SuperSNES9X est un fork avancé de SNES9X, développé par shanytc, qui ajoute de nombreuses améliorations modernes tout en conservant la rapidité et la simplicité du SNES9X original. Il vise autant les joueurs (retroachievements, online) que les créateurs (sprite ripping, hacking, debugging).

Principales améliorations:
– Support multi-système : GameBoy, GameBoy Color et Super GameBoy intégrés
– RetroAchievements intégrés
– Kaillera (Client/Serveur) pour le jeu en ligne
– Run‑Ahead pour réduire la latence d’entrée
– Correction colorimétrique et filtres CRT‑like
– Viewers S-PPU avancés (Sprites/Tiles) pour rippers et map‑makers
– Cheat Search & Editor améliorés : clic droit, fonctions batch
– Assignation Multi-Bind: mixage clavier + manette sur une même entrée
– Support SDL (Simple DirectMedia Layer)
– Pack multilingue
– Convertisseur de sauvegarde SNES9X <-> MESEN, disponible ici.
A noter que les fichiers de configuration et sauvegardes sont 100% compatibles entre SNES9X et SuperSNES9X.
Les changements sont:
Super Famicom Box (hotel) emulation
– Full emulation of the Super Famicom Box (SFC-Box), the coin-operated hotel unit (snes9x#1046). Boots the real KROM 1.00 BIOS, reaches the attraction menu, and launches games — verified with Super Mario Kart (DSP-1), Super Donkey Kong, Star Fox, and two-cart PSS-61+63 images.
– New HD64180 (Z180) CPU core — full documented Z80 set plus Z180 extensions, MMU, PRT timers, and interrupt handling for the supervisor board.
– Board emulation — custom I/O ports, S-3520CF RTC, MB90082 on-screen-display renderer, joypad sniff/inject latches, coin switch, keyswitch, watchdog, and battery-RAM sidecar (.box).
– GSU socket support — Star Fox runs in the box with full SuperFX polygon rendering, with dynamic arming/disarming as the KROM remaps between menu and game.
– Savestate support — the entire supervisor board (Z180 core, latches, RTC, OSD state) travels in snapshots; menu and mid-game GSU states resume correctly.
– English OSD translation — optional view-layer translation of the Japanese supervisor screens (~110-phrase dictionary covering every reachable screen, including coin-mode countdowns and continue prompts). The KROM itself runs untouched. Toggle via the new SFC-Box OSD Language option in the Hacks dialog.
– Authentic OSD rendering — blue under-color backdrop on the boot/supervisor screens, correct MB90082 glyph decoding, per-character background colors (the attendant menu’s yellow B-button icon), and full-resolution OSD output.
– Hacks dialog controls — keyswitch position selector (1/OFF/ON/2/3) and an Insert Coin button, live while a box is loaded.
– SFC Box hotkeys tab — bindable hotkeys for Insert Coin and all five keyswitch positions, with OSD confirmation and config persistence.
– Fixes along the way — soft reset now restarts the current game instead of power-cycling the whole box; the KROM BIOS is found regardless of working directory; a missing BIOS reports a load error instead of hanging.
BIOS Files:
– KROM1.bin
– MB90082.BIN
ROM Files:
– Any of the pssXX release: pss61_merged.sfc
– pss61+62_merged.sfc
– pss61+63_merged.sfc
– pss61+64_merged.sfc
– Note: There is no need to load pss62_xxxxx.sfc roms as they are just the 2nd slot which already added to the pss61_xxxxx.sfc
Audio: DAW viewer
– The audio-waveform viewer is reworked into Logic-style track rows: color-coded groups (SPC, GB, MIX) with per-track colors, collapsible per-source breakdowns (SPC voices V1–8, GB channels CH1–4), and a master MIX bus.
– Mute buttons on every track — GB channels get their own mute mask so silencing a GB channel no longer silences the matching SPC voice; group mutes remember the per-member pattern.
– Solo buttons with proper DAW semantics: solos union across cores, mute wins over solo, and solos auto-clear when the viewer closes or a ROM swap removes the track.
– Sound > Channels drives the GB APU too — menu channels 1–4 now toggle GB pulse A/B, wave, and noise; channels 5–8 grey out in GB mode.
GB/SGB
– Frame-advance and fast-forward now fully mute GB audio instead of banking up samples — no more ~0.3s audio burst on unmute or sped-up « screechy » playback after releasing turbo.
Win32
– The S-PPU viewer menu stays enabled in SGB BIOS mode, where the real S-PPU is running.
Libretro
– The SuperFX clock multiplier now defaults to 100 when the frontend doesn’t answer core options — previously every SuperFX title hung in minimal harnesses.
Télécharger SuperSnes9x v1.63.26 (10.2 Mo)
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