Créé par hex-usr (et basé sur Higan), il s’agit d’un émulateur de NES/VS.System/PlayChoice-10/SuperNES/GameBoy/GameBoy Color/GameBoy Advance/WonderSwan/WonderSwan Color/SwanCrystal/GameGear/SMS/Megadrive/PC-Engine mais aussi des sous systèmes Super GameBoy, BS-X Satellaview et Sufami Turbo, mais ajoute un lots de fonctionnalités en suppléments comme davantage de mappers NES, le NES Four Score, le Zapper, le Power Pad, l’adaptateur 4 joueurs, le VS. System (uniquement les jeux UniSystem n’utilisant pas le Zapper), le PlayChoice-10 mais aussi d’autres éléments à découvrir. Il est disponible en plusieurs langues.
 
L’auteur propose également un gestionnaire de paquet MSU1 nommé Mercurial-Magic ainsi qu’une application complémentaire nommée Launcher permettant de lancer des dossiers de cartouches avec des émulateurs non-higan.

 

nside

 
Cette version, compilée par notre ami Lo, est basée sur Higan 106.
 
Les modifications sont les suivantes:
 
r494
-Update to higan v106r06

r495
-libretro boards.bml Fix

Now that boards.bml exists inside Super Famicom.sys/, the libretro target needs a change to the way it handles the Super Famicom’s system files (ipl.rom, manifest.bml, boards.bml). Instead of putting copies of ipl.rom and manifest.bml directly into libretro-sfc.cpp, it now reads them and boards.bml from target-libretro/resource/sfc.cpp, which is generated with byuu’s sourcery tool. This will avoid having to manually edit libretro-sfc.cpp every time boards.bml is updated.

 
Lire le readme pour plus d’informations (assez importants).
 

Télécharger nSide (x86) v009.16 r495 (10,5 Mo)

Télécharger nSide (x64) v009.16 r495 (10,9 Mo)

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Emu80 est un émulateur de plateformes « Radio-86RK », « Partner », « Apogee », « Mikrosha », « specialist », « Orion », « Micro-80 », « UT-88 » pour Windows.
 

 
Merci à Breaker pour la news.
 
+ Innovation
* Change / Improvement
– Fixed a bug
!! Known issue
 
+ New keyboard layout mode (smart layout). In this mode, there is no one-to-one correspondence of the keys.
Just type the text, including in Russian, switching in the usual way – all the necessary
keystrokes will be emulated automatically. Switch to this mode using the Alt-K key combination.
By default, the mode is set for RC-86, Apogee, Partner and Microsha. In other PCs in the correctness of the work is not sure,
but you can try.
* The rk-file request is removed when trying to input from the tape recorder if a wav-file is already playing
* Implemented the ability to read configuration files from BOM UTF-8, all BOMs were added to the configuration files
* Improved accuracy of support for specified frame rate
* Improved the behavior of the emulator when running on slow PCs that do not provide emulation in real time,
in particular, improved response to keyboard input
* Sound output from the timer is now inverted to avoid in most cases a constant component in the absence of sound
* Separate Makefile for the lite-version in the sources
– Fixed the appearance of a process without a window in case of problems in configuration files
– Fixed problems with displaying the current value of an alternative font in the configuration menu
– Fixed small bugs in emulation
 

Unfortunately, much of the work that has already been started has not yet been completed (including the Qt version), so at the moment it’s just an intermediate build without significant innovations.

 
Site de développement.
 

Télécharger Emu80 (beta) v4.0.289 (9,2 Mo)

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Il s’agit d’un émulateur de TI-84 Plus CE / TI-83 Premium CE pour Windows, MacOS et Linux.
 

 
Many new features have been developed the past few weeks/months, you should definitely update to this version.
Note: if you had a previous version installed, we advise you to click « Yes » on the startup popup telling you some old (and probably incompatible) settings should be deleted.

 

Télécharger CEmu TI (x86) v1.0 (6,1 Mo)

Télécharger CEmu TI (x64) v1.0 (7,4 Mo)

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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.
 

 
Topic des versions Beta.

Télécharger Altirra (Beta) v3.10 Test 11 (4,7 Mo)

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Il s’agit d’un excellent émulateur de GameBoy/Color sous Windows.
 

 

– Added remaining time display during replay.
– Added shadow underneath the time display.
– Stopping replay when menu opens on Windows.
– Fixed replay rollover mechanism.

 

Télécharger VGB (Windows) v5.4 (204,5 Ko)

Télécharger VGB (Français) v5.3 (220,8 Ko)

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Créé par Andrea Mazzoleni. AdvanceCOMP vous permet de recompresser vos fichiers PNG, MNG & ZIP. Il peut en outre recompresser les fichiers PNG, MNG & ZIP en utilisant l’algorithme utilisé par 7-Zip.
 

 
– Support ZIPs with data descriptor signature.
– Fixed a crash condition with invalid ZIP data.

 

Télécharger AdvanceCOMP (x86) v2.1 (1,4 Mo)

Télécharger AdvanceCOMP (x64) v2.1 (1,4 Mo)

Télécharger AdvanceCOMP (Dos) v2.1 (1,3 Mo)

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Boxedwine est un émulateur qui exécute des applications Windows. Il y parvient en exécutant une version 32 bits non modifiée de Wine et en émulant le noyau Linux et le processeur. Il est écrit en C avec SDL et est supporté sur plusieurs plates-formes. A noter qu’il existe également une version Web en ligne.
 

 
Caractéristiques:
– Exécute des applications Windows 16 bits
– Exécute les applications Windows 32 bits
– Fonctionne dans un navigateur avec Emscripten (wasm et asm.js)
– Fonctionne sur Windows, Mac et Linux
– Prend actuellement en charge l’exécution de Wine 1.7
 

Télécharger Boxedwine v18RC1 (48,9 Mo)

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AmiArcadia est le port amélioré de Tunix2001 ex ‘Win Arcadia 2001’ (par Gavin Turner) pour Amiga. Ecrit par James Jacobs et Gavin Turner, cette version est en fait le port Windows du port Amiga (un backport) !
 

 

Il émule les consoles basé sur la famille des Arcadia2001 : Bandai, Emerson, Grandstand, Hanimex, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Rowtron, Tele-Fever, Tempest, Tryom, Tunix, etc.
 
Il supporte aussi l’Interton VC 4000 et l’Elektor TV Games Computer. Il nécessite Windows 9x/ME/NT/2000/XP et tourne aussi sous Vista/8/10.
 

Télécharger Win Arcadia (Ami Arcadia) v24.68 (2,5 Mo)

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Débuté en 1996 sur diverses plateformes car hautement portable, MasterGear est gratuit depuis le 11/03/2015 dans ses versions Windows.
 

 
MasterGear (MG) est un émulateur des systèmes Sega 8 bits. Il supporte la Sega MasterSystem (Mark3 au Japon) et GameGear, ainsi que leurs prédécesseurs : SG1000, SC3000, SF7000, et Mark2. MasterGear dispose aussi d’un débogueur.

 

– Added remaining time display during replay.
– Stopping replay when menu opens on Windows.
– Fixed replay rollover mechanism.
– Added shadow underneath the time display.

 

Télécharger MasterGear (Windows) v4.2 (157,2 Ko)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.

 

 
– Cirrus Logic emulation blit out of bounds checks added, previously it usually caused a crash, for example OS4 + Picasso IV sometimes does small blits that cross end of VRAM. (Original QEMU blit checks were very broken)
– Yet another interrupt handling rewrite to properly support cross thread interrupt activation (PPC emulation).
– Added more validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
– RTG multithread + hardware mouse cursor + no OSD: mouse cursor movement didn’t re-draw the screen.
– If SCSI ATA passtrough returns weird timeout error (instead of immediate failure like it is supposed to do), don’t attempt it again to reduce delay when selecting real harddrive.
– Fixed D3D 11 mode debug mode warning. Most likely it was harmless.

 

Télécharger WinUAE (Public Beta) [32 bits] v3.6.1 Beta 4 (3,7 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v3.6.1 Beta 4 (4,8 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v3.6.1 Beta 4 FR (5,6 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v3.6.1 Beta 4 FR (6,9 Mo)

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Voici les derniers émulateurs (et aussi les plus fréquemment mis à jour) en cours de développements.
 

 
VDosplus: Emulateur de DOS.

Citra: Emulateur de 3DS.

Decaf: Emulateur de WiiU.

RPCS3: Emulateur de Playstation 3.

Redream: Emulateur de Sega Dreamcast.

CXBX: Emulateur de Microsoft X-Box.

Xenia: Emulateur de Microsoft X-Box 360.

Cen64: Emulateur de Nintendo 64 Préliminaire.

Yuzu: Emulateur de Nintendo Switch Préliminaire.

Ryujinx: Emulateur de Nintendo Switch Préliminaire.

 

Télécharger vDosPlus (2017/10/18) (2,2 Mo)

Télécharger Citra (x64) (2018/02/14) (7,8 Mo)

Télécharger Decaf-Emu (2018/02/16) (21,4 Mo)

Télécharger RPCS3 (x64) [WIP] v0.0.4 Alpha (2018/02/14) (13,7 Mo)

Télécharger Redream (2018/02/04) (2,0 Mo)

Télécharger Xenia (2018/02/14) (10,1 Mo)

Télécharger CXBX Reloaded v0.0.1 (2018/02/14) (919,9 Ko)

Télécharger Cen64 (Instable) (2018/02/14) (60,5 Ko)

Télécharger Cen64 (Debugger) (2015/07/16) (3,6 Mo)

Télécharger Yuzu (2018/02/14) (7,5 Mo)

Télécharger Ryujinx Build 1.0.14 (27,1 Mo)

Il s’agit d’un fork de DOSBox des plus intéressant, destiné à Windows Linux et MacOS et créé par Jon Campbell. Il possède une compatibilité excellente et met l’accent sur la précision d’émulation notamment en ce qui concerne l’émulation de Windows 3.x à ME. En outre il ajoute des améliorations en provenance d’autres builds comme DOSBox ECE avec l’émulation de la 3DFX en interne.

 


Les améliorations sont les suivantes:
 

  • PC-98 FM synthesis fixed not to initialize itself
    again when rebooting, which fixes a problem with
    garbled FM synthesis after rebooting.
  • Removed some now-unnecessary SDL Video quit/init
    calls from Windows builds.
    machine=pc98 now starts entire emulation in PC-98
    mode instead of booting up in IBM PC mode and
    switching to PC-98 mode.
  • Initial « BIOS » startup screen now operates in
    PC-98 mode when machine=pc98.
  • Removed DOSBox SVN-style « fast » A20 gate emulation.
    Recent changes make it infeasible to keep. « fast » is
    now mapped to « mask » mode.
  • RAM aliasing is now always on, even if memalias is not
    set, in order to help enforce A20 gate behavior, and
    to fix emulator crashes when a non-aliased RAM page
    is referenced through an alias.
  • Cleanup and rewrite of prefetch core, to make the code
    cleaner and more readable and maintainable.
  • DOS file I/O updated to apply a proper delay rather
    than the old DOSBox SVN code’s cycle count dependent
    method. The delay by default will slow disk I/O down
    to mid 1990’s IDE PIO speeds, which can resolve issues
    with MS-DOS demoscene or game executables that can
    malfunction when disk I/O is too fast.
  • PIC code updated to enforce a proper IRQ delay on ALL
    IRQ signals, which fixes issues with MS-DOS executables
    that have race conditions between their code and their
    interrupt handlers.
  • DOS Shell now shows the full intro text only at first
    run, instead of every shell invocation.
  • Use FCB record size of 128 bytes if the FCB record size
    is zero (from DOSBox SVN).
  • PC speaker fix not to generate a continuous tone if
    the PIT timer was set to mode 0. This fixes issues with
    many early 1990s demoscene executables leaving the PC
    speaker enabled (BEEEEEEP).
  • Register DEBUGBOX.COM at DOS environment start instead
    of boot, which allows the command to work again.
  • EXE loader sets stack pointer (SS:SP) into PSP segment
    (from DOSBox SVN)
  • EXE loader fixed to use the larger of the minimum and
    maximum memory sizes listed in the EXE header, which
    fixes some demoscene executables with a minimum size
    larger than maximum.
  • VGA DAC (palette) emulation updated to better match
    actual SVGA chipset (Paradise SVGA) behavior, which
    fixes some VGA palette errors in some demoscene
    productions.
  • Added -nocachedir option to internal MOUNT command, to
    disable directory caching for a local folder mounted
    to a drive letter. When mounted this way, changes on
    the host filesystem are immediately visible in the
    guest DOS environment.
  • Added -ro and -rw options to internal MOUNT command, to
    allow mounting local folders to a drive letter as a
    read-only volume.
  • MIDI Fluidsynth fixed to initialize and free state properly
    so that switching to and from Fluidsynth doesn’t cause
    a segfault or crash.
  • MPU-401 fixed to allow changes to MIDI configuration from
    CONFIG.COM.
  • DOS filename handling fixed to maintain ASCII conversion
    to uppercase, while not converting Shift-JIS double-byte
    characters in PC-98 mode. This fixes Shift-JIS filename
    corruption when the trailing byte can be mistaken for
    lowercase ASCII a to z.
  • Windows fixes to keep menu bar items updated with
    DOSBox-X state.
  • Remove WM_DROPFILES handling, for now. The code remains
    to allow re-enabling later.
  • SDL 1.x builds fixed to process only WM_COMMAND (menu
    bar) and WM_SYSCOMMAND (system menu) events so that
    the general chatter in modern Windows system does not
    drown out the messages. This fixes issues where the
    menu bar doesn’t work on some systems.
  • SDL 1.x builds fixed to handle menu bar input using
    SDL’s WM events instead of fighting with SDL’s message
    pump to receive menu events. This fixes potential
    issues with losing menu bar events.
  • dosbox.conf reference included with Windows builds
    now uses MS-DOS line endings so that the file can be
    edited in NOTEPAD.EXE
  • New dosbox.conf option to control whether the menu is
    shown by default in Windows builds.
  • titlebar= SDL dosbox.conf option, to allow showing a more
    user friendly name for the program instead of just using
    the EXE name.
  • E_Exit() on Windows now displays the message using
    MessageBox() in addition to sending to STDERR, so that
    Windows users see the error even if they are running
    it from the desktop instead of the command line.
  • PC-98 EGC bit shifter emulation fixed to correctly support
    ascending and descending bit shifting in either direction.
    This fixes screen shake emulation errors with Touhou Project
    TH04 and TH05.
  • Linux/X11 fixes to SDL 1.x to better match and compare
    Visuals (descriptions of the screen) since X11 libraries
    don’t seem to use the same pointer values for the same
    Visuals.
  • ALT+TAB or loss of focus from fullscreen in Windows now
    restores the window instead of minimizing it.
  • 3Dfx OpenGL will hide the minimize and maximize buttons
    in Windows while active.
  • Windows menu bar items are now grayed out when 3Dfx OpenGL
    emulation is active (items that cannot be used at that time).
  • Fix Windows system menu to always keep « show menu ».
  • GFX rendering fixed not to render any output while 3Dfx
    OpenGL emulation is active.
  • 3Dfx OpenGL bug fixes to properly restore the DOS console
    when the 3Dfx card is de-initialized and the game returns
    to the DOS prompt.
  • Linux/X11 window output fixed to keep the window on the
    screen even when switching between OpenGL and non-OpenGL,
    and when setting the SDL video mode.
  • Remove some init hacks and SDL forced reinitialized hacks,
    so that the window is stable on the screen.
  • Added code to do more OpenGL state initialization (both
    output=opengl and when initializing 3Dfx OpenGL emulation)
    to make more consistent output.
  • 3Dfx voodoo OpenGL based emulation fixed to switch out of
    fullscreen mode IF DOSBox-X was fullscreen at the time the
    card is initialized.
  • 3Dfx voodoo OpenGL based emulation no longer allows fullscreen
    mode, and does everything it can to prevent window resizing.
  • Linux/X11 disable XRandR, XV, and X modeset functions. Do not
    change monitor resolution.
  • MPU-401 MIDI emulation fixed to look at all conductor message
    bytes for code 0xFC (ALL END) instead of just the first byte.
    This fixes hangs in games that send additional bytes prior to
    0xFC and then expect the MPU-401 to signal 0xFC back when the
    games are waiting for music to stop.
  • Fix DOS CON driver not to signal data ready for PC-98 scan
    codes that have no corresponding ANSI code. Tapping numeric
    keypad keys during the title screen in Touhou Project should
    no longer cause the game to pause waiting for keyboard input
    when going into demo mode.
  • Fix DOS CON driver to signal data ready for buffered escape
    code.
  • Fix PC-98 keyboard emulation not to apply IBM PC « extended »
    keyboard scancode filtering.
  • Window maximization does not count as a user resize preference.
  • Fix Windows builds to enable DirectSerial, Direct LPT, modem,
    emulation.
  • New mapper shortcut to restore the window’s original size.
  • Fix bug with SHL instruction and OF flag, which corrects some
    games and their decompression routines.
  • Fullscreen (monitor) modesetting removed. DOSBox-X either runs
    in a window, or scales up to fill the monitor, but will not change
    the monitor resolution.
  • Resize handling fixed to differentiate user resize verses resize
    caused by DOSBox-X changing the window dimensions.
  • Linux/X11 fixes to avoid flickering when resizing the window, and
    to avoid redrawing unless necessary.
  • Window resize management, to scale/arrange the output to fit the
    window (for output= surface, opengl, direct3d)
  • Enable resizing again, except when the GUI or mapper is active.
  • Fix Linux/X11 to always take resize events, instead of ignoring
    all further resize events just because one resize event is forever
    « pending »
  • Linux/X11 builds now track the size of the window on the desktop,
    to keep track of resizing and maximizing.

 
Les binaires 32 et 64 bits sont désormais dans la même archive.
 

Télécharger DOSBox-X v0.82.3 (2018/02/16) (9,6 Mo)

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