Il s’agit d’un émulateur multi-systèmes qui émule les machines suivantes :

 

emma2

– COMX-35
– Cosmac Elf 2000
– Cosmac VIP
– Cosmac VIP II
– Cosmicos
– Cosmac Elf
– Netronics Elf II
– Quest Super Elf
– Membership Card
– VELF
– RCA Studio II
– Visicom COM-100
– Victoy MPT-02
– Cidelsa
– Telmac TMC-600
– Telmac 1800
– Telmac 2000
– Pecom 32 and 64
– ETI 660

 

Les changements sont visibles ici.

 

Télécharger Emma 02 (x86) v2.0 (40.8 Mo)

Télécharger Emma 02 (x64) v2.0 (42.6 Mo)

Télécharger Emma 02 (Win2K/XP) v1.23 (8.1 Mo)

Site Officiel

En savoir plus…

Build de MAME(Arcade) qui empêche toute tricherie dans les vidéos .inp, utilisé par les sites qui référencent les records.
 

Télécharger WolfMAME (64 bits) v0.289 (67.6 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un fork de DOSBox des plus intéressant, destiné à Windows Linux et MacOS et créé par Jon Campbell. Il possède une compatibilité excellente et met l’accent sur la précision d’émulation notamment en ce qui concerne l’émulation de Windows 3.x à ME. En outre il ajoute des améliorations en provenance d’autres builds comme DOSBox ECE avec l’émulation de la 3DFX en interne.

 


 
Les améliorations sont les suivantes:
 

  • BIOS now reports 16-color and EGC graphics. Some games
    that check the BIOS for capabilities may now begin to
    use 16-color graphics and EGC functions.
  • Added PC-98 INT 18h function to read character font.
    This also resolves garbled text in TH01.
  • PC-98 GDC emulation now uses cursor specification
    (line per character row) to determine whether graphics
    are doubled vertically or not. Several PC-98 games
    switch between 200-line (doubled) and 400-line graphics
    by programming the GDC directly, rather than through
    the BIOS.
  • Added various video-related BIOS variables to the data
    in PC-98 mode.
  • GDC RESET/SYNC debug text updated to indicate which GDC
    is undergoing the RESET/SYNC.
  • Debugger « LOG » command (CPU execution logging) fixed to
    automatically stop logging when the BIOS begins the
    POST routine after system reset. The user who invoked
    « LOG » probably cares more about what happened up to the
    game crash, fault and reset rather than normal BIOS startup.
  • BIOS now properly unmasks the PC-98 cascade IRQ, which
    allows IRQ 8-15 to function, including the mouse (IRQ13)
  • Debugger interface now indicates whether 80386 paging is
    enabled or not at any time.
  • Help text updates to reflect DOSBox-X changes (Shane32)
  • BIOS INT 13h emulation updated to support up to 4 hard
    drives (Shane32)
  • IMGMOUNT and BOOT code cleanup (Shane32)
  • IMGMOUNT RAM drive support: Additional fixes and geometry
    work done, and some hangs resolved (Shane32)
  • CPU emulation fixed to allow setting a breakpoint on
    ANY interrupt of a specific number, not just software
    interrupts. It is now possible to use BPINT to break
    upon hardware (IRQ) interrupts.
  • DOS kernel fixed to drop to the debugger if the MCB
    (memory control block) chain is corrupted, so that
    the corrupted state can be examined. When the debugger
    continues execution, a full restart of the DOS kernel
    is run. If DOSBox-X was compiled without the debugger,
    then the normal E_Exit() path is still taken.
  • Added debugger command to show, and modify, the state
    of the PIC (interrupt controller).
  • Added debugger command to view or change the A20 gate.
  • Added debugger command to view the state of EMS, memory
    handles, allocation, and EMS page frame mapping.
  • Added debugger command to view the state of XMS, memory
    handles, and allocation.
  • Added debugger command to view the layout of the ROM
    BIOS region (0xF0000-0xFFFFF) chosen by emulation.
  • DOS kernel now logs kernel allocations, which can be
    seen in the debugger using the « DOS KERN » command.
  • Added « RUN » command as an alternative to hitting F5.
  • Added « RUNWATCH » to the debugger, so that watching the
    system run in the debugger is possible.
  • Debugger data window can now be used to view memory in
    segmented, virtual (through paging), and physical (bus
    address) modes.
  • Debugger window data and code view windows now indicate
    regions of memory that are beyond the end of the segment.
  • Debugger window data and code view windows now indicate
    regions of memory that are paged out (will cause a page
    fault if accessed)
  • PC-98 A20 gate I/O port F6h fixed to work properly as an
    enable or disable, rather than just an enable. The PC-98
    version of HIMEM.SYS no longer complains about not being
    able to control the A20 gate.
  • IMGMOUNT RAM drive support: Ramdrive bug fixes and changed
    drive limits from ATA limits to BIOS/MBR (Shane32)
  • INT 21h fixed to use BIOS INT 1Ch to read date and time in
    PC-98 mode. Arrowgun now runs properly.
  • Fixed EMS emulation not to claim XMS memory (and zero BIOS
    extended memory size) if EMS emulation is in EMS board mode
    (and therefore not allocating extended memory through HIMEM.SYS).
  • PC-98 INT 1Fh extended memory copy implemented. DOS games in
    PC-98 mode can now use this API to access extended memory.
  • Fixed HIMEM.SYS emulation in PC-98 mode to zero BIOS extended
    memory values when claiming extended memory.
  • PC-98 mode now sets BIOS data area values correctly regarding
    conventional and extended memory.
  • Added rudimentary emulation of non-volatile RAM at the
    trailing edge of text RAM (A3FE0-A3FFF).
  • PC-98 mode now adds additional BIOS data values at boot time
    so that guest OSes like PC-98 MS-DOS can see the floppy drive,
    see keyboard input, and determine the boot drive properly.
    It is now possible to boot MS-DOS in PC-98 mode.
  • Added rudimentary PC-98 INT 1Bh BIOS interrupt, at least for
    floppy disk emulation.
  • Cleanup and formatting enhancements to IMGMOUNT ramdisk (Shane32)
  • DOS CON emulation in PC-98 mode now emulates two additional
    ANSI escapes to clear the screen that are specific to NEC’s
    MS-DOS implementation, which fixes text layer problems with
    Rusty.
  • PC-98 GDC dip switch 2-8 emulation fixed. It was backwards.
    This may break existing dosbox.conf configurations, apologies
    in advance.
  • Added -xms option to LOADFIX command. When given, the command
    consumes extended memory instead of conventional memory.
  • HIMEM.SYS emulation fixed to behave more like Microsoft’s
    HIMEM.SYS implementation regarding global & local A20 gate
    control.
  • Mac OS X builds fixed to work from the user’s home directory
    if run from the Finder, instead of trying to operate at the
    root of the filesystem as directed by the Finder.
  • Mac OS X builds now put the FREECG98.BMP file inside of the
    .app bundle, and fall back to it if not found in the current
    directory.
  • RPM builds now install FREECG98.BMP in /usr/share/dosbox-x
    and refer to it if not in your local directory, in order to
    better provide PC-98 emulation.
  • PC-98 BOOT command: Loading addresses and CPU register layout
    updated to match actual hardware behavior, in which the boot
    sector is loaded at just under 128KB.
  • Build updates to support compiling for Windows with MinGW.
  • BOOT now accepts a –debug switch that causes DOSBox-X to break into
    the debugger when the boot sector begins to execute.
  • BOOT now accepts a –force switch to override the PC-98 lockout,
    if the user wants to better understand why I locked it out in PC-98 mode.
  • PC-98 support now supports reading font from FONT.ROM, if available.
  • Code, data, and output now respond to arrow, page up/down and
    home/end keys as a user would normally expect.
  • Arrow and page up/down keyboard input now goes to active window
    instead of mapping directly to any specific window.
  • Debugger interface now has the concept of an « active » window, and
    the title bar of each window hilights if it is active.
  • Debugger interface now hides the « variables » window by default.
  • Fixed window « titles » in debugger interface to fill the terminal
    line they’re on and use ncurses horizontal line character which
    on modern systems looks better than hyphens.
  • Removed one line padding around data window in debugger interface.
  • Debugger interface redesigned to permit more flexible layout
  • Debugger interface no longer crashes when terminal window is sized
    down too small (when there is no room for the output window)
  • EMM386 (ems) emulation fixed to always turn on the A20 gate when
    the DOS application requests to map pages into the EMS page frame.
    This fixes crashes with Creative’s Sound Blaster 16 installer when
    run with the A20 gate turned off.

 

Télécharger DOSBox-X (Hx DOS) v2026.10.01 (9.7 Mo)

Télécharger DOSBox-X (MinGW) v2026.10.01 (24.1 Mo)

Télécharger DOSBox-X (Visual Studio) v2026.10.01 (28.9 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de MSX/MSX2/MSX2+ créé par le grand Marat Fayzullin dont cette dernière version est enfin disponible gratuitement (ce qui ne fut pas le cas pendant des années).

 


 
– Added remaining time display during replay.
– Stopping replay when emulation reset or state loaded.
– Fixed replay rollover mechanism.
– Added shadow underneath the time display.
– Compiled fMSX-Unix with -Wall and eliminated warnings.
– Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default.
– Removed old LoadSTA() and SaveSTA() code.
– Finally deprecated -DNEW_STATES.

 

Télécharger fMSX (Windows) v6.0 (380 Ko)

Site Officiel

En savoir plus…

MAME(Arcade), partie arcade de MAME, est un émulateur multi-arcade émulant plus de 32000 jeux (à partir de 1975).
 

 

Télécharger MAME(Arcade) [32 bits] v0.289 (75.2 Mo)

Télécharger MAME(Arcade) [64 bits] v0.289 (71.9 Mo)

Site Officiel

En savoir plus…

HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
 

 

Les changements:
Non-working games until now have been deactivated. These games are now enabled,
in the possible hope that others may provide assistance in getting them going.
 
Neogeo – added F4 displayer of text (s1) roms
 
New Games (in addition to above)
———————————
– [3wondersb01] 3 Wonders bootleg
– [alpines01] Alpine (Translation Chinese)
– [amidars01] Amidar (Translation French)
– [asurablds01] Asura Blade – Sword of Dynasty (Energy Mode Max)
– [asurablds02] Asura Blade – Sword of Dynasty (Enable hidden characters)
– [asurabuss01]
– [ataris1rt] Atari System 1 Ram Tester (not working)
– [bangbeadd] Bang Bead (decrypted)
– [bloodbros01] Blood Bros (Ex Super version)
– [bub68705a]
– [bublboblu]
– [cabals01] Cabal (Ex Super version)
– [contrajs01] Contra (Translation Chinese)
– [ct2k3k3s*] Crouching Tiger Hidden Dragon – 17 hacks
– [ct2k3spd]
– [cthd2k3a]
– [cthd2k3ds13]
– [cthd2k3as01]
– [cthd2k3d]
– [cthd2k3d*] Crouching Tiger Hidden Dragon – 12 hacks
– [deroons01]
– [dinopic3]
– [dinos69]
– [dinos70]
– [dinos71]
– [dinos72]
– [dinos73]
– [dinos74]
– [ffightjh01] Final Fight (hack Super Plus)
– [ga2s01] Golden Axe: The Revenge of Death Adder (unprotected)
– [jojobaner1s04] JoJo’s Bizarre Adventure (Euro 990913, NO CD)(Super Plus)
– [kof2001s01]
– [kof2k1nd]
– [kof2k2om]
– [kof2k2omg5]
– [kof2k3fd]
– [kof2k3plr] (not working)
– [kof2000s33]
– [kof2004pd] KOF 2004 EX Hero
– [kof2004upls01] KOF 2004 EX Ultra Plus
– [kof2k4plss*] KOF Special Edition 2004 Plus – 20 hacks
– [kof10thd]
– [kof10thds01]
– [kof10thds02]
– [kof10thds03]
– [kof10thds04]
– [kof2k4mp2]
– [kof2k4pls]
– [kof96s75]
– [kof96s76]
– [kof97s17]
– [kof97s21]
– [kof97s56]
– [kof97s100]
– [kof97s101]
– [kof97s102]
– [kof97s103]
– [kof97s104]
– [kof97s105] (not working)
– [kof98c20170303]
– [kof98c20170408]
– [kof98c20170601]
– [kof98c20170612]
– [kof98c20180228]
– [kof98pfe]
– [kof98s56]
– [kof98s57]
– [kof98s58]
– [kof99s23]
– [kof99s24] Kof’99 (Red Storm Edition Unsimplified by Kalcetin)
– [kof99s25] (not working)
– [kof99s26]
– [kof99s27] (not working)
– [kof99s28]
– [kof99s29] (not working)
– [lastbld2s12]
– [lbsp3] Last Blade (Super Plus)]
– [mslugr*] Metal Slug – 175 hacks
– [mslugs18] Metal Slug (Plus Plus)
– [mslug2r*] Metal Slug 2 – 539 hacks
– [mslug3s82]
– [mslug3s83]
– [mslug3s84] Metal Slug 3 (Super Plus 2018)
– [mslug4s82]
– [mslug4s83] (not working)
– [mslug4s84]
– [mslug5s90] (not working)
– [mslug5s91]
– [mslug5s92] (not working)
– [mslug5s93]
– [mslug5s94] Metal Slug 5 (Plus Red)
– [mspacmans01]
– [mspacmans02]
– [mspacmans03] Ms Pacman (Brazil)
– [mspacmans04]
– [mspacpbla] Ms Pac-man Super Plus
– [ottopza]
– [pacandroid] Pac Android
– [punisherjs03]
– [rbffss07] Real Bout Fatal Fury Special (Ultra Edition)
– [samsh5sp07]
– [samsh5sp10]
– [samsho2s14]
– [samsho2s19]
– [samsho5s65]
– [samsho5s66]
– [samsho5s67]
– [savageres04]
– [sdodgebs02]
– [svcs85] Chaos Koryu
– [svcs86] Super Koryu
– [svcs87]
– [tmntia]
– [umk3r13b101] Ultimate Mortal Kombat 3 (rev 1.3 beta 1.01)
– [umk3r13b1213] Ultimate Mortal Kombat 3 (rev 1.3 beta 1.2.13)
– [umk3r13b201] Ultimate Mortal Kombat 3 (rev 1.3 beta 2.01)
– [umk3r13bf] Ultimate Mortal Kombat 3 (rev 1.3 beta final)
– [zintricks01]

 

Télécharger HBMame (32 bits) v0.289.4 (18.5 Mo)

Télécharger HBMame (64 bits) v0.289.4 (50.2 Mo)

Télécharger HBMame GUI (32 bits) v0.289.4 (18.7 Mo)

Télécharger HBMame GUI (64 bits) v0.289.4 (50.7 Mo)

Site Officiel

En savoir plus…

Maintenu par Robbbert, il s’agit de la suite la plus directe de MAMEUIFX, ne contenant que la partie arcade de MAME et supprimant les « extra games » que proposait MAMEUIFX (ces derniers étant tous inclus dans HBMAME).
 
As before, the releases only have the binary. Any other needed files come with the standard MAME from mamedev.org.

 
– Arcade games only
– NO pinball
– NO poker games
– NO gambling games
– NO systems that require software, such as computers and consoles
– If all the games of a specific source file are not functional, then they are removed.

 
Changement:
– sync with mame v0.196
 

arcade
 

Télécharger ARCADE (32 bits) v0.289.5 (33.6 Mo)

Télécharger ARCADE (64 bits) v0.289.5 (42.2 Mo)

Site Officiel

En savoir plus…

Il s’agit de MAME (arcade + consoles + ordinateurs) avec un frontend intégré. Un miroir est disponible sur le site de Progetto.
 

 
Rappel: L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée. Ce nouveau MESSUI possède donc exactement la même interface que MAMEUI mais n’inclut que les jeux consoles et ordinateurs tout comme MAME(MESS) (qui en revanche ne propose que l’interface par défaut de MAME).
 
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).

 

Télécharger MESSUI (32 bits) v0.288.4 (28.3 Mo)

Télécharger MESSUI (64 bits) v0.288.4 (58.2 Mo)

Site Officiel

En savoir plus…

Anciennement appelé MESS, « MAME(MESS) » ou « MESS (with NEWUI) » est la partie consoles/ordinateurs de MAME. Ces builds ont été compilés par Robbbert.
 

 

Télécharger MAME(MESS) [32 bits] v0.289 (42.5 Mo)

Télécharger MAME(MESS) [64 bits] v0.289 (41.0 Mo)

Site Officiel

En savoir plus…

Voici l’ensemble des screenshots et icônes de MAME réunis dans des packs à télécharger….
Le dats est disponible ici.

 

Télécharger MAMEUI Screenshots Pack (Update) up to v0.258 (5.6 Mo)

Télécharger MAMEUI Icons Pack v0.289 (43.5 Mo)

Site Officiel

En savoir plus…

Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32/64 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend).
 

 
Changements valables pour MAMEUI/MESSUI:
– sync with mame 0.196
 
Rappel:
L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée.
 
– MESSUI (full version) has been renamed to MAMEUI. The old MAMEUI interface has been retired.
 
Comme c’est Robbbert qui, de toute façon, fait le job pour MAMEUI depuis des années (et non John IV), il vient de proposer directement les deux builds sur sa page et pas uniquement la version 32, comme ça « ça c’est fait » ! ^^
 

Télécharger MAMEUI32 v0.289.5 (63.2 Mo)

Télécharger MAMEUI64 v0.289.5 (111 Mo)

Site Officiel de John IV

Site Officiel de Robbbert

En savoir plus…

Ces fichiers ini concernant la partie arcade de MAME sont à mettre dans le répertoire « folders » de MAMEUI (ou clones). Il propose un tri des jeux par catégorie, année de sortie, version de MAME…
 

Télécharger MAMEUI Inifiles pack v0.289 (1.0 Mo)

Site Officiel

En savoir plus…





https://getourbonus.com/fr/accueil

https://www.romspedia.com/