Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Use grid layout for audio stretch settings dialog #3424 (Davide Pesavento)
– Remove unused ui file #3424 (Davide Pesavento)

 

Stable Build (or rolling release):
– Spanish (Spain) translation update 2025/04/26 (#3410)
– FullscreenUI: Fix resume state dialog height at some window sizes
– FullscreenUI: Fix slow fadeout on fast forward toggle
– Atualização Português do Brasil (#3411)
– Achievements: Fix memory writes using CPU addresses
– FullscreenUI: Fix possible crash with achievements/leaderboards hotkey
– GPUThread: Remove unnecessary padding
– GameDB: Fixes for Cool Boarders and Welcome House (#3412)
– Log: Fix inconsistent enum ordering
– Achievements: Manually generate badge URLs when using RAIntegration
– FullscreenUI: Add vertical padding to several windows
– GameDB: DisablePGXP => DisablePGXPCulling for Cool Boarders
– FullscreenUI: Fix possible crash with RAIntegration
– Qt: Work around MacOS disc change menu bug
– Data: Update SDL Game Controller Database
– Achievements: Unload RAIntegration on UI thread
– Achievements: Tidy up API calls
– dep/rcheevos: Bump to 8a0178d
– Qt: Search more things! (#3414)
– Update the Simple-Chinese translation to latest. (#3413)
– GameDB: Disable auto analog mode for Gex – Deep Cover Gecko (PAL) (#3415)
– GPU/TextureCache: Display replacement info on game start
– Qt: Clarify that XInput should only be used for wrappers
– Qt: Eliminate heap allocations in GameListSortModel
– GameDB: Pop’n Tanks! does not support analog mode (#3416)
– CPU: Clear pending bus error when interpreting block
– Bus: Enable SIO2 on any unknown BIOS
– Qt: Update Korean translation by Hack茶ん
– CDImageDevice: Fix possible invalid optional access
– CDROM: Stop reading on backend read fail
– CDROM: Display OSD message on backend read fail
– ImGuiManager: Upload software cursor textures on GPU thread
– Qt: Fix revision-specific patches showing in list
– Qt: Fix additional padding in patch list
– Deps: Version updates
– Updated Swedish translation (#3417)
– dep/rcheevos: Sync with branch
– Deps: Build Vulkan-Headers before ffmpeg
– Cheats: Fix setting overrides applying for blacklisted patches
– Qt: Note when patches are not allowed for achievements
– Achievements: Use round instead of ceil for unlocked percentage (#3418)
– GPU/HW: Fix filtered alpha blending in ROV path
– GPU/HW: ScaleNx/MMPX do not require blending
– GPU/HW: Fix precise lines failing depth test
– GPU/HW: Check for depth clears for lines
– Deps: Update bundled ffmpeg headers to v7.1.1
– MediaCapture/FFmpeg: Tidy up format selection
– CI/Flatpak: Disable ffmpeg support
– AnalogController: Add option to use right stick as shoulder buttons
– GameDatabase: Add traits for disabling disc speedup
– System: Show safe mode warning after applying gamesettings
– GPU/HW: Fix MSAA+depth buffer combination
– StringUtil: Add DecodeUTF16String() and BE variants
– FileSystem: Handle BOM in ReadFileToString()
– MediaCapture/FFMpeg: Re-introduce v7.0.x support
– MediaCapture/FFmpeg: Default to VP9
– MediaCapture/FFmpeg: Log when dynlib open fails
– System: Swap back gamesettings->safe mode order
– GameDatabase: Bump cache version
– GameDB: Disable disc read speedup for Parasite Eve 2 (#3419)
– Atualização Português do Brasil (#3420)
– dep/rcheevos: Fix buffer reserve estimate
– Qt: Fix swapped parameter order in patch info
– Qt: Fix sizing of patch detail widgets
– Qt: Use grid layout for second audio settings panel
– CPU: Fix bgez/blez disassembly with non-standard pattern
– Qt: Fix incorrect lock parent
– Qt: Updater shouldn’t confirm shutdown
– Qt: Fix updater crash while game running
– Settings: Correct a couple of default values
– System: Include queued frames in input latency stats
– Qt: Fix application exiting on fullscreen+lang change
– VulkanDevice: Allocate N semaphores for N swap chains
– VulkanDevice: Tidy up device/extension initialization
– Qt: Fix minor typos in graphics settings help text (#3421)
– CI: Pin action-automatic-releases to latest commit (#3423)
– update the Simple-Chinese translation to latest. (#3422)
– Qt: Update status bar visibility on shutdown
– Qt: Update glyph ranges

 

Télécharger DuckStation v0.1 build 90XX (40.2 Mo)

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Extra M.A.M.E. est un GUI compatible avec MAME.
 

 
Quoi de neuf depuis la version précédente:
 
– MAME 0.277 compatible
– gamelist.txt was updated

 
Version 32 bits disponible sur le site officiel.
 

Télécharger ExtraMAME v25.5 (610 Ko)

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L’émulateur de CD-i (cdiemu) fournit une émulation assez complète du lecteur de CD-i, il s’agit probablement du meilleur émulateur du genre, toutefois il est limité (sauf si vous avez déjà activé une édition illimitée sur votre machine ou que vous utilisez un appareil Philips Mono-I player) en durée d’utilisation à seulement 3 minutes et vous ne pourrez pas sauvegarder à moins de payer le programme pour obtenir une version complète et sans restriction.
 


Merci Anna pour le shot et le message subliminal 😉

 
Les nouveautés:
– The built-in expiration date has been updated to 2026/07/01.
– A « skip system code » option has been added to the debugger trace command
« t », use the syntax « t[N]s ». This will skip tracing into system calls
and exceptions.
– The « unknown » DCP instruction $70 has been renamed from « unk » to
« border $x », based on the SCC66470 VSC datasheet, even though the
instruction does not seem to have any effect for the VDSC.
– The displayed parameter order of these DCP instructions has been
changed to match the corresponding cp_ macro: dprm, icm, tctl;
some display errors in these instructions were also fixed.
– The format of the video mode displayed with VIDEO SETMODE has changed to
WIDTHxHEIGHT (DEC) *RES RATEHz SCAN where SCAN is either « P » or « I » for
progressive and interlaced, respectively; the format used to be
WIDTHxHEIGHT (DEC) RATEHz /RES which was incomplete.
– GitHub issue cdifan/cdiemu#15 was fixed where the debugger « a » command
would not load an stb (symbol table) file with two or more dots in the
filename.
– Video memory dumps can now be saved by selecting Emulate | Dump,
pressing its keyboard shortcut Ctrl-F12 or using the new debugger command
« ex dump ». The video memory dump will be written to a subdirectory
of the dump directory. These dumps can be used with the (to be released)
cdiconv program and source release.
 
A memory dump consists of both a textual meta information file with
extension .dmp and a binary memory data file with extension .dat; the
former contains the filename of the latter. For video memory dumps the
meta information is actually recoverable from the data file except for
the dump source information under [dump] and video mode information under
[cdivideo] for which cdiconv will have a mode parameter.
 
Actually, any emulator memory can be dumped using the new -dumpfilter
option or an additional parameter to the « ex dump » command; the default
« planea;planeb » value however will only dump video memory. Use filter « * »
to dump all devices; for non-memory devices only name, type, address
and attribute meta information will currently be written, the same
information shown by a debugger « eb » emulator bus display command.
 
At some future date the dump function will be extended into a full state
save facility and a single-file IFF-based file format will be introduced.
 
No other user-visible changes have been made. Saving the contents of
the CD-i NVRAM to a file is still supported.

 
NB de Tgames: Seule la version Beta 4 et supérieur a l’implémentation de la NVRAM, c’est à dire que vous pouvez (enfin) sauvegarder avec la version 0.5.3 ! Chose impossible avec la Beta 3, 2 et 1 dont l’auteur avait volontairement supprimé le code permettant de sauvegarder.
 
Allez voir la section dédiée pour plus d’infos…
 

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PrimeHack c’est en réalité l’émulateur de GameCube/Wii nommé Dolphin mais qui permet de donner à « Metroid Prime Trilogy » des contrôles de type « mouselook ».

 


 

Télécharger PrimeHack v1.0.8 (21.7 Mo)

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A l’instar de MAMEinfo pour MAME(Arcade), le fichier MESSinfo vous permet de suivre les changements entre les versions concernant les différents systèmes émulés par MAME (partie consoles et ordinateurs).
 

 

Télécharger MESSinfo.dat v0.277 (9.3 Mo)

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Ceci est un fork de x49gp, un émulateur de la plateforme matérielle HP 49G+/50G. Au lieu d’émuler le processeur Saturn comme la plupart (tous ?) des émulateurs HP, celui-ci va un niveau plus loin en émulant directement le système ARM.

 

 

Télécharger x50ng v2.4.1 (1.3 Mo)

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ShadPS4 est un émulateur préliminaire de PS4 pour Windows et Linux écrit en C++ créé par Shadow (d’ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3…
 

 
Les changements principaux en résumé:
A brand new release just dropped in . As usual we have a lot of new features and bugfixes to this release making even more games reaching ingame and some of the are even playable 🙂

 
Core
– sceKernelAllocateDirectMemory hotfixes
– Export eboot address
– libkernel: Various filesystem fixes
– Only perform early read-write open when truncating is needed
– emulator: Fix log initialization order.
– Core: Fix module load addresses
– add scePthreadSetaffinity and emulate affinity
– Core: Memory Fixes
– libkernel: Implement sceKernelMemoryPoolBatch
– core: Introduce host call wrapper.
– kernel: Implement scePthreadGetaffinit
– Mprotect only over whole pages
– kernel: macos/linux Implement sceKernelUuidCreate
– Implement sceKernelIsStack
– Implement sceKernelMapDirectMemory2
– Proper error handling for MapMemory errors
 
Libs
– Implement sceImeDialogGetPanelSize
– VideoOut event cleanup
– Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, and sceKernelGetModuleList
– Update ime_dialog.h
– Implement sceKernelPwritev
– sceNet initial implementation
– SaveData fixes
– Clear stack before executing guest code
– [Libs] Stubs sceSigninDialog
– log error for videodec ,videodec2
– [Libs] sceNet
– sceKernelAddTimerEvent implementation
– equeue: Clean up timers implementation
– [Libs] Companion httpd
– SaveDataDialog: fix possible null access
– SaveData: respect install dir in param.sfo to select the game save folder
– Savedata: Fix missing uses of config based save data dir.
– Trophy deletehandle fix
 
Shader recompiler
– Use GetSrc in VALU insts instead of assuming vector reg (was vcc_lo)
– lower_buffer_format_to_raw: Fix handling of format remapping
– shader_recompiler: Add lowering pass for when 64-bit float is unsupported.
– Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats
– shader_recompiler: Few fixes for buffer number conversions
– Implement SnormNz conversion
– shader_recompiler: Widen num_conversion bitfield
– Adding opcode IMAGE_SAMPLE_B_O
– shader_recompiler: Always mark buffers as storage buffers.
– Handle -1 as V_CMP_NE_U64 argument
– Avoid post-increment of SGPR in S_*_LOAD_DWORD
– Handle VgtStreamoutFlush EVENT
– shader_recompiler: Fix buffer type reading from step rate attribute.
 
GPU
– renderer_vulkan: Restore Vulkan version to 1.3
– pp_pass: Use correct surface format.
– vk_rasterizer: Fix updating wrong color attachment when skipped by mask
– vk_presenter: Use correct format for output frame image and view
– vulkan: do not use VK_EXT_extended_dynamic_state
– vulkan: Handle incompatible depth format using null binding.
– gnm: Implement sceGnmDrawIndexIndirectMulti
– liverpool: Log more information on SetQueueReg.
– renderer_vulkan: Properly enable dualSrcBlend feature
– buffer_cache: Split updateBuffer calls into 65536 byte chunks.
– vk_instance: Enable robustImageAccess2
– fix: PM4CmdWaitRegMem memory address
– amdgpu: Handle 32-bit Unorm formats
 
GUI
– qt: Delay physical device enumeration to settings open
– qt: Update save data dir open to use name from PSF
– multikey for kbm_gui
qt: Delay physical device enumeration to settings open
qt: Update save data dir open to use name from PSF

 
Site source. Liste de compatibilité ici.

 

Télécharger ShadPS4 v0.9.0 (48.6 Mo)

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Plus42 est un émulateur de calculatrice scientifique programmable RPN HP-42S, basée sur Free42.
 

 

Télécharger Plus42 v1.3.6 (4.9 Mo)

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Free42 est une ré-implémentation de HP-42S et de l’imprimante HP-82240. Free42 est une réécriture complète et ne contient aucun code HP. Les versions de Free42 s’exécutent sur Pocket PC, Microsoft Windows, PalmOS, Unix, et Mac OS X (application et widget Dashboard).
 
free42
 

Télécharger Free42 v3.3.5 (4.4 Mo)

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🌙 Nouveau : Le mode sombre est là ! Vous aimez naviguer dans l’obscurité ? Bonne nouvelle ! En un simple clic sur l’étoile, vous pouvez désormais activer le mode sombre pour un confort optimal. À tester sans plus attendre !
Vous pouvez activer ou désactiver le mode sombre en cliquant sur l’étoile ou la lune dans le header !
 

 
🌙 New: Dark mode is here! Love browsing in the dark? Great news! With just one click on the star, you can now activate dark mode for optimal comfort. Try it out now!
You can enable or disable dark mode by clicking on the star or moon in the header!

 

Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement là. Un manager permettant de gérer l’émulateur Xenia est disponible ici.
 


 


 
– [Kernel] Updated XAM loader to add ‘$flash_xam.xex’
– [Kernel] Added option to load provided XAM for resource usage
– [XConfig] Added enum for all config settings
– [XConfig] Changed raw category values into enum
– Implement LaunchFileExplorer the same as LaunchWebBrowser.
– Misc fixes

 

Télécharger Xenia v1.0.2817 (2025/05/22) (4.6 Mo)

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Play! est un émulateur de PlayStation 2 et Namco System 2X6 (ainsi que les variantes System 147/148) sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache / de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner un ensemble de jeux. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer à son jeu favori PlayStation 2 sur son PC.
 

 
– Add linux-ninja preset.
– Fix missing includes.
– Update Framework submodule.
– Update CodeGen submodule.
– Also apply location logic to image files.
– Move dongle search logic in its own function.
– Namco246: Add support for split rom sets.
– Fix some build issues.
– Add debug menu item.
– Only enable debugger in debugger enabled builds.
– Remove hardcoded RAM size.
– Add show debugger function.
– Add resume.
– PsfPlayer: Update Win32 exec.
– Add debugger window in PsfPlayer.
– Cleanup CMakeLists.txt
– Make include path public.
– Fix debug tag loading/saving.
– Move debug search functions in DebugUtils.

 

Télécharger Play! (x86) GIT v0.69 (2025/05/24) (8.8 Mo)

Télécharger Play! (x64) GIT v0.69 (2025/05/24) (10.3 Mo)

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