 Mo)

Télécharger MAME (64 bits) v0.289 (83.6 Mo)

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bsnes-plus (ou bsnes+) est un fork de bsnes (basé sur bsnes-classic) destiné à introduire de nouvelles fonctionnalités et améliorations, la plupart visant au débogage. Il s’agit donc d’une version améliorée de bsnes 073 ou l’on retrouve donc l’ancienne interface ainsi que les anciens menus. Plus d’informations ici.
 
Il s’agit d’une version WIP (en cours de développement) dite « instable » basée sur les dernières sources GIT du projet.

 


 
Changements:
– fullscreen mode hides cursor after 5 sec
– build properly with msys2/pkg-config

 
Cette version est compatible avec le pack de shaders disponible ici.
 

Télécharger bsnes-plus (x86) WIP v05.60 (2020/05/09) (7.6 Mo)

Télécharger bsnes-plus (x64) WIP v05.105 (2025/03/23) (12.5 Mo)

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Anciennement connu sous le nom de Super Sleuth, il s’agit d’un bon émulateur de Sega Master System, GameBoy, NES, SuperNES et IBM PC XT émulant plusieurs types de composants.

 

yoshi

Les changements sont:

 
– [IBM] Added some more EGA/VGA mapping modes
– [IBM] Added RTC for IBM PC AT
– [ALL] Added more screen rendering options, Direct3D and OpenGL
– [ALL] Fixed Screen Capture Buffer Overrun

 

Télécharger Kindred v1.12 PB 3 (2.1 Mo)

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Les dernières versions de GameEX/Arcade et PinballX sont disponibles ci-dessous.
 

 

Télécharger PinballX v7.32 (328 Mo)

Télécharger GameEx v19.98 (460 Mo)

Télécharger GameEx Multiplatform Arcade Edition v19.97 (271 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].

 

 
Les changements:
optimise hash function and parse out transparency layer select bit
 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).(inclut officiellement)
 

Les fichiers sont compilés par spindizzi, merci à lui.

 

Télécharger SuperModel v0.4 Build 261114 (5.2 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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Voici un émulateur de Nintendo NES développé par Geod Studio utilisant Unity et qui possède une fonction très sympathique de pseudo « 3D ».
 
Les caractéristiques sont les suivantes:
– Participer à l’évolution de la technologie 3Dification
– Jouer à la NES avec de vrai graphisme 3D
– Jouez avec toutes les résolutions prises en charge par votre PC (fenêtré ou en mode plein écran)
– Son mono ou stéréo
– Personnaliser les graphismes comme vous voulez
– Jouer avec des casques de réalité virtuelle via Oculus ou SteamVR (version Pro)
– Mode de rendu Retina (version Pro)
– Caméra de suivi des personnages (version Pro)
 
3DNes fonctionne bien à partir d’un CoreM cadencé à 800MHz ainsi qu’avec une carte vidéo intégrée supportant la Full HD.

 

 
Les changements depuis la v2.0.1 sont les suivants:
 
– V1 3dn profiles are compatible once again
 

Il s’agit d’une version de démo, la version complète et payante (Pro dite VR compatible Oculus Rift – HTC Vive – WindowMR) est disponible sur le site officiel.
 

Télécharger 3DNesVR (Demo) v2.1 (30.7 Mo)

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Basé sur le plugin Dev9 de PCSX2, il s’agit d’un plugin qui utilisera des sockets à la place de Tap ou WinPcap, ce qui, espérons-le, éliminera la plupart des problèmes de configuration rencontrés par la plupart des utilisateurs.

 

La version PCSX2 recommandée est la version 1.4.0 ou plus récente.
 
Pour se connecter en utilisant ce plugin il faut:
 
– Copiez le fichier plugin dans le répertoire du plugin dans PCSX2
– Lancez PCSX2, cliquez sur Config> Plugins / Sélecteur de BIOS, dans la fenêtre qui apparaît cliquez sur « Plugins »
– Cliquez sur la liste déroulante à côté de DEV9 et sélectionnez « Test CLR DEV9 », puis cliquez sur Appliquer.
– Cliquez sur OK dans la fenêtre de sélection du plugin.
– Réglez « Auto » sur IP / DNS / Gateway Settings dans les menus PS2 Netconfig.
 
Les changements sont visibles sur le site officiel.
 

Télécharger CLR DEV9 v0.8.7 (66 Ko)

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Il s’agit d’un gestionnaire de Rom entièrement écrit en Java et publié sous licence GPL v3.
 

 
Les changements:
– ZipFileSystem class from JRE has problem with file modification over shared network, it pretends that archive file is not writable while it is, so it’s time to duplicate Oracle’s code into JRomManager… and patch it!
– As a consequence ZipFileSystem has also been enhanced to support compression level (from STORE[0] to ULTRA[9]) instead of the DEFAULT[-1] compression
– It is also now possible to choose a size threshold where ZipFileSystem will choose between uncompress to RAM or to temporary folder
– Now that we have full control on ZipFileSystem behavior, ZIP compression level will be automatically set to 1 prior TorrentZipping
– When launching a software from Profile Viewer you will have choice of the machine (sorted by compatibility level)
– Samples are also TorrentZipped now
– Fixed an out of bound stream bug with Jtrrntzip when reading STORE files from archive (that was returning a CorruptZip code)
– Added update check at start with ChangeLog diff (from current to latest) shown in a MessageDialog (English only)
– Added one-click updater: just click the link in the MessageDialog from update checker, and it will download and update by itself, then restart using JUpdater
– Added Jar Installer: just download the Jar version from github and run it with Java
– Added System’s filter new shortcuts menu
– Fixed software list refresh bug in profile viewer
– Fixed special case of ROMs with no name (and with loadflag)

 

Télécharger JRomManager v3.0.5 (78.7 Mo)

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Très performant, PPSSPP est un émulateur de Sony PSP (pour Windows, Android et autres via SDL) gratuit et libre écrit en C + + par Henrik Rydgard (très connu sous le pseudo de Ector, déjà auteur de l’émulateur de PSP Potemkin et surtout connu pour Dolphin, ayant également exercé sur nombre d’émulateurs Dreamcast).
 
ppsspp
 
Les changements sont les suivants:
 
– 1.6.1 fixes a few crashes.

 

Télécharger PPSSPP v1.20.4 (19.4 Mo)

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Ce projet a été conçu à l’origine pour fournir un remplacement open source à PPJoy. Il s’agit d’un pilote virtuel qui permet d’émuler les manettes et joysticks. L’avantage sur xPadder ou Joytokey est principalement sa gratuité.

 

vjoy

 
Problem:
When moving to Windows 10 release 1803 some users found that vJoy driver stopped functioning. This was manifested in cases where vJoy devices were configured with zero buttons.
 
Fix: This version of vJoy include configuration apps that do not cause such a problem.
 
Recovery: Before installing this version of vJoy make sure the previous configuration (if causes problems) is removed: Run vJoyConfig -r then install this version of vJoy.
 
Status:
Fixed

 

Télécharger vJoy v2.1.9.1 (11.0 Mo)

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‘Xbox 360 Controller Emulator’ est une bibliothèque de wrappers qui traduit les appels XInput en appels DirectInput, et permet le support des pads non-compatibles XInput dans les applications (surtout des jeux).

 

En d’autres termes: x360ce vous permet d’utiliser n’importe quel pad dans les jeux qui supportent à la base uniquement le pad XBOX360 !
 
x360ce_General
 
Plus d’infos sur le site officiel.
 

Télécharger x360ce (AnyCPU) v4.29.62 (19.3 Mo)

Télécharger x360ce (64 bits) v3.2.9.82 (1.6 Mo)

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https://getourbonus.com/fr/accueil

https://www.romspedia.com/