ScummVM est un logiciel qui vous permet de jouer certain jeux d’aventures graphiques de type ‘point-and-click’ (pointer et cliquer), à condition que vous possédiez les fichiers de données du jeu. Le plus astucieux : ScummVM remplace juste les exécutables fournis avec les jeux, vous permettant de jouer sur les systèmes pour lesquels ils n’ont jamais été conçus !
ScummVM supporte de nombreux jeux d’aventure, y compris les jeux LucasArts basés sur le système SCUMM (tel que Monkey Island 1-3, Day of the Tentacle, Sam & Max, …), de nombreux jeux Sierra utilisant les système AGI ou SCI (tel que King’s Quest 1-7, Space Quest 1-6, …), Discworld 1 et 2, Simon the Sorcerer 1 et 2, Beneath A Steel Sky, Lure of the Temptress, Les chevaliers de Baphomet (Broken Sword I), Les Boucliers de Quetzalcoatl (Broken Sword II), L’amazone queen (Flight of the Amazon Queen), Gobliiins 1-3, Legend of Kyrandia 1-3, un grand nombre de jeux pour enfants de Humongous Entertainment (incluant les jeux Marine Malice et Pouce-Pouce) et bien plus encore.
Les nouveautés en résumé:
Oui, c’est cette période de l’année encore une fois ! Veuillez accueillir la première version de ScummVM de l’année : ScummVM 2.9.1.
Cette mise à jour de maintenance se concentre principalement sur la correction de bugs que nos développeurs et utilisateurs ont découverts depuis notre dernière version stable.
Comme d’habitude, plusieurs moteurs et plateformes ont bénéficié de corrections et améliorations : AGI, AGS, Asylum, BAGEL, Bladerunner, Hopkins, MADS, NGI, SCI, SCUMM, Sky, Sword1, Tetraedge, Tinsel, Tucker, TwinE et TWP.
Nos équipes de portage ont également mené une véritable chasse aux bugs, nous ne pouvons donc fournir qu’un bref résumé des dernières et meilleures corrections !
La Nintendo 3DS (oui, nous ne nous soucions pas des dates de fin de vie !) affiche maintenant correctement l’interface graphique si elle est configurée pour utiliser uniquement l’écran supérieur.
Android offre désormais une option permettant d’enregistrer et de restaurer votre fichier de configuration ainsi que vos sauvegardes, et la grande majorité des anciens appareils Android verront leurs performances augmenter grâce aux optimisations ARM NEON, activées par défaut. Et le jeu Beneath a Steel Sky ne plante plus lors de l’intro !
Le portage Atari a bénéficié de corrections internes au niveau du backend, de l’interface graphique et de l’audio. En parlant d’audio : iOS/iPad reconnaît désormais systématiquement les polices sonores FluidSynth, macOS prend en charge la lecture de CD audio à partir des disques originaux sous Snow Leopard et versions antérieures, et Windows 9x (oui, encore en vie…) peut à nouveau utiliser des fichiers FLAC !
Les changements:
2.9.1 AGI: - Added support for early version of Christmas Card 1986 with advertisements for Tandy hardware. - Fixed many graphics bugs and improved responsiveness in Mickey's Space Adventure, Winnie The Pooh In The Hundred Acre Wood, and Troll's Tale. - Save games in Mickey's Space Adventure now restore to the planet they were saved on instead of Earth. AGS: - Added official support for Old Skies and Rosewater. - Added support for sound clip speed variation, used in some games to slow down background music or other audio effects. - Fixed some audio volume changes not being triggered in some situations (e.g. automatic music volume drop during dev commentary or when a characters speaks, in the Blackwell series). - Added/updated detection entries for various AGS games. Asylum: - Fixed crash in Sanitarium main menu, when moving the cursor to the top part of the screen. BAGEL: - Fixed crash when inserting the credit card in the slot machine. Bladerunner: - Fixed 2x scaling and fullscreen support in non-interactive demo. - Fixed memory leaks that could cause Out of Memory issues on some ports. - Fixed a path finding issue that could cause soft-lock in some rare cases. Hopkins: - Fixed a crash when using the elevator to go to other floors. MADS: - Fixed Rex Nebular inventory and verb area UIs not updating. NGI: - Optimized game resource loading, improving the performance on Android. SCI: - Fixed KQ6 CD crash when talking to Rotten Tomato from inventory window in high-resolution mode. (ScummVM 2.9.0 bug) - Fixed KQ4 Amiga skipping title screen. (ScummVM 2.8.0 bug) - Fixed QFG4 v1.0 crash in Thieves' Guild. (ScummVM 2.1.0 bug) - Fixed messages disappearing every 18.2 minutes in BRAIN1, LSL5, and SQ1. (Original game bug) - Fixed SQ5 introduction comets not appearing on machines faster than a 386. (Original game bug) - Fixed LSL1 lockup when entering casino. (Original game bug) - Fixed LSL6 crash when entering hotel. (Original game bug) - Fixed LSL6-HIRES tram disappearing after restarting game. (Original game bug) - Fixed LSL6 help cursor not appearing. (Original game bug) - Fixed QFG1 EGA lockup when tripping over trip wire. (Original game bug) - Fixed KQ1 lockup when drowning in cave. (Original game bug) - Fixed GK1 day 5 phone lockup in all game versions at all speeds. (Original game bug) - Fixed incorrect blue dither pattern in EGA vector pictures. (All SCI tools since SCI Decoder in 1992) SCUMM: - Restored the ScummVM 2.7.0 behavior of allowing all the DOS v2-v4 (i.e. Maniac Mansion to Monkey1) EGA titles to be played with the Amiga palette again, using the Render mode game option. - Fixed most of the iMUSE tracks being silent in the Booty Store, in Monkey2. - Fixed an accuracy issue with some character positioning in SCUMMv2 and below. This would happen when interacting with the devotee at the airport in Zak McKracken (all releases but the FM-TOWNS one), for instance. - Fixed Moonbase Commander multiplayer mode crashing guests when starting the game. - Fixed pops in Sega CD Monkey1 sound effects. - Fixed saving over an existing save in COMI. - Fixed excessive MIDI messages being sent during iMUSE music volume reduction (e.g. in the Sam & Max intro), which could cause slowed-down, garbled speech when using older, real MIDI hardware. - Fixed an iMUSE crash when loading an older savegame with a sound fade in progress. - Fixed the Jolly Roger enhancement for Monkey1; enabling this enhancement would prevent this flag from appearing when it should no longer be visible anymore, but the fix was incomplete in some VGA floppy releases. - Fixed the enhancement for Smirk's cigar smoke in Monkey1 FM-TOWNS. Sky: - Fixed a crash in the intro of Beneath a Steel Sky on some platforms, such as Android. Sword1: - Fixed audio balance issue when using the Windows executable option. Tetraedge: - Improved OpenGL vs. software rendering support, preventing the engine from erroring out on Android and some other platforms. Tinsel: - Fixed Discworld Save/Load menu becoming inaccessible. Tucker: - Fixed skipping cutscenes, when the Esc key is mapped. TwinE: - Fixed crash when restarting a game from the launcher a second time. - Fixed pressing Space in normal mode not triggering Use/Talk action. - Fixed meca penguin movement. - Fixed sound related issues. TWP: - Added an error message when trying to play Thimbleweed Park on platforms not having support for OpenGL with shaders. 3DS port: - Fix top screen not fully rendering in some cases. Android port: - Added a feature to let users backup and restore their configuration and saves. - Enabled NEON support by default, resulting in better performance for the vast majority of older Android devices. - Worked around a bug in ARMv7a Android 6.0 and below, which could cause some game options to be missing, for example. - Increased stack allocation for Android Java thread, benefiting game engines that heavily use the stack. Atari port: - Fixed sending of SysEx MIDI messages. - Fixed crash and distorted audio with certain audio settings. - Fixed performance issues with SCI32 games like Phantasmagoria or KQ7. - Various GUI / backend fixes and optimizations. iOS/iPadOS port: - Fixed Fluidsynth soundfont existence check failing with sandboxed filesystems. macOS port: - Fixed ScummVM failing to start when the monitor settings are not set to "Millions of colors", on older macOS releases. - Fixed Audio CD support when playing from original discs on Snow Leopard and earlier. Windows port: - Restored FLAC support in the Windows 9x port.
A noter que la version win95+ fonctionne également pour XP mais que le flac n’est pas supporté sur cette version (contrairement à l’ancienne version dédiée à ce système).
Télécharger ScummVM (Win95/98/SE/ME/2K/XP) v2.9.1 (106 Mo)
Télécharger ScummVM (XP 32/64 bits) v2.7.0 (flac support) + v2.9.X Dev (239 Mo)
Télécharger ScummVM (x86) v2.9.1 (105 Mo)