Attract-Mode Plus est un fork d’Attract-Mode avec diverses améliorations et corrections apportées par la communauté.
Attract-Mode Plus est un fork d’Attract-Mode avec diverses améliorations et corrections apportées par la communauté.
La version Windows de ce superbe émulateur Commodore C64, C128, VIC20, CBM-II, Plus4 et de tous les modèles « PET ».

Les changements:
* Changes in Vice 3.10
======================
As in the last release, the joystick mapping and -input system is still work in
progress. Both the SDL and GTK versions share common code now, have the same
features, and can use the same mapping files. However, unfortunately we still do
not have a related UI in the GTK port yet - which means you will have to create
and/or install the required mapping file manually like this, if the (very
simple) default mapping does not work for you:
1) find a matching SDL mapping file in DATA/C64. If none of the existing ones
matches your controller, you may create one yourself (either manually or
using the SDL port). (*)
2) rename the mapping file to "gtk3-joymap-.vjm" - for example
gtk3-joymap-C64SC.vjm
3) copy the resulting file to the (current) default location:
Windows: the bin directory (where the .exe resides)
Linux: $HOME/.config/vice/
(*) if you create one for a controller we do not support yet, please send that
mapping file to us, so we can include it.
WE ARE LOOKING FOR WINDOWS AND MACOS DEVELOPERS WHO WANT TO HELP IMPLEMENTING
AND FIXING FURTHER GAMECONTROLLER RELATED ISSUES - PLEASE GET IN TOUCH!
** general
----------
- Renamed (virtual/trap) device related settings
Specifically the command line options:
-virtualdevN => -trapdeviceN
-iecdeviceN => -busdeviceN
-deviceN => -devicebackendN
and the related resource names:
VirtualDeviceN => TrapDeviceN
IECDeviceN => BusDeviceN
FileSystemDeviceN remains the same, since it indicates the back-end storage
type already accurately enough.
This generalizes the names used for IEC and IEEE-488 settings.
It abandons the confusing name "virtual device" and replaces it with
"trapdevice" (device which is implemented using kernal traps). It had been
getting this specific meaning over time already.
- reSID: remove aliasing noise by dithering.
- reSID: fix for accidently introduced DC offset in 6581 filters
- added support for USBSID-Pico
- Add binary monitor CPUHISTORY_GET command.
- fixed -sounddev dump
- added option to start with maximized (-maximized/+maximized) window
- log cleanup, the log is much less verbose by default now
- do not continue execution in jammed state when the value at the original jam
location changes, see testprogs/CPU/cpujam/unjam.prg
- VICII: VSP memory corruption emulation skipped last page
- fixed lightpen logic, require RMB to be pressed and held down for 'PEN' type
devices to produce lightpen events (via 'fire')
- Printer: fixed formfeed for userport printer
- Printer: make sure the first character is printed after manually enabling the
printer
- Drives: fixed professional dos 1571
- Drives: fixed some issues with reading open I/O
- Monitor: fixed some cases where checkpoints would not trigger
- c1541: Fixed reading REL files
- petcat: in C65/Mega65 mode preserve leading spaces in txt->prg conversion
- Userport: Added FunMP3 userport cartridge support.
Thanks to Gregor Schillinger, Markus Neeb
- Userport: Improved compatibility and some crashes in WiC64 emulation
--------------
- remove --without-zlib and make zlib mandatory
- make SDL1 compile again when HWSCALE is disabled
- fixed compilation when both HAVE_RS232DEV and HAVE_RS232NET are NOT defined
- remove cross-compiling magic from Windows bindist script
- remove support for ancient libnet, remove VICE_USE_LIBNET_1_1
- Improve desktop file and icon installation on Unix
- correctly handle make's DESTDIR to allow for staged installs
- Fixed linking issues with LLVM's lld (18 and 19)
** C64 fixes
------------
- added support for the 'Profi-DOS' cartridge by REX Datentechnik. Thanks to
SubZero for providing the cartridge over 15 years ago, sorry for the massive
delay >_<
- added support for "Magic Desk 16" cartridge
- added support for Protovisions 'Megabyter' cartridge
- fix Comal 80 cartridge implementation, add a subtype for the older 'grey'
cartridge
- fixed implementation of c64gs cartridge
- fixed mp3@c64
- fix CPU port emulation for SX64. On the SX64 board, bits 3,4,5 of the CPU port
are not connected.
- more realistic emulation of paddle ADC artefacts/glitches
- fixed swedish symbolic keymap
- add some joy- and keymaps related to
https://github.com/aminch/8-bit-pc-pi-compile
** C128 fixes
------------
- fixed snapshot for magicdesk128 and partner128
- made VDC v0 a bit less broken
- Make the MMU IO dump in the monitor ("io d500") significantly more readable.
- fixed chargen dumps (the international charset should be in the first half)
** VIC20 fixes
--------------
- refactored cartridge code, bring back explicit "add to cartridge" feature
- added support for the 'Write Now' cartridge
- added support for the 'Minimon' cartridge
- more realistic emulation of paddle ADC artefacts/glitches
** Plus4 fixes
--------------
- added support for the 'speedy' plus4 freezer cartridge
- fixed virtual device traps
- fixed TED sample/digital channel
- keymap fixes
** PET fixes
------------
- Added "WordCraft" tape port dongle
- fixed reading open space: the high byte of the address is read.
- fixed PET 8296 $Axxxx video ram treatment.
- Fixed CRTC 80x42 text mode
- Fix access to 8800-8FFF colour memory from the Vice monitor in the case of
ColourPET.
- In ColourPET and lower case mode, also fill in the colour of the extra 2
lines of the characters. This will be the background colour of the character
"above".
** CBM2 fixes
-------------
- keymap fixes
** DTV fixes
------------
- added support for the PAL DTV Hummer
** GTK fixes
------------
- fixed crash/hang when monitor window opens first time
- fixed custom fonts not working
- fixed the joystick keyset config dialog.
- implement support for flipx/flipy (for mirror setups)
- implement rotate option in the opengl renderer
- copy inverted characters like normal characters from the monitor
- fixed/improved drive LED brightness modulation by PWM
** Windows fixes
----------------
- fixed problems with the custom font(s) not registering at startup
- fixed problems with the monitor not opening
** Mac fixes
------------
- fixed joysticks not working at all
- fixed 'open with file'
- fixed crash when using WiC64
- fixed Apple silicon builds asking for Rosetta install
Site Vice Nightly builds (mise à jour automatique quotidienne).
Télécharger VICE (Dos) v3.1 (29.3 Mo)
Télécharger SDLVICE (32 bits) v3.1 (16.9 Mo)
Télécharger SDLVICE (64 bits) v3.1 (10.4 Mo)
Télécharger SDL2VICE (32 bits) v3.8.0 (32.2 Mo)
Télécharger SDL2VICE (64 bits) v3.10.0 (39.2 Mo)
Télécharger WinVICE (32 bits) v3.8.0 (38.8 Mo)
Sidplaywx est un lecteur graphique pour PC conçu pour lire les musiques SID du Commodore 64, avec une interface moderne et intuitive.
Il repose sur libsidplayfp pour une émulation sonore de haute qualité et sur wxWidgets pour une interface native multi‑plateforme, tandis que la sortie audio est gérée par PortAudio afin d’assurer une compatibilité étendue.
Le projet est pleinement utilisable, avec des fonctions pratiques comme le glisser‑déposer, la recherche, la compatibilité Unicode et la gestion des écrans haute résolution. Il fonctionne sur Windows et Linux avec des binaires pré‑compilés disponibles.
A l’instar de MAMEinfo pour MAME(Arcade), le fichier MESSinfo vous permet de suivre les changements entre les versions concernant les différents systèmes émulés par MAME (partie consoles et ordinateurs).

Un service centralisé de gestion de bibliothèque/collection de jeux, axé sur l’émulation. Configurez une fois, jouez n’importe où.

De la part de toute l’équipe, on vous souhaite un joyeux Noël plein de joie et de bonheur 🙂
Joyeux Noël !!
Le projet StarPSX est un émulateur PlayStation 1 en cours de développement, écrit en Rust. Il peut déjà booter le BIOS et exécuter quelques ROMs de test, mais il n’est pas encore utilisable pour jouer à des jeux commerciaux.

Les changements:
– Fixed a lot of GPU bugs
– Added basic CDROM support
– Fixed window stuttering issues
– Can boot and play Mortal Kombat 2 (only game I have tested)
Xemu est une application multiplateforme et open source qui émule le matériel de la console de jeu Xbox d’origine, permettant aux utilisateurs de jouer à leurs jeux Xbox sur les systèmes Windows, macOS et Linux.

Ce projet est une branche active du projet XQEMU, qui est lui même basé sur le projet QEMU qui est populaire et très activement maintenu.


A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
Quelques informations d’ordres générales concernant les modifications:
– ui: Support fullscreen toggle via F11
– Misc fixes
Télécharger Xemu v0.8.122 (8.4 Mo)
Télécharger Xemu (x86) (2020/06/12) (6.2 Mo)
ShadPS4 est un émulateur préliminaire de PS4 pour Windows et Linux écrit en C++ créé par Shadow (d’ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3…

Les changements principaux en résumé:
Here we are again with an early Christmas present. Santa might not have reached your home yet, but shadPS4 will.
This release brings the long-awaited Bloodborne speedup fix, along with a lot of AJM fixes from our great Roamic dev, who was kind enough to resolve some weird sound issues (God of War 3 and other games now almost have perfect sound).
There are also many additional fixes; I’ll try to summarize as much as I can below.
This release is dedicated to Matthew, who did a lot of work setting up our new shadps4.net site, so greetings to him as well.
So, Merry Christmas to all of you out there. Let’s hope the new year comes with world peace and a bit more logic out there.
Thank you all for your support!.
Core
– Windows: Limit address space maximum when higher addresses are not needed
– FS: Prevent writing to directories
– Kernel.Vmm: Protect Fixes
– cpu_patches: Patch stack canary accesses
– libkernel: Implement sceKernelEnableDmemAliasing, proper mapping type checks in posix_mmap
– ENAMETOOLONG, posix_rename fix
Libraries
– Stubbed libSceNpCommerce
– Add basic mouse-to-touchpad emulation
– np: Add dialog state tracking for NpCommerce
– Implement http uri escape unescape,sceHttpUriSweepPath
– Network: Fixed null string crash on sceNetResolverCreate
– A lot of AJM fixes
GPU
– Avoid initializing Shader::PsColorBuffer in RefreshGraphicsKey
– vk_rasterizer: Attempt to optimize compute clears
– buffer_cache: Split DMA fault handling code from buffer cache
– video_core: Reimplement inline data as buffer fill
– renderer_vulkan: Remove primitive restart disable support check.
– video_core: Initial implementation of pipeline cache
– video_core: Scheduler priority pending operation queue
Shader recompiler
– Fix V_CMP_U64
– Implement V_FLOOR_F64
– Handle -1 as src1 in v_cmp_u64
Misc
– Re-implement custom trophy sounds using sdl3 mixer
– Make FSR off by default
Liste de compatibilité ici.
Télécharger ShadPS4 v0.13 (14.1 Mo)
Anciennement connu sous le nom de Oriculator, il s’agit d’un émulateur d’Oric 1/Atmos, Telestrat et Pravetz 8D écrit en C et utilisant la bibliothèque SDL. Il s’agit d’une version en développement de Oricutron.

Site source.
Il s’agit d’un très bon émulateur Sony Playstation, fonctionnant avec un système de plugins compatibles PSEMU Pro. A noter qu’un pack de shaders est disponible ici. Cette version fonctionne pour Vista et supérieur (pour XP voir ici). Un tutoriel est également disponible ici.

– Updated the emulator core to version 2.0.18, including multiple fixes.
– Support for ISOs in CHD format.
– Added support for DPI Awareness (enable it in Options), and fixed issues with high resolutions when it was not enabled.
– Fixed a bug when reading the configuration that caused the emulator to close if the overlock value was not selected.
– Improved reverb and volume management in SPUCORE, including fixes in: Ghost in the Shell, Dinocrisis 1 & 2, Wipeout, DW7, and DQ4.
– Compatibility improvements: Starfighter Sanvein, Need for Speed III/IV, Kagero Deception II, Captain Commando, Valkyrie Profile, Street Scooters, Metal Gear Solid – Special Missions (changedisc), V-Rally 2 (JAP), and Samurai Shodown III.
– Improved BIOS support for HLE: Groove Adventure Rave – Mikan no Hiseki, SimCity Japan.