bsnes-plus (ou bsnes+) est un fork de bsnes (basé sur bsnes-classic) destiné à introduire de nouvelles fonctionnalités et améliorations, la plupart visant au débogage. Il s’agit donc d’une version améliorée de bsnes 073 ou l’on retrouve donc l’ancienne interface ainsi que les anciens menus. Plus d’informations ici.
 
bsnes+
 
bsnes64
 
Les changements:
– Added reworked tile viewer, fully replaces original VRAM viewer [UnDisbeliever]
– Added tilemap export option and various other improvements to tilemap viewer [UnDisbeliever]
– Added mouse and gamepad/joystick support to input driver on macOS [Optiroc]
– Added reworked Cx4 low level emulation based on ikari’s documentation [Revenant]
(WIP, improves timing in Mega Man X2/X3 intro/attract modes, etc.)
– Added experimental ‘snesmusic’ plugin for SPC/SNSF file playback [Revenant]
– Added autodetection of MSU-1 ROMs with no manifest required [Revenant]
– Added various additional items to Properties Viewer [Revenant, koitsu, ARM9]
– Added option to automatically save/load breakpoints between sessions [Revenant]
– Added support for saving unfiltered screenshots [UnDisbeliever]
– Added more flexible command-line loading (for BS-X, Sufami Turbo, Super GB games) [Revenant]
– Added « Cart ROM » usage mapping for SuperFX code/data [Revenant]
– Added support for larger Satellaview data files and more accurate reset state [LuigiBlood]
– Added hotkey to pause and advance a single frame [Revenant]
– Added hotkey to toggle system power [Revenant]
– Added « auto-save SRAM » setting to UI [Revenant]
– Added manifest viewer to tools menu/window [Revenant]
– Fullscreen mode now auto-hides mouse cursor after 5 sec [Revenant]
– Most debug windows are now given focus if opened when already open [Revenant]
– Debugger no longer shows cart memory on CPU bus when SuperFX is accessing it [Revenant]
– Debugger window is now forced open when a debug event occurs [Revenant]
– CGRAM viewer now displays 5-bit color values instead of shifted 8-bit ones [ARM9]
– Fixed interrupt-related (and other) dummy reads uselessly triggering breakpoints, etc. [Revenant]
– Fixed SuperFX disassembly/logging not always properly accounting for pipelining [Revenant]
– Fixed BS-X memory mapping registers causing severe unnecessary slowdown [Revenant]
(fixes Treasure Conflix, possibly others)
– Fixed mouse not automatically being released when powering off or changing inputs [Revenant]
– Fixed soft-patching headered ROMs when snesreader plugin wasn’t loaded [Revenant]
– Fixed ROM cheats and ranged breakpoints ignoring address mirroring [Revenant]
– Fixed emulation speed hotkeys sometimes failing to restore normal speed afterward [Revenant]
– Updated emulation of auto joypad refresh timing [byuu?]
– Updated emulation of SMP wait state control [byuu, AWJ]
– Updated emulation of SuperFX PLOT dithering (fixes Star Fox) [qwertymodo]
– Updated emulation of horizontal scroll latching (fixes PD Pac-Man) [AWJ]
– Updated emulation of DSP-n status flags [AWJ]
– Updated emulation of S-DSP’s ENDX state (fixes Magical Drop) [AWJ]
– Updated memory mapping heuristics for some cartridge types (fixes SRAM mapping w/ ExHiROM, etc.)

 

Cette version est compatible avec le pack de shaders disponible ici.
 

Télécharger bsnes-plus (x86) v073+3a (5,6 Mo)

Télécharger bsnes-plus (x64) v4 (5,5 Mo)

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Il s’agit d’un projet de recherche créé par exjam, en vue d’une émulation de la Nintendo Wii U. Il vous faudra Linux ou Windows 10 en version 64 bits ainsi que OpenGL 4.5 et les bibliothèques de Visual Studio 2015 pour espérer le faire fonctionner. On est encore très loin des perfs de Cemu mais certains jeux commencent à être jouables.

 

wiiu

 

Télécharger Decaf-Emu (2018/06/23) (21,8 Mo)

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Reicast est à l’origine un portage pour Android de nullDC et qui est à présent disponible sous Windows, entre autre.
 

 

Il vous faudra les bibliothèques VC++ pour pouvoir le tester.

 

Télécharger Reicast (x86) (2018/06/22) (1,0 Mo)

Télécharger Reicast (x64) (2018/06/22) (1,0 Mo)

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La reprise de l’émulateur par une nouvelle équipe: Nach, Zones, Anomie, DeHackEd, Byuu, BearOso, OV2 et Nitsuja en grande partie responsable du port Windows. (Version pour Win9X disponible ici).
 
snes9x
 
Les changements:
 
– Fixed IRQ corner case that caused Umihara Kawase’s water to cover the whole screen. (BearOso)
– Adjusted IRQ timing slightly. Fixes Dragon Ball Z – Super Butouden 2. (BearOso)
– Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso)
– Fix reading the wrong tile data in mosaic drawing. Gets rid of glitch at top of FF6 battle transitions. (BearOso)
– Break a specific opcode into cycles. Fixes Little Magic. (BearOso)
– Win32: Don’t mix garbage into the last line with NTSC filter. (OV2)
– Win32: Allow disabling scanlines in NTSC filter. (BearOso)
– GTK+: Added an undo load state option. (BearOso)
– GTK+: Fixed compilation on big-endian systems. (OV2)
– Win32, GTK+: Added integer scaling option. (BearOso)
– GTK+, Unix: Preserve current joypad state when rewinding. (BearOso)

 
Site source (thread officiel).
 

Télécharger Snes9x (DDraw) v1.56.1 (3,8 Mo)

Télécharger Snes9x (x86) (XP/Vista/7/8/10) v1.56.2 (1,7 Mo)

Télécharger Snes9x (x64) (XP/Vista/7/8/10) v1.56.2 (2,5 Mo)

Télécharger Cg/GLSL/Slang Shaders Pack (08/06/2018) (32,0 Mo)

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Nplayers : Exclusivement pour les frontends comme EmuLoader, MaLa etc.. ce fichier vous servira à classer les jeux par nombre de joueurs possibles : 1p, 2p, 1p+2p, 1p+2p alt, etc…

 

Nplayers32 : Exclusivement pour MameUI ou clone de celui-ci… ce fichier vous servira à classer les jeux par nombre de joueurs possibles : 1p, 2p, 1p+2p, 1p+2p alt, etc…

 

Télécharger Nplayers v0.198 (131,0 Ko)

Télécharger Nplayers32 v0.198 (121,8 Ko)

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Une version améliorée de Neko Project II et Neko Project 21 (PC98XX) mais dont les principales informations sont en japonais (l’interface est disponible en anglais). Plus d’informations.
 


 
(Ancien thread | Nouveau thread)
 

Télécharger Neko Project II / Project 21 fmgen v0.83k8 (2018/06/21) (10,1 Mo)

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Il s’agit de WinUAE, la référence de l’émulation Commodore Amiga, traduit en français.

 

Télécharger WinUAE (Français | 32 bits) v4.0 (6,2 Mo)

Télécharger WinUAE (Français | 64 bits) v4.0 (7,0 Mo)

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Nouvelle version de cet émulateur d’Amiga dont voici les améliorations:
 

 
New major features:

  • Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
  • Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be “connected” to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
  • Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more. (Details)
  • Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully JIT compatible.

 

New other features:

  • Overlay graphics led (power, floppy etc) support.
  • Close confirmation option added to misc panel.
  • Default WASAPI audio device automatically follows Windows default audio device.
  • Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
  • Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
  • Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
  • Disk swapper config file data is restored from statefile.
  • Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
  • Action Replay II/III state file support improved.
  • Windowed mode resize enable/disable option.
  • CDTV SCSI and SRAM options moved to Expansions.

 

3.6.x bug fixes:

  • WD33C93 based SCSI controllers hung the system if controller didn’t have any connected SCSI devices.
  • Direct3D11 fullscreen mode didn’t open if monitor was connected to non-default GPU. (For example laptops with Intel and NVidia GPU with NV GPU connected to external monitor)
  • Direct3D11 fullscreen ALT-TAB refresh problems and other D3D11 fixes.
  • 68030 MMU PLOAD was broken (Caused Amiga Linux crash at boot).

 

Older bugs fixed:

  • On the fly switching from non-cycle exact to cycle-exact mode stopped emulation in certain situations.
  • Fixed E-Matrix accelerator board RAM selection.
  • If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted. Mainly affected CD32 and CDTV.
  • Reset when uaescsi.device CD was mounted caused memory corruption/crash in certain situations.
  • Code analyzer warnings fixed (uninitialized variables, buffer size checks etc..)
  • Old JIT bug fixed: many CPU instructions didn’t set V-flag correctly. (Aranym)
  • Inserting or removing USB input device caused crash in some situations.
  • Softfloat FPU edge case fixes (FABS, FNEG with infinity, logarithmic instructions with NaN)
  • Decrease/increase emulation speed input events didn’t do anything.
  • Toccata audio was not fully closed when reset/reset and caused crash if new config was loaded and started.
  • Removed forgotten, useless and obsolete “The selected screen mode can’t be displayed in a window, because..” check.
  • Fixed WASAPI Exclusive mode audio glitches when paused/unpaused.
  • Paula audio volume GUI volume setting was ignored if audio mode was mono.

 

New emulated expansions:

  • C-Ltd Kronos
  • CSA Magnum 40
  • DCE Typhoon MK2
  • GVP A1230 Series II
  • Hardital TQM
  • MacroSystem Falcon 040
  • Xetec FastTrak

And more…
 

 

Télécharger WinUAE (x86) v4.0 (6,0 Mo)

Télécharger WinUAE (x64) v4.0 (6,8 Mo)

Télécharger WinUAE Shaders + Filters Pack (29/10/2017) (32,6 Ko)

Télécharger WinUAE Plugin + Extension Pack (21/06/2018) (13,6 Mo)

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ANESE est un émulateur de Nintendo NES écrit en C++11 par Daniel.
 

 

Télécharger ANESE v0.0.14 (509,0 Ko)

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Il s’agit d’une mise à jour du pack d’icônes de Mamu_ par Antopisa. Antopisa a repris la gestion des icônes de MAMu_, se basant sur son dernier set connu, Antopisa renomme ou copie les icônes pour être le plus à jour possible en conformité avec les derniers sets de MAME. En attendant que MAMu_ se décide à reprendre son set, il remercie Antopisa d’ici la…

 

Télécharger MAMU Icons Pack Update (non officielle) v0.198 (9,6 Mo)

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Les packs de screenshots pour MAME d’Antopisa sont disponibles.

 

Antopisa
 
1,269 snaps and 359, icons, pictures and zip downloadable here:
 
• Artworks: progetto-SNAPS Artworks – Packed
• Artworks: progetto-SNAPS Artworks – Single Files
• Cabinets: progetto-SNAPS Cabinet Pictures
• Devices: progetto-SNAPS Device Pictures
• Icons: progetto-SNAPS Icons Extended
• Snapshots (MAME): progetto-SNAPS Snapshots
• Snapshots (Software): progetto-SNAPS Software’s Snaps
 
—————————————
Snapshots update:
—————————————
Artwork Preview: 25 new (tot. 2,850 png) UPDATE 1 pack, 9.42Kb
Bosses: 20 new & 43 upd (tot. 1,470 png) UPDATE 1 pack, 1.85Kb
Ends: 25 new (tot. 875 png) UPDATE 1 pack, 836Kb
GameOver: 25 new & 15 upd (tot. 7,375 png) UPDATE 1 pack, 906Kb
HowTo: 10 new & 1 upd (tot. 1,690 png) UPDATE 1 pack, 220Kb
Logo: 15 new & 1 upd (tot. 2,365 UPDATE 1 pack, 73.3Kb
Scores: 25 new & 71 upd (tot. 7,060 png) UPDATE 1 pack, 3.58Kb
Select: 15 new & 11 upd (tot. 4,365 png) UPDATE 1 pack, 607Kb
Snap: 123 new & 151 upd (tot. 39,160 png) UPDATE 1 pack, 4.49Mb
Titles: 123 new & 34 upd (tot. 39,160 png) UPDATE 1 pack, 5.35Mb
Versus: 5 new (tot. 1,135 png) UPDATE 1 pack, 99.8Kb
Warning: 15 new & 1 upd (tot. 790 png) UPDATE 1 pack, 111Kb
 
—————————————
Other resources update:
—————————————
Artworks (Original) [1]: 24 new & 35 upd (tot. 1,124 zip) UPDATE 1 pack, 214Mb
Artworks (Other) [1]: 2 new (tot. 199 zip) UPDATE 1 pack, 37.1Mb
Cabinets: 40 new & 6 upd (tot. 5,865 png) UPDATE 1 pack, 32.6Mb
Devices: 30 new & 6 upd (tot. 1,950 png) UPDATE 1 pack, 14.3Mb
Icons Extended: 175 new & 34 upd (tot. 34,325/b] ico) UPDATE 1 pack, 6.45Mb
 
—————————————
Software’s resource update:
—————————————
– vic1001_cart [2] (237 new & 50 upd png) UPDATE!
– vic1001_cart_titles [2] (212 new & 75 upd png) UPDATE!
– vic1001_cass [2] (2 new png) NEW!
– vic1001_cass_titles [2] (2 new png) NEW!
– vic1001_flop [2] (6 new png) NEW!
– vic1001_flop_titles [2] (6 new png) NEW!

 

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Miroir Officiel 1

Miroir Officiel 2

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Il s’agit d’une interface graphique dédiée à l’émulateur Higan.
 


 
Plus d’infos sur la page officielle.
 

Télécharger SNES Launcher v1.0.0b (250,0 Ko)

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