Créé par zeromus et rheiny (aka SP) et rejoint par mz, adelikat, nitsujrehtona, Ugly Joe, maximus, CaH4e3 (Demul, FCEU-MM), Sebastian Porst (FCEUXD SP), qfox et Lucas Sabota. Sans oublié le travail des anciens auteurs: Bero (FCE), Xodnizel (FCEU), Bbitmaster & Parasyte (FCEU XD), Blip & nitsuja (FCEU TAS), Luke Gustafson (FCEU TAS+).
 

Avant

 

Après

 

Qt/SDL Build Improvements:
– Added Windows to supported operating systems.
– Now buildable against both Qt5 and Qt6.
– Unix OS build fixes.
 
Qt/SDL New Tools:
– Added a pattern table tile editor to the PPU viewer.
– Added a sprite table viewer window.
– Added an NES palette color editor tool. Can now edit palette RGB values in realtime.
 
Qt/SDL Nametable Viewer:
– Added tile and attribute gridlines visibility feature.
– Rearranged window layout.
– Viewport now has zoom levels.
– Viewport now has context menu functionality.
 
Qt/SDL PPU Viewer:
– Added tile gridlines visibility feature
– Improved active palette display.
– Added pattern table tile viewer context menu options.
– Added a click or hover focus policy option to select tile via mouse.
 
Qt/SDL Movies:
– Added AVI and WAV recording capability.
 
Qt/SDL Trace Logger:
– Fixed buffer overrun issue.
– Improved disk write performance.
 
Qt/SDL Hex Editor:
– Improved editor responsiveness.
– Added a font selection option for text customization.
– Added row / column coloring options.
 
Qt/SDL GUI Improvements and Bug Fixes:
– Added main menu hide feature.
– Accelerators added to main menu.
– Hot key interface re-worked to better integrate with main menu shortcuts.
– Added menu preset options for autofire pattern and fixed timing issues.
– Added an quick access link to fceux online documentation.
– Added a recent ROMs list to the main menu.
– Added TBL support to hex editor.
– Bug fixes for using native OS QFileDialog option.
– Added RAM init menu options
– Added Qt style plugin and stylesheet selection/load options to UI config window.
– Added feature that allows the binding of gamepad buttons to key sequences that can trigger GUI shortcuts.
– Added PPU overclocking feature to timing config window.
 
Qt/SDL Video Improvements and Bug Fixes:
– Added aspect ratio selection support.
– Added viewport cursor and draw input aids options.
– Added visible scanline entry fields to video config window.
– Fixed crash issues when switching between OpenGL and SDL drivers.
– Fixed New PPU selection via video config window.
– Fixed image distortion issues when using various video scalers and clipping.
– Screen shot function now captures raw window pixels to allow for higher resolution, aspect ratio and scaler effects to be seen in image.
– Added NTSC/PAL/dendy auto detection at ROM load.
 
Qt/SDL Stability Fixes:
– Fixed various segmentation faults
– Fixed various memory leaks caught by valgrind.
– Cleaned up many compiler and cppcheck warnings.

 

Version 32 bits / Version Qt 64 bits

 
Attention, la version 64bits est une version de développement, pour assurer la stabilité vous devez rester avec la version 32 bits pour le moment.
 

Télécharger FCEUX (32 bits) v2.7 (3.8 Mo)

Télécharger FCEUX (64 bits) v2.7 (94.7 Mo)

Télécharger FCEUX (Français) v2.7 (5.7 Mo)

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Créé par CaptainYS, il s’agit d’un émulateur pour Windows, MacOs et Linux de Fujitsu FM-Towns et sa déclinaison console Marty. C’est un émulateur du légendaire ordinateur Fujitsu FM TOWNS. Le but est d’imiter le modèle II MX qui était le dernier ordinateur sur lequel l’auteur a (dixit) « prêté allégeance ». L’auteur essaie également de trouver et de documenter autant que possible les fonctionnalités non documentées du système FM TOWNS pendant l’écriture de l’émulateur.
 

 


 
Les changements:
 

– Quick State Save/Load.
– Quick Screenshot.
– Customizable hot keys.
– PAUSE/RESUME key can be customized (used to be hard-coded Scroll Lock).
– Added CMOS Clear menu in GUI just in case.
– Fixed ImageFight timing issue.
– Fixed Free-run timer.

 

Pack de bios ici.

 

Télécharger Tsugaru (2026/05/22) (2.1 Mo)

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Il s’agit d’une version de Caprice modifiée par Frédéric Coste.
 

 
– Improve loading of CDT tape files;
– Improve CDT conversions;
– Add Tape counter;
– Support direct binary file load and execution;
– Improve CRTC behaviour using Kevin Thacker tests;
– Fix multi-origins assembler compilation issue using Pasmo;
– Fix minor bugs.

 

Télécharger Caprice Forever (32 bits) v26.10 (4.7 Mo)

Télécharger Caprice Forever (64 bits) v26.10 (5.1 Mo)

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Il s’agit d’un émulateur de Nintendo 64 créé par MarathonMan et dont l’objectif est d’être le plus précis possible de façon à privilégier la compatibilité. Il s’agit de la dernière version de développement (dite instable) et officielle du projet.
 

 

Télécharger Cen64 (WIP) (2022/10/02) (2.6 Mo)

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Il s’agit d’un émulateur de Sega 8 bits écrit en C++ par Ignacio Sanchez. Il s’agit d’une version en cours de développement.
 
Il émule les machines suivantes:
– Sega Mark III
– Sega Master System
– Sega Game Gear
– Sega Game 1000 (SG-1000)
– Othello Multivision
 

 

Télécharger GearSystem GIT (2026/10/22) (2.9 Mo)

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Un émulateur de Nintendo GameBoy écrit en C++ (lire les pré-requis pour que l’émulateur s’exécute). Il s’agit d’une version en cours de développement.

 

 

Télécharger GearBoy GIT (2026/10/22) (2.8 Mo)

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Une version améliorée de Neko Project II et Neko Project 21 (PC98XX) mais dont les principales informations sont en japonais (l’interface est disponible en anglais). Plus d’informations.
 

 
(Ancien thread ici et là | Nouveau thread)
 

Télécharger Neko Project II / Project 21 fmgen v0.83k8 (2025/11/28) (764 Ko)

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Cet émulateur est également le plus complet des outils de développements X68000 existant aujourd’hui. Il s’agit d’un fork de l’émulateur XM6 v2.05 de PI avec une pléthore de nouvelles fonctionnalités. Les changements sont pour la plupart liés à l’interface utilisateur et un accent a été mis sur le développement et les fonctions de débogage plutôt que sur l’exactitude de l’émulation, cependant il y a suffisamment d’améliorations pour qu’il soit recommandé d’utiliser cette version plutôt que XM6 v2.06 finale.
 

 
Les changements:
 
– Alt-Backspace can be used to cycle through sequentially numbered state files.
For example, if state file « Example – 123.XM6 » is active, it will load the
first file with a lower sequence number within the same directory. Hold Shift
to cycle forward instead. At the end of the sequence, it will attempt to load
a state file with the base name: « Example.XM6 ». State files with sequential
numbers are generated automatically with the Save Quick command (Alt-S).

– The basic Atari-compatible joystick type now includes a third button which
is equivalent to pressing A and B simultaneously (sometimes called Button C).

– The extended Atari-compatible joystick type now has some unofficial additional
button inputs mapped to the non-existent buttons numbered five through eight.
They are: A + B (5 and 6), U + D (7), and L + R (8). The latter two are simply
duplicates of the usual SELECT and START buttons.

– Most of the shortcuts that open submenus of the main menu bar (Alt-F, etc.)
now also work even if the menu bar is not visible (as in full-screen mode).

– A small number of unobtrusive default menu items have been added such that,
for example, one can now double-click the Tools menu to open the Options dialog.

– The Make Floppy Disk command now tries to select the mount drive automatically.
TIP: You can press ‘0’ or ‘1’ to easily set the mount drive during the dialog.

– Most address dialogs now accept relative numbers if prefixed with ‘+’ or ‘-‘.

– Disassembly and memory windows now accept single addresses from the clipboard.

– The breakpoints window now accepts multiple addresses from the clipboard.

– Changed the way the end address for Save Disassembly is specified. It can now
be either the size (up to $10000) or the actual end address (inclusive).

– Reduced the executable size by removing redundant resources.

– Added new submenus that provide easy access to any relevant files in the local
directory. For example, after inserting a floppy disk image, you can open the
« Nearby Images » submenu under each of the Floppy Drive menus to select any
other floppy disk images within the same directory. This may be faster and
more convenient than using a file dialog or the Send To menu.

– Another example involves state files: although the history list will show up to
nine recently used state files, it is not sufficient for reviewing large sets
of older files that are no longer present on the MRU list. But if you open any
state file and then select the « Nearby » submenu under the File menu, you can
access a practically unlimited number of state files in the same directory.

– This concept was generalized to create the File Browser submenu, which provides
a menu-based interface for moving throughout the file system, showing all of
the relevant files in a particular directory. The Current Directory menu item
will rescan the directory, which is useful if files were added or removed.

NOTE: This feature has no impact on performance unless you first open one of
the relevant submenus. The directory will only be scanned the first time the
menus are built, so subsequently opening menus will have no delays whatsoever.
(Opening after changing the directory will cause them to be rebuilt, however.)

In summary, if you are the type who is prone to fret about disk/memory impacts,
(which are pretty minor even for directories with thousands of relevant files)
simply avoid opening these new submenus and stop worrying. (Note that building
the menus should be gentler on your system than opening a file dialog anyway.)
 

Bug fixes:
– Inserting five or more images via the command line (including the Send To menu)
was causing crashes.

– Alt-Space no longer opens the system menu of the main window if either of the
Alt keys are mapped to X68000 keys (as in Game Mode).

– Certain 2HDE format disk images were not being identified correctly.

– Additional FDD problems were corrected through original research.

– Fixed a few problems related to files with ampersands in the name.

– Fixed a few problems related to case sensitivity in file names.

– The new Save History option was not compatible with option Resume State File.

– The « default directory » (basically the program’s current directory) was always
being written to the configuration file even if its Resume setting was disabled.
It was also not included in the Clear History command and Save History setting.

– The Clear History command now clears most paths, excluding those corresponding
to any currently configured SASI/SCSI drives.

– If the user did not type an extension in the save dialog when creating a new
floppy disk, no warning would be issued if the automatically appended extension
resulted in a file name that corresponded to an existing file.

– The « default directory » was not being set correctly for directories as images.

– The memory window couldn’t modify 16-bit or 32-bit quantities at odd addresses.

The breakpoints window was accepting odd addresses.

– Delta files for images built from a directory are now simply discarded if the
directory has changed since the delta file was created. Previously one would
get an annoying message, but such delta files are of low value anyway.

 

Télécharger XM6 Pro-68k Release 81 (261031) (4.5 Mo)

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L’émulateur distribué ici est modifié pour que l’image de disquette (format FDX) créée avec FDX68 puisse être utilisée.
 

Il s’agit d’une version modifiée de XM7 publiée par Takegami. Les binaires ne sont disponibles que pour V1.1, V2 et V3 (et non la V2-V2). La version finale, V1.1L / V2.9 / V3.4 L77SX + z09 R3, a été remodelée à la base (http://retropc.net/ryu/xm7/xm7.shtml).
 

Changements:
– Changer le poids d’accès à la disquette par défaut sur On
– Amélioré pour reproduire avec précision la position de rotation lorsque le moteur FDD est allumé
– Amélioration de la synchronisation de divers événements en utilisant la position de rotation
– Intervalle d’interruption de transfert de données amélioré
– Prend en charge l’accès en lecture / écriture au format FDX (encodage et RAW)
– Prend en charge la reproduction de bits instable au format FDX (encodage et RAW)
– Prend en charge l’ajustement dynamique de l’intervalle d’interruption de transfert de données au format FDX (RAW)
– Prend en charge la création d’image disque au format FDX (encodage)
 

 

A télécharger sur le site officiel ou dans les archives de notre site.

 

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Ootake est un émulateur PC-Engine en provenance du Japon et basé sur PC2E, tournant sous Windows 2000, XP, Vista, 7, 8 et 10. Il nécessite Direct X v9.0c au minimum.
 
ootake
 
– When playing « Wizardry III & IV (J) », the file name of the battery backup
RAM will be the same as « Wizardry I & II (J) ».
The file name is [(CD)Wizardry I & II (J)_bram.dat].
You can share save characters between « I&II » and « III&IV ».
If you uncheck the « Setting-> Improve->
Shared bram (Wizardry 1&2 and 3&4) » menu, it will be saved(used) as a
separate file.
– « Swap Wizardry 1&2 or 3&4 CD-ROM » has been added to the « CD-ROM->
CD Change (No Reset) » menu. If both « Wizardry 1&2 » and « Wizardry 3&4 » are
CD-full-installed(« CD-ROM-> CD Install » menu), you can switch the CD-ROM (
« Wiz1&2 » or « Wiz3&4 ») to be inserted into the PC Engine. Execute this menu
when the CD-ROM replacement message is displayed during the game.
– When the « Screen-> Mode-> for Video Caputure Mode » menu and the « Screen->
Mode-> for Video Caputure Mode Non-Scanlined » menu are selected, the image
quality setting is such that the screen does not wavy.
– The sprite display processing has been brought closer to the operation of
the actual machine. In the battle scene of « Burai 2 », the problem that the
effect display such as magic was missing half and was displayed (occurred
from the recent version) has been solved.
– When playing « CD Battle Hikari no Yuushatachi (J) » with CD installation (
« CD-ROM-> CD Install » menu), insert the CD you want to battle and press
the [F1] key once. After that, the CD replacement is automatically
recognized without pressing the [F1] key.
– Fixed the bug that key input was not accepted when the controller setting
window was canceled during setting.
– Other minor parts have been corrected and improved.

 

Télécharger Ootake (2K/XP/Vista/7/8/10/11) v3.06 (1.4 Mo)

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DS4Windows (site original) est un programme portable qui vous permet d’obtenir la meilleure expérience lors de l’utilisation d’un DualShock 4 sur votre PC, en émulant un contrôleur Xbox 360, beaucoup de jeux deviennent alors accessibles.
 
– Removed virtual device plug/unplug delay
– Removed Dispatcher and thread from OutputSlotManager
– Another fix to hopefully sort out Special Action items properly
– Allow profiles to be renamed from within app using Profiles tab
– ‘Hold for X secs’ special actions now support decimal values. Contribution by mika-n
– DeviceOptions has a new ‘Verbose log messages’ option. Contribution by mika-n
– Fixed coordinate system for Stick to Mouse Wheel calculations
– Reset mouse position for FakerInput on Sync method. Fixes some mouse related actions conflicting with FakerInput output handler
– Updated Touchpad scroll support to use new coordinate system
– Updated Strings.ru.resx. Contribution by shikulja

 


 

Télécharger DS4Windows (original) (x86) v3.3.3 (2.6 Mo)

Télécharger DS4Windows (original) (x64) v3.3.3 (2.6 Mo)

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m64p (ou Mupen64Plus-GUI) est une interface graphique écrite en Qt5. Elle supporte tout ce que vous attendez d’une interface mupen64plus (sélection de plugins, édition de la configuration, gestion des sauvegardes, capture d’écran, pause, etc.).
 
Cette archive inclut Mupen64Plus + GlideN64 + une interface utilisateur.
 

 
– IS Viewer support. You can view the output from IS Viewer by going to Emulation->View Log. This log view is now updated live, so you can leave that window open while you play
– Some bug fixes for the dynarec, including Indiana Jones crashes and Densha de Go (English) not booting.
– Improvements to VRU speech recognition
– Fix for flickering in San Francisco Rush
– This release now includes mupen64plus’s « new dynarec ». It’s enabled by default for new installs. For existing installs, you can enable it by going Settings->Core and Video Settings and setting « R4300Emulator » to « 2 ». This should reduce the load on the CPU for most games.
– A first for any N64 emulator: VRU (Voice Recognition Unit) support! Only 2 games made use of it: Hey You, Pikachu! and Densha de Go! (English translation here: https://www.romhacking.net/translations/2947/)
– Misc Fixes

 
Code source. Builds ici.

Télécharger Simple64 (x86) (2020/06/02) (20.6 Mo)

Télécharger Simple64 (x64) v2024.12.1 (46.5 Mo)

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