Il s’agit d’un très bon émulateur de NES, ce fut le second à être releasé au public (en 1996 !) après Pasofami mais le premier à être le plus facilement utilisable. L’idée originale de iNES appartient à Alex Krasivsky, qui a trouvé les premières informations sur le matériel et NDA a écrit le code initial, il ne reste rien de ce code aujourd’hui.
 

iNES lance une immense quantité de jeux NES, supporte le Gamegenie, le Family BASIC Keyboard, le FDS et le système arcade VS-System. iNES propose plusieurs filtres graphiques et supporte le jeu en ligne.
 
Il a été porté sur Unix, MacOS, MSDos, Windows, Symbian, PocketPC, etc…
 
inesines2
 
– Made iNES treat all ROMs with mapper #99 as VS-System ROMs.
– Added multiple monitor support to iNES-Windows.
– Fixed disappearing window in iNES-Windows.
– Fixed best full-screen mode detection in iNES-Windows.
– Fixed window flicker that appeared after recent Win10 updates.
– Fixed default window position to the middle of the screen in iNES-Windows.
– Fixed DirectInput joysticks support in iNES-Windows.
– Made directional pads work on XBox gamepads.
– Switched iNES-Linux to using PulseAudio sound.
– Updated old PulseAudio driver for 64bit Linux.

 

Télécharger iNES v5.1 (150,9 Ko)

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Il s’agit de la dernière version en cours de développement de cet émulateur de Mattel Intellivision, tournant sous Windows (mais sans interface graphique), Linux et OSX. Il utilise la librairie SDL.
 

 

Télécharger jzIntv WIP (2017/11/20) (6,2 Mo)

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La reprise de l’émulateur par une nouvelle équipe: Nach, Zones, Anomie, DeHackEd, Byuu, BearOso, OV2 et Nitsuja en grande partie responsable du port Windows. (Version pour Win9X disponible ici).
 
snes9x
 
– Added support for the MSU-1 coprocessor. (qwertymodo)
– Added support for MSU-1 distribution pack. (qwertymodo)
– Added support for BS-X Satellaview memory packs and data files. (LuigiBlood)
– Improved BS-X memory mapping accuracy. (LuigiBlood)
– Fixed APU error causing issues with some games. (byuu, qwertymodo)
– Added option to ignore patch checksums. (qwertymodo)
– Fixed build warnings / undefined behavior. (bonimy)
– Correct pixel placement in hires. (BearOso, OV2)
– Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso)
– Added Circuit USA APU timing hack. (BearOso)
– libretro: Merged some changes from downstream repository. (OV2)
– GTK+: Allow use of XDG config directory. (BearOso)
– GTK+: Add 10th save slot. (YamashitaRen)
– GTK+: Updated Spanish translation. (jristz)
– Win32: Switched to Studio 2017. (OV2)
– Win32: Fixed problems when minimized in d3d. (OV2)
– Win32: Split Patch/Rom directory. (OV2)
– Win32: Simplified compilation by removing or including some dependencies (included CG headers, completely removed FMOD and FMOD_EX, moved direct draw to compile switch) and reworking solution/configurations. (bonimy, OV2)
– Win32: Fixed crash with movie dialog (OV2)
– Win32: Changed hotplugging (OV2)

 
Site source (thread officiel).
 

Télécharger Snes9x (DDraw) v1.55 (3,1 Mo)

Télécharger Snes9x (x86) (XP/Vista/7/8/10) v1.55 (1,2 Mo)

Télécharger Snes9x (x64) (XP/Vista/7/8/10) v1.55 (1,9 Mo)

Télécharger Cg/GLSL/Slang Shaders Pack (27/09/2017) (86,9 Mo)

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Les packs de screenshots pour MAME d’Antopisa sont disponibles.

 
4,611 snaps and 379 pictures, pdf, mp3 and zip downloadable here:
 
—————————————
Snapshots update:
—————————————
• Artwork Preview: 14 del, 34 new & 24 upd (tot. 2,735 png) UPDATE 1 pack, 17.6Mb
• Bosses: 10 new & 27 upd (tot. 1,385 png) UPDATE 1 pack, 1.0Mb
• Ends: 25 & 9 upd new (tot. 700 png) UPDATE 1 pack, 396Kb
• GameOver: 25 & 10 upd new (tot. 7,075 png) UPDATE 1 pack, 537Kb
• HowTo: 5 new & 48 upd (tot. 1,605 png) UPDATE 1 pack, 1.75Mb
• Logo: 20 new & 25 upd (tot. 2,155 UPDATE 1 pack, 254Kb
• Scores: 25 new (tot. 6,875 png) UPDATE 1 pack, 878Kb
• Select: 10 new (tot. 4,185 png) UPDATE 1 pack, 140Kb
• Snap (MAME): 1 del, 78 new & 10 upd (tot. 38,435 png) UPDATE 1 pack, 2.34Mb
• Snap (Software): 2,039 new (tot. 32,951 png)
• Titles (MAME): 1 del, 78 new & 8 upd (tot. 38,435 png) UPDATE 1 pack, 2.80Mb
• Titles (Software): 2,041 new (tot. 20,692 png)
• Versus: 1 new & 34 upd (tot. 1,099 png) UPDATE 1 pack, 3.15Mb
• Warning: 25 new (tot. 625 png) UPDATE 1 pack, 98.6Kb

 
—————————————
Other resources update:
—————————————
• Artworks (Original): 19 del, 26 new & 2 upd (tot. 1,052 png) UPDATE 1 pack, 26.1Mb
• Artworks (Other): 14 new (tot. 197 png) UPDATE 1 pack, 154Mb
• Artworks (Alternate): 1 new (tot. 42 png) UPDATE 1 pack, 19.8Mb
• Artworks (WideScreen): 25 new & 5 upd (tot. 675 png) UPDATE 1 pack, 190Mb
• Covers (Software): 100 new (tot. 6,100 png)
• Manuals (Software): 100 new (tot. 1,450 pdf)
• Marquees [4]: 4 del, 28 new & 77 upd (tot. 4,025 png) UPDATE 1 pack, 147Mb
• Soundtrack: 15 new (tot. 75 zip) UPDATE 1 pack, 384Mb

 

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Anciennement connu sous le nom de bsnes, il s’agit d’un émulateur de NES/SuperNES/GameBoy/GameBoy Color/GameBoy Advance/WonderSwan/WonderSwan Color/SwanCrystal/GameGear/SMS/Megadrive/PC-Engine/SuperGrafx, (et anciennement Nintendo DS) mais aussi les sous systèmes Super GameBoy, BS-X Satellaview et Sufami Turbo. En fait bsnes existe toujours mais n’est qu’un module de Higan (concernant la Super NES) tout comme bnes (non disponible séparément) avec la NES, bgb (non disponible séparément, et sans rapport avec BGB) pour la GameBoy N&B/Color, bgba (non disponible séparément) pour la GameBoy Advance et BWS pour la WonderSwan N&B/Color/Crystal etc. Il émule également toutes les puces d’améliorations supplémentaires: Super FX/FX2, CX4, DSP, SA-1 et beaucoup d’autres et se paye le luxe d’ajouter le module MSU-1 (voir ici) qui aurait pu être ce qu’aurait donné un SNES-CD si celui-ci avait été rendu public.
 

A présent, il n’y a plus qu’un seul binaire orienté sur la stabilité et l’absolu précision (il sert principalement aux développeurs ou à ceux qui cherchent une émulation Low Level de référence). A noter qu’un pack de shaders est disponible ici.

 
Higan
 
Les changements:
This release adds auto-saving RAM support and a new tool to save per-game text notes. It also adds 64 new SNES PAL game verifications to the icarus database, courtesy of DoNotWant and Smarthuman.

 
A noter que la version 32 bits n’est pas officielle.
 

Télécharger Higan (x64) v106 (1,3 Mo)

Télécharger Higan (x86) v106 (2,7 Mo)

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Il s’agit d’une interface graphique dédiée à l’émulateur Cemu. Maple Seed vous permet de sauvegarder les mises à jour Wii U, DLC et les titres directement sur votre PC, ainsi que de lancer Cemu avec des titres.

 

Cette version (V2) propose les options suivantes:
– Lancement du titre
– Titres complets
– Dernières mises à jour
– DLC
– Background dynamique
– Auto application des packs graphiques
 


 

Les changements sont:
– bug fixes & automatic error reporting

 

Télécharger Maple Seed V2 v2.1.1.19 pre (2,11 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.

 

 
– Replaced b7 unmapped zero checkbox with a 3 option select menu. Different A2000/B2000 variants can have either pullup or pulldown resistors connected to CPU data lines.
– CD SCSI emulator READ CD-DA and READ CD-DA MSF emulated.
– Single console output max write size was limited to about 4000 characters. It truncated or corrupted for example 100+ line disassembly.
– D3D11 RTG mode supported, D3D9X dependency should be gone, screenshots/recording supported, filter scaling/position options enabled, shaders are built-in, scanlines and masks/overlays supported.
– D3D11 mode not yet supported: transparent OSD, low latency vsync (need totally different logic), custom shaders (won’t be implemented in next official version).
– D3D11 didn’t restore back to fullscreen (or to blank fullscreen) from minimized state in certain situations.
– D3D11 fullscreen mode + GUI can work strangely. (GUI may open on desktop with black background, exiting GUI may not restore fullscreen or cause mode to become minimized)
– Fall back to D3D9 if D3D11 fails to init, only fall back to DirectDraw if D3D9 also fails to init.
– GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
– On the fly switching from KS 1.2 to KS 1.3+ properly undoes possible previously added KS 1.2 autoboot UAE rom patches.
– Added Reiter Software Wedge HD controller emulation.
– Added 3.07 GVP Series I ROM.
 
Reiter Software Wedge:
– Simple XT adapter hardware. Emulation only supports OMTI controller based harddrives.
– No autoconfig, no boot ROM, no interrupts.

 

Télécharger WinUAE (Public Beta) [32 bits] v3.6.0 Beta 8 (3,5 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v3.6.0 Beta 8 (4,5 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v3.6.0 Beta 8 FR (5,3 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v3.6.0 Beta 8 FR (6,4 Mo)

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pfeMame (écrit par Gareth Finch) est un frontend pour MAME, écrit en Python. Il est multiplateforme (testé sur Linux – Ubuntu et Windows). Il comprend également une interface graphique destinée aux MameCab qui permet le contrôle à l’aide de joystick / manette.

 

pfemame_main

 
– Reinstated the pfeMAME.png file in the root pfeMAME folder. While it’s not used by any part of the code, in Linux it can be used to create a desktop icon and in some distributions they will automatically see that icon for the desktop.
– Updated the code that tries to open the pfeMAME manual. It needed to check first for the existence of the pfeMAME manual file itself before trying to open it.
– Fixed the problem with the manual not always opening under Linux builds – depended upon the folder name – if it included a space (like the Builds do) then it wouldn’t work. Contrary to what everyone says, I did have to encapsulate the path in quotes.
– Added a method to make a game a favorite by clicking in the favorite column for that game. Did the same with star rating. UPDATE – Have actually commented this out in the source code as it was causing an unwanted problem when you use the cursor keys to scroll and the mouse pointer was hovering over the rating or favorite column (every game was then selected as a favorite). Will come back to this later.
– Added a method to reset the game emulation engine back to the default MAME for any games that have been selected to use a different engine (e.g. sega model2/3)
– Adjusted the panel size for the MAME controls popup window so that it displays more detail and fits better on the screen
– Fixed a bug in the filepaths.py window sizing that was causing very different size issues across different platforms and even within different display managers under Linux.
– Suppressed the option to play games with different emulation engines under Linux as there is no support for the model2/3 engines that I am aware of.
– In tile view I have changed some of the textctrl objects to statictext as under newer versions of Linux I was having problems with borders being displayed
– Fixed a bug that was creating duplicate entries in the runs.dat file once the number of runs exceeded 9. The method I was using to locate an entry in the file was incorrect and didn’t allow for numbers above 9 (Due to 10 being 2 digits not 1).
– Added some highlighting of the messages and game information headings to make them a bit prettier
– Removed the unnecessary print() commands in the open manual code – what were they doing there I don’t know.
– Added gio open as a method to open the pfeMAME manual as under Ubuntu 17.10 the old gnome-open has been depreciated and should no longer be used
– Finally fixed the longstanding indexerror exception raised by the ultimatelistcontrol object in Linux only when trying to move or drag the pointer over the header. Never found out why so have just implemented an override for the GetItem function and added a capture for the exception so I no longer get an error.
– If systems support is not enabled, do not look for systems at all when building the database from scratch. This can speed things up on slower systems.
– If in preferences a setting has been changed that requires a restart of pfeMAME, you will now be notified by a pop-up-prompt when the preferences window is closed.
– Added a game video play function. A new folder ‘video’ is available in file paths. If a video is available for the currently selected game, a caption under the game image will say that a video is available. If in preferences you have selected to auto play game videos, then the message will say that the video is auto loading in 5 seconds, after which it will automatically play.
– Replaced the message window delimiter with a global one (also made it longer)
– Added date/time stamp to the messages window
– Removed the listverticalsize variable as it was static and not needed
– Removed the preference to scale game icons as if you dont select this and you have a very large icon library like me, the application will essentially stall on startup as it will take forever to read each icon to find its size in order to set the maximum row size.
– Implemented a preference for game icon scaling size as a fixed value of 16, 24, or 32 pixels. 16 is default but 24 kind of looks nice.

 

Télécharger pfeMame (32 bits) v2.1.0 (17,5 Mo)

Télécharger pfeMame (64 bits) v1.008 (12,5 Mo)

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Il s’agit d’un petit frontend pour Cemu.

 
– The launcher now supports WUD / WUX ROMS
– Added a nice support option (adfly link) 😀

 

 

Télécharger Zogolo’s Launcher v1.5 (2,9 Mo)

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Il s’agit d’une version de Caprice modifiée par Frédéric Coste.

 

 

– Fix FDC engine to pass most of Kevin Thacker’s New ‘acid’ tests:
– write sector with wrong cylinder;
– write sector with bad cylinder;
– Fix FDC engine to pass old Kevin Thacker’s ‘acid’ tests for Amstrad CPC 6128 only;
– Load disk and tape images inside ZIP from menu;
– Update fullscreen dialog windows;
– Add AMX Mouse simulation;
– Improve support of second joystick;
– Add display option to reduce text during pause;
– Add dialogs GUI skin customization;
– Fix minor bugs.

 

Télécharger Caprice Forever v17.11 (1.8 Mo)

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Un émulateur d’Hitachi MB-S1 Model05 créé par Sasaji.

 

 

Télécharger Hitachi MB-S1 Model05 (x86) v0.3.5 (434,6 Ko)

Télécharger Hitachi MB-S1 Model05 (x64) v0.3.5 (469,9 Ko)

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Il s’agit du seul émulateur Basic Master disponible (très bon, au demeurant !), connu également sous le nom de Bml3mk5. Cliquez sur « En savoir plus » pour la description résumée de ce système.
Des versions avec debuggeur sont disponibles sur le site officiel.
 

mark5

 

Télécharger Hitachi Basic Master Level3 MARK5 (x86) v1.5.5 (415,4 Ko)

Télécharger Hitachi Basic Master Level3 MARK5 (x64) v1.5.5 (446,4 Ko)

Télécharger Hitachi Basic Master Level3 MARK5 (x86) SDL v1.5.5 (1,1 Mo)

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