Bizhawk utilise des fonctions d’enregistrement vidéo et est relié au projet TasVideo.
La version 2 n’est utilisable qu’avec Windows 7 ou supérieur et en version 64 bits uniquement. L’autre version est valable pour les systèmes 32 bits à partir de XP. La liste des pré-requis est disponible ici.
DS4Windows est un programme portable qui vous permet d’obtenir la meilleure expérience lors de l’utilisation d’un DualShock 4 sur votre PC, en émulant un contrôleur Xbox 360, beaucoup de jeux deviennent alors accessibles.
– Fixed possible sign flip issue with radial output curves
– Fixed NaN problem when radial cap is 0. Fixes output curve coordinate issues on the extreme low end
– Support for various non-standard DS4 gamepads which behave in BT just like USB connected DS4. Contribution made by mika-n
– Made a dedicated updater dialog window
– Added Changelog text to updater window
– Now actively using Newtonsoft Json.NET library
– Added Markdown.XAML library
– Fixed a few networking issues when pulling new version info
– Minor optimization of Controller Readings tab. Moved state copying outside of UI thread
– Updated UDP server to call the semaphore release on socket complete event
– Added German translation files. Changes made by Flo082002
– Added small log message stating whether running as Admin or User. Useful info when dealing with SendInput problems
– Fixed bug with 360 Steering Wheel output. Now two DS4 gamepads can be properly mapped to different VJoy output device axes
Highly-Experimental Playstation Simulator x64 est un émulateur PSone et PS2 en développement (au stade préliminaire), codé par TheGangster dont certains éléments proviennent de Mame/Mess ou PCSX.
Raine est un émulateur Arcade/NeoGeoCD ainsi qu’une excellente alternative à MAME.
Changements:
Yeah yeah I know, 0.90 was supposed to be the last, but there was this mistake about cheats where I forgot the very old cheats.cfg file before realizing it was incredibly outdated…
So here is 0.91, with the xml cheats from mame converted for the raine games. The cheats are included in the binary archives of the emulators, which makes them somewhat bigger (2.2 and 2.4 Mb, which is still very small for archives nowdays !). So thanks go to puggsy and his team for the work around this, I know how long it is to find cheats at least ! I picked the colors idea from them too, I found nice to have off in red and on in green for the cheats interface ! Except that when a cheat needs a parameter, it opens its own dialog which makes a huge difference from what we had before.
There are tons of new cheats, some improve the playability of the game, try those around arkatour, or any arkanoid clone, there is one to choose the ball speed and prevent it from accelerating ever again after that, very useful to train, and you can even choose that you don’t loose if you loose the ball ! (which is really the ultimate cheat in this kind of game !). The cheats are in the scripts directory. The neocd games use cheats from the scripts/neocd directory if there are some, but since there are very few there, they use those in scripts/raine if there is nothing. Some games have a different memory map in neocd, but those interested will have to test. The conversion from xml was made by a perl script, it’s in the sources in git (bonus directory).
Oh, and there is no cheats.cfg file or neocheats.cfg file anymore because they are not needed anymore !
edit: 0.91.1
– lots of hex numbers were not identified in the cheats conversion from the xml, much better now (particularly for the masks)
– cheats using watches with loops inside are now supported !
– you could not disable sound, not sure if it was for all drivers but probably. Setting emulate sound = no and then going back to the game was reseting this to yes ! I guess nobody tried to disable the sound for a very long time ! It’s fixed, but notice that some games don’t like to have sound disabled and you can get errors if you try to do that (in neogeo for example, you get a nice error about the z80 !).
Il s’agit d’un émulateur de N64 en cours de développement qui, d’après l’auteur, est une tentative d’émulateur LLE rapide et compatible.
– Increased compatibility. Many more games now work including Golden Eye, Indiana Jones, Turok 2, Turok 3 and probably many more.
– Preliminary sound support. Emulation is synced to audio so it will pop if your computer can’t run a game fast enough. There is some minor crackling in some games also.
– PAL region support. You will need PAL PIF for many games to run.
– Flashram support added. A sample database file is included to detect game save types.
– Saving of game save types.
– Zip file support. Only first file will be loaded.
– New user interface.
– Linux support. There are some quirks. Read the included documentation.
Créé par Exzap, il s’agit du second émulateur de Wii U à être disponible au public mais le premier à pousser jusqu’à l’émulation de jeux commerciaux. Il peut décrypter les images Wii U qui utilisent le format Wud mais également les fichiers RPS ou RPL. La résolution interne peu aller jusqu’à 1920×1080 selon les jeux. A noter que pour le moment, un seul contrôleur est accepté, il s’agit du DRC (GamePad) de la Nintendo Wii U. Cette version n’est compatible que pour les Windows x64 (à partir de Windows 7) avec une carte graphique gérant OpenGL 4.1 (ou supérieur) ou Vulkan et il faudra posséder 4 à 8 Go de mémoire vive (Ram) pour le faire fonctionner. (Correspondance ID-Titre [archive ici]).
En détails: # New in 1.18.2c:
Vulkan: Fixed a bug in the new cache which could lead to Cemu freezing or crashing randomly
# New in 1.18.2b:
Vulkan: The SPIR-V optimization pass is now always enabled (no longer considered experimental)
Vulkan: Added SPIR-V cache to speed up shader loading screen on subsequent runs
Vulkan: Fixed an issue where the wrong image layout (LAYOUT_UNDEFINED) would be provided for operations on 3D textures
On strict or optimized drivers this could lead to texture data being thrown away (as far as we know, only Nvidia 445.75+ drivers are affected)
# New in 1.18.2:
general: When updating graphic packs Cemu will let the user know if previously enabled graphic packs were removed or renamed
general: Improved robustness of account.dat parser (invalid files could crash Cemu on launch)
general: Updated language files
coreinit: Added API MEMFreeToFrmHeap (#322)
Used by Marvel Avengers: Battle for Earth (but other issues still prevent it from running)
nn_nfp: Changed behavior of GetNfpRegisterInfo for unregistered Amiibos
Games that expect Amiibos with a registered owner no longer should display an empty ErrEula message box
nn_nfp: Implemented API GetErrorCode and NFCGetTagInfo
Vulkan: Correctly emulate depth clamping
This fixes the overly bright backgrounds in some stages of Super Smash Bros for Wii U
Vulkan: Added an overlay notification for when a Vulkan graphics pipeline has to be compiled
Vulkan: Added experimental SPIR-V optimization pass which is applied to all shaders that are compiled during the shader loading screen
This should reduce pipeline compilation stutter if a shader cache is present. It may also reduce GPU load slightly
The downside is that the shader loading screen is much slower. But we plan to address this in a future Cemu update
By default this option is disabled. It can be enabled under Debug -> Experimental
Also note that this option results in different shaders being generated and consequently triggers new pipeline compilation
input: Remember ip and port for DSU client
Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
A noter que des packs graphiques haute définition sont disponibles ici. Ils permettent, entre autre, d’augmenter la résolution native des jeux car contrairement à Dolphin et parce que la machine est techniquement différente il n’est pas possible à Cemu d’augmenter la définition autrement que par cette méthode.
A l’inverse, des packs SD (définitions standards et/ou basses) sont disponibles sur ce lien et permettent à certains PC manquant de performance de lancer des jeux en 60 FPS.
Il s’agit d’une interface graphique dédiée à RetroArch. (site source)
Quelques caractéristiques:
– Interface graphique simple, complète et facile à utiliser
– Drag & Drop des ROMs pour lancer et créer des playlists.
– Utilise les bibliothèques des ROMs d’Archive.org
– Automatisation du Netplay
– Gestion des menus par jeu et par core et XMB
Un émulateur multi-consoles qui émule en vrac : Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), Saturn, accessoires ps1…