ScummVM est un logiciel qui vous permet de jouer certain jeux d’aventures graphiques de type ‘point-and-click’ (pointer et cliquer), à condition que vous possédiez les fichiers de données du jeu. Le plus astucieux : ScummVM remplace juste les exécutables fournis avec les jeux, vous permettant de jouer sur les systèmes pour lesquels ils n’ont jamais été conçus !
ScummVM supporte de nombreux jeux d’aventure, y compris les jeux LucasArts basés sur le système SCUMM (tel que Monkey Island 1-3, Day of the Tentacle, Sam & Max, …), de nombreux jeux Sierra utilisant les système AGI ou SCI (tel que King’s Quest 1-7, Space Quest 1-6, …), Discworld 1 et 2, Simon the Sorcerer 1 et 2, Beneath A Steel Sky, Lure of the Temptress, Les chevaliers de Baphomet (Broken Sword I), Les Boucliers de Quetzalcoatl (Broken Sword II), L’amazone queen (Flight of the Amazon Queen), Gobliiins 1-3, Legend of Kyrandia 1-3, un grand nombre de jeux pour enfants de Humongous Entertainment (incluant les jeux Marine Malice et Pouce-Pouce) et bien plus encore.

Les nouveautés en résumé:
Trois mois se sont écoulés depuis la dernière version, et nous revoilà, conformément à notre nouvelle approche de publication. Nous sommes à la fois inquiets et enthousiastes, mais nous espérons que, dans la réalité actuelle où il n’y a plus de phase de test préalable, des sorties plus fréquentes nous permettront de livrer plus rapidement les correctifs critiques.
Trois mois ont passé, mais la quantité de nouveautés est très notable.
Nouveaux jeux pris en charge
– *Necronomicon: The Dawning of Darkness*
– *Crime Patrol*
– *Crime Patrol 2: Drug Wars*
– *The Last Bounty Hunter*
– *Mad Dog McCree*
– *Mad Dog II: The Lost Gold*
– *Space Pirates*
– *Who Shot Johnny Rock?*
Ces jeux proviennent de deux nouveaux moteurs.
Améliorations générales
– Meilleure émulation du **PC Speaker**
– Support de la **sélection multiple** (touches Shift/Ctrl) dans le lanceur
– Mise en avant du système d’aide interne grâce à l’ajout de boutons « Aide » dans plusieurs boîtes de dialogue
– Diverses améliorations pour faciliter le travail de l’équipe de traduction de l’interface
Améliorations spécifiques aux moteurs et jeux
– Ajout du support musical pour les versions **Atari ST** de *Elvira 1*, *Elvira 2*, *I*, ainsi que la musique **MIDI** pour *Ripley’s Believe It or Not!: The Riddle of Master Lu*.
– Après des tests intensifs, amélioration de la stabilité générale pour :
– *Hodj’n’Podj*
– *Might and Magic: Book One – Secret of the Inner Sanctum*
– *Myst III: Exile*
– *Pilots Brothers 3D* et *3D-2*
– *The Lost Files of Sherlock Holmes: Case of the Rose Tattoo*
– *Nathan’s Second Chance*
– *Broken Sword II: The Smoking Mirror*
– *Discworld 1*
– De nombreux jeux basés sur le moteur **WAGE**
Correctifs spécifiques aux plateformes
– *Broken Sword 1* fonctionne mieux sur les systèmes **big-endian** tels que PS3, Wii et OSXPPC.
– Le port **Atari** bénéficie d’optimisations artisanales dans le moteur SCUMM.
– Sur **iOS**, prise en charge du **Text-to-Speech** et meilleure compatibilité avec les périphériques MIDI externes.
Ce ne sont que les points marquants : les notes de version complètes contiennent la liste exhaustive des changements.
Disponibilité des ports
Comme il s’agit de notre première version dans ce nouveau format, le nombre de ports disponibles dès le premier jour est limité. Merci de votre patience en attendant les mises à jour pour votre plateforme spécifique. Vous les trouverez sur notre page de téléchargements.
La version iOS devrait bientôt apparaître sur l’App Store, et les versions Android sur leurs boutiques respectives.

Les changements:
New games:
- Added support for Necronomicon: The Dawning of Darkness.
- Added ALG engine for DOS versions of American Laser Games:
Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter,
Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates
and Who Shot Johnny Rock?
General:
- Improved PC-Speaker emulation.
- Implemented multiselect in the GUI launcher games list.
- Updated ImGui library to 1.92.6-docker.
- Fixed Smart Search in the Icons Grid view in the launcher.
- Simulate MT-32 display for on-screen messages.
- Added possibility to load GUI translations from the local `po/`
directory. Useful for translators since it does not require
regeneration of the translations.dat file.
- Significantly reduced compilation time and memory usage when
building the TinyGL component.
- Added Help button to the main interface and improved the dialog
speed.
- Added possibility to run unpacked GUI themes.
AGOS:
- Added music support for the Atari ST releases of Elvira 1 and 2.
- Improved support of the Acorn releases of Simon the Sorcerer.
Original cursor is now implemented, along with support of the
Desktop Tracker format used for music.
- Improved font rendering accuracy for DOS Personal Nightmare and
the Amiga Elvira 1 demo.
- Implemented original cursors for the Amiga release of Personal
Nightmare.
- Fixed Personal Nightmare 'Wait' command being far too quick on
modern systems.
- Fixed inventory icon colors in the Amiga and Atari ST releases of
Personal Nightmare.
- Fixed Simon's sprite having no color in the Acorn floppy demo
of Simon the Sorcerer 1.
Alcachofa:
- Added support for earlier Spanish CD variant of
Mortadelo y Filemón: Una Aventura de Cine - Edición Especial.
- Added support for Russian variant of Mort & Phil: A Movie Adventure
(Секретные агенты: Киномонстры атакуют).
Bagel:
- Fixed Enter/Escape keys in The Guessing Game guess dialog.
- Fixed using Enter key to close info dialogs.
- Fixed shell animations in Mankala minigame.
- Fixed incorrect evolution logic in Game of Life.
- Hopeful fix for occasional crash entering boardgame stores.
- Fixed crash when hiding boardgame turn start spinner.
- Fixed Poker minigame bet icons rendering over game over dialog.
- Made in-progress speech stop when closing a minigame exit dialog.
- Fixed using Enter key after typing savegame name to save it.
Freescape:
- Added sound emulation for Driller, Dark Side, Total Eclipse and
Castle Master on CPC, C64 and Amiga.
- Added music support for Total Eclipse on Atari ST.
- Added WASD movement option with shift for run.
- Improved touchscreen controls and alternative input mappings for
mobile devices.
- Added a debugger with position and area commands.
- Implemented compressed data loading for Driller on Atari ST.
- Fixed rendering artifacts and culling issues.
- Fixed various UI element positions and score rendering across
multiple releases.
Gob:
- Optimized the number of screen blits, making Gobliiins and Ween
noticeably more responsive on weaker platforms. Other Gob games
are also positively affected.
M4:
- Added music support in Ripley.
- Fixed numerous bugs in Ripley.
- Fixed some bugs in Orion Burger.
MM:
- Fixed M&M1 memory corruption on exit.
- Fixed M&M1 display issues/corruption getting items from treasure chests.
- Fixed M&M1 showing incorrect name for attacking monsters in combat.
MYST3:
- Restored ambient sounds for harmonic frequencies puzzle in Amateria.
- Fixed resetting animations for turntable puzzle in Amateria.
- Fixed synchronization of videos that play consecutively.
- Fixed skipping frames in some looping videos.
- Fixed frame-triggered ambient sounds in scripted movies.
- Various tweaks for displaying subtitles and inventory in widescreen mod.
- Fixed scaling issues for subtitles, draggable items, inventory bar and
main menu in widescreen mod.
QdEngine:
- Fixed pathfinding bugs on Windows optimized (release) build.
SCUMM:
- Added support for original splash screens in Maniac Mansion NES (when
playing from PRG files).
- Added support for the playback feature of the non-interactive demos
of Monkey Island 1, Monkey Island 2, and Fate of Atlantis.
- Implemented original cursor for the Apple II release of Maniac Mansion.
- Fixed Maniac Mansion NES logo scroll getting stuck during the intro.
Sherlock:
- Fixed occasional crash when using inventory items in Rose Tattoo.
- Fixed crash when using keyboard keys while playing darts in Rose Tattoo.
- Fixed score board layout and logic for dart games in Rose Tattoo.
SLUDGE:
- Fixed crash at start of Nathan's Second Chance game.
Sword1:
- Fixed music from the original Broken Sword 1 release being played at a
wrong sample rate on PS3, Wii and OSXPPC.
Sword2:
- Fixed crash with some DXA movies, such as the ones played in the intro.
Teenagent:
- Fixed 'could not locate language block' error when starting the Polish and
Russian versions.
Tinsel:
- Implemented proper palette mapping for the PSX versions of Discworld 1.
Before this, the screen wasn't turning black when using the blindfold
in Act 3.
- Made it possible to skip the entire introduction (by pressing Escape) in
all Discworld 1 versions.
- Fixed Amazon speech accidentally stopped by the Starfish flicking a coin,
in Act 2 of all Discworld 1 releases having this original script bug.
- Fixed "calculate odds" button not always erased from the screen when asking
the guard for probabilities, in Act 3 of early Discworld 1 releases
(original script bug).
- Fixed crash when trying to interact with (invisible) City Guards in Act 4
of Discworld 1, due to an original script oversight in early releases.
- Fixed dragon appearing too early in town square in Act 4 of Discworld 1
(original script bug in early releases).
- Fixed conversation window not closing when being done talking with the
barman in Discworld 1 L-Space (original script bug in early releases).
WAGE:
- Implemented combat system.
- Numerous visual fixes.
- Implemented mouse scrolling of text window.
- Implemented way to show startup screen and play startup sound for games
what have those files. There will be new items in the About menu.
Atari port:
- Included out-of-tree m68k code optimizations for the SCUMM engine and
audio mixing to gather user feedback.
macOS port:
- Added support for the newer Text-to-Speech API of macOS 10.14+.
- Restored Help menu and Copy from clipboard features for macOS 10.4-10.5.
iOS port:
- Added support for Text-to-Speech.
- Ported the CoreMIDI macOS feature to the iOS/tvOS ports, allowing the use
of external MIDI devices for output.
A noter que la version Win95+ fonctionne également pour XP. Le support du FLAC ayant été restauré depuis la version 2.9.1.
Télécharger ScummVM (Win95/98/SE/ME/2K/XP) v2026.2 (113 Mo)
Télécharger ScummVM (XP 32/64 bits) Legacy Pack (v2.7.0 + v2026.X Dev) (189 Mo)
Télécharger ScummVM (x86) v2026.2 (112 Mo)
Télécharger ScummVM (x64) v2026.2 (114 Mo)
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