fs-uae est un emulateur multi-plateformes (sur Linux , mac osX et windows) reprenant les travaux de WinUAE/E-UAE/PUAE en mettant l’accent sur l’émulation des jeux sur lecteur de disquette et CD-Rom. A noter que cette version propose un launcher dédié.

 

Une caractéristique unique est le jeu en ligne. Vous pouvez maintenant jouer à des jeux Amiga contre (ou avec) des amis sur Internet.
L’émulateur utilise le dernier code d’émulation Amiga WinUAE du projet et nécessite un ordinateur moyennement rapide avec accélération graphique (OpenGL) pour travailler. Une manette de jeu ou d’un joystick est recommandé, mais pas obligatoire (FS-UAE peut émuler une manette de jeu en utilisant les touches fléchées et Ctrl de droite / touches ALT).

 

fsuae
Le launcher est relié au site OAGD, immense base de données sur l’Amiga et permet parfois de vous mener directement à la page de téléchargement du jeu. Il simplifie grandement les réglages relatifs à WinUAE. Formidable !

 
Les nouveautés:
 
Changes in FS-UAE 3.0 (compared to 2.8):

– Fixed JIT direct access on modern Linux distributions.
– FS-UAE default is now to show a 692×540 image, not stretched to fill screen.
– Built-in configurations for many more game controllers.
– New option whdload_quit_key to gracefully quit slaves.
– Added more shaders (compiled/ported/written by guest.r and rsn8887).
– Updated emulation core from WinUAE 3300b2.
– Several new configuration options (see Changelog for details).
– Many more smaller fixes and updates (see Changelog for details).
 
Changes in FS-UAE Launcher 3.0 (compared to 2.8):

– Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
– Added support for .gz/.adz/.roz/.xz-compressed files.
– Support WHDLoad versions 18.4 and 18.5 (game database).
– Revert fullscreen_mode to default when upgrading from older versions.
– Use https for all more fs-uae.net and openretro.org communication.
– Support hd_requirements = xpkmaster.library.
– Fixed problem on Windows where devices were sometimes not detected.
– Make configurations list wider when window width is quite large.
– Try to use config from game database when launching with a WHDLoad archive.
– Extract WHDLoad arguments from .info file when loading a WHDLoad archive.
– Sync “unpublished” games from the online game database, option to show.
– Many bugfixes and smaller improvements (see Changelog for details).
 
Build-related:
– Only x86-64 (64-bit) official builds for Windows and macOS and Linux.
– Building for x86 (32-bit) still works on all platforms.
– 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available.
– Builds for macOS require 10.9+. The source can be built for older versions.

(Bottom line, no support is removed from the source code. I just want to maintain less build environments).
 
Road ahead:

I’ve already started the work on next development series. The biggest change is updated emulation core from WinUAE 4.2.1, which brings with it new features. But I will be looking at other improvements as well. If the stable series is to boring for you, stay tuned for v3.1.0dev 🙂

 

Télécharger FS-UAE (Stable) [32 bits] v2.8.3 (58,8 Mo)

Télécharger FS-UAE (Stable) [64 bits] v3.0.2 (40,8 Mo)

Site Officiel

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