NintendulatorNRS est un émulateur de Famicom / NES (et ses dérivés tels que les chipsets VRT) pour Windows. C’est une fourche de Nintendulator (par Quietust) maintenue par NewRisingSun et qui offre une compatibilité extrêmement large.
 

 

Télécharger Nintendulator NRS v0.985 (2026/11/05) (1.5 Mo)

Télécharger Nintendulator NRS (français) v0.985 (2025/11/05) (1.5 Mo)

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RetroArch est un émulateur multi-systèmes modulaire qui est conçu pour être rapide, léger et portable. Dédié à Linux, Windows, Mac OS X et BSD. Il est anciennement connue sous le nom SSNES.
 
Ce n’est pas un Frontend à proprement parler, ni véritablement un multi-emulateur.
Il utilise en fait des bibliothèques (core) d’émulateurs déjà existants sous la forme de fichier « libretro XXX.dll ». Ce n’est pas non plus un simple front end, car il offre l’émulation complète de plusieurs plateformes console et même final burn alpha.
 
retroarch
 
Actuellement, il existe des implémentations libretro pour les systèmes tels que SNES, NES, GBA, GB / GBC, la Genesis, et même des jeux d’arcade Final Burn Alpha et bien d’autres encore. Voir ici pour obtenir les cores nécessaires.
 

Libretro n’est pas seulement utilisable pour les émulateurs. Un port préliminaire d’une ré-implémentation open source de Cave Story a été porté aussi à libretro.

 

RetroArch croit en la modularité. L’application elle-même est une application commandée par ligne de commande qui convient à HTPC et autres. Il existe également une interface graphique pour RetroArch, en soutenant toutes les options de configuration unique.

 

RetroArch est portable, multi-langages, multi-plateformes et multi-systèmes. Il est ainsi disponible sur un grand nombres d’environnements parmi:
 
– Windows/ Linux / Mac OSX (PPC / Intel)
– Androïd / iOS / tvOS
– PSP / PS Vita
– Playstation 2 / 3 / 4
– Xbox / Xbox 360 / Xbox One
– GameCube / Wii / Wii U / Switch
– 2DS / 3DS
– Raspberry Pi
– OpenPandora
– Steam Link
– Web Browsers
– etc.
 
Un petit guide réalisé par DjLc est disponible sur ce lien.

 
retroarch2
 
Les nouveautés sont visible ici (changelog).

 

NOTA BENE pour XP:
Si l’exécutable ne se lance pas, créez un fichier « RetroArch.exe.manifest » (éditable avec un bloc note quelconque) et inscrivez les lignes suivantes à l’intérieur:
 

Cliquez ici pour récupérer le code

 
puis sauvegardez et enfin placez ce fichier a coté de l’exécutable (et c’est du tout bon !).

 

Télécharger RetroArch (95/98) v1.9.0 (128 Mo)

Télécharger RetroArch (98 SE/ME/2000) v1.22.2 (127 Mo)

Télécharger RetroArch (XP/Vista 32 bits) v1.22.2 (129 Mo)

Télécharger RetroArch (XP/Vista 64 bits) v1.22.2 (129 Mo)

Télécharger RetroArch (32 Bits) v1.22.2 (191 Mo)

Télécharger RetroArch (64 Bits) v1.22.2 (193 Mo)

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Créé par Near (ex byuu), Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 
Ares émule les 30 machines suivantes:
 
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 

A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.

 
Voici les informations depuis la dernière version d’ares:
 

I’ve released ares v121. Because it is not fully complete or stable, it is released as source code only.The license is now once again ISC instead of CC-BY-NC-ND.

– Master System, WonderSwan, and WonderSwan Color compatibility have increased to 100%, with no remaining known bugs.

– The Neo Geo Pocket is very close to 100% now with one issue remaining, where sound effects sometimes mute in games.

– Nintendo 64 compatibility has increased to above 80% thanks to corrections to controller pak handling.

– Several NES and Mega CD fixes have been added. EEPROM support has been added for the Mega Drive.

– Memory cards and paks now pre-format themselves, so you don’t have to do so in-game or in BIOS settings.

– The new Neo Geo emulation is slowly improving, but it’s still very preliminary with only seven games fully playable so far.

– The Nintendo 64 SM5K and PlayStation HC05 processor cores have been emulated, but not connected yet due to a lack of information.

– Added mouse input support and connected peripheral selection to the GUI, so mice and light gun games can now be used.

– There is now per-system input mapping overlays, so you can map controllers based on the original system button names.

– And lastly as promised, the SNES core has gained optional widescreen support.
 

– Nintendo 64: added Windows ABI support to dynamic recompilers
– PlayStation: added Windows ABI support to dynamic recompiler
– Nintendo 64: temporarily disabled 64-bit addressing mode due to issues
– Nintendo 64: corrected analog stick ranges and emulated octagonal boundaries
– Nintendo 64: code cleanups around memory access functions
– Nintendo 64: started to implement RDRAM broadcasting (very incomplete still)
– Mega Drive: improved VDP scanline renderer timing
– M68K: corrected clipping bug in ADD,CMP,SUB instructions
– Nintendo 64: improved SI scanning of PIF RAM and emulated more flags
– Nintendo 64: added very accurate controller pak initialization code
– Nintendo 64: improved controller analog stick approximations [MerryMage]
– Nintendo 64: added priority queue to delay SI and PI DMA transfers
– Master System: added bit-perfect YM2413 instrument patch sets
– Mega Drive: fixed a bug with LINEA and LINEF instructions (should not decrement PC)
– Mega Drive: added EEPROM emulation
– mia: added Mega Drive and Mega 32X EEPROM database entries
– nall: added priority_queue::remove(T) support
– Nintendo 64: reverted 64-bit TLB (not actually present)
– Neo Geo: initial implementation
– Neo Geo: many emulation improvements
– nall: add workaround for compilers that lack __has_builtin
– Nintendo 64: ignore A15 on controller pak reads and writes
– Master System: implemented Codemasters, Korea, MSX, Janggun mappers
– Master System: improved Sega mapper emulation
– Master System: added initial emulation of port $3e
– Master System: added support to load BIOSes
– Master System: initialize stack pointer to 0xfffd when no BIOS loaded [Luke Usher]
– Game Boy Advance: emulated BIOS swap register [MerryMage]
– Mega Drive: cancel pending IRQs when they are disabled [Jonas Quinn]
– Mega Drive: fixed handling of VDP field flag [Jonas Quinn]
– Mega Drive: mask upper bit of VDP sprite Y value when in progressive display mode [Jonas Quinn]
– X24C01, M24Cxx: improve emulation of EEPROM command sequences
– Famicom: added database entries for Jajamaru Gekimaden and Mazase Top Pro PRG-RAM
– M24Cx: rewrote emulation to be more complete; though still not working for Cxx/Cxxx sizes
– Nintendo 64: try stopping SI polling on recv=0xfe
– Mega Drive: improved EEPROM emulation
– Nintendo 64: fixed CPU SCC counter rate [simer]
– Nintendo 64: added initial emulation of the SM5K processor (not connected yet)
– lucia: update frame rate from the main thread to prevent a race condition with GTK
– Master System: emulated sprite zoom and fifth-sprite status flag
– Master System: corrected VDP background emulation for mode 4 [fixes Codemasters games]
– Master System: latch VDP background nametable address and scroll registers [fixes Desert Speedtrap]
– Master System: mask CRAM reads to 6-bit in Master System mode [fixes Mercs]
– Master System: refactored VDP code
– Z80: swapped IND/INI to post-decrement B, and OUTD/OUTI to pre-decrement B
– lucia: fixed a crash when loading Game Gear games due to stubbing out the BIOS
– Nintendo 64: fixed cartridge flash memory support
– Master System: VDP line coincidence should be initialized to $ff [fixes Shadow Dancer]
– Master System: VDP sprite overflow index defaults to $1f, not $00 [fixes PGA Tour Golf]
– SN76489: corrected port latching behavior and noise volume writes [fixes Micro Machines]
– TMS9918: greatly refactored code
– V9938: greatly refactored code
– Z80: disassembler fixes
– lucia: corrected mapping of Master System pause button [fixes Baku Baku Panic]
– nall: disable -Wstringop-overflow for GCC due to compiler heuristics error
– M68HC05: initial core implementation added
– M68000: renamed core from M68K
– Super Famicom: clearing $4200.d0 stops active joypad polling for the rest of the frame [Jonas Quinn]
– Master System: don’t evaluate sprites past active display area [fixes Rescue Mission]
– Mega Drive: don’t acknowledge VDP IRQs until the CPU triggers them [fixes Mega Lo Mania]
lucia: begin refactoring input mapping to allow per-system mappings and multiple controller types
– Game Gear: set CPU::in() unmapped return value to MDR; fixes RoboCop 3 [Jonas Quinn]
– WonderSwan Color: do not mask screen tilemap base address; fixes Sorobang [FPGAzumSpass]
– Mega Drive: set supervisor mode and clear trace mode for all exceptions; fixes Gouketsuji Ichizoku [Jonas Quinn]
– Mega CD: format BRAM instead of leaving it uninitialized; fixes Popful Mail (US)
– WonderSwan: add patch for Meitantei Conan: Nishi no Meitantei Saidai no Kiki!
– Game Boy: add MBC1#M mapper database entries; fixes Bomber Man Collection, Genjin Collection, Momotarou Collection, and Mortal Kombat I & II
– Neo Geo Pocket: $8118 background register exists even in the K1GE GPU; fixes Samurai Shodown
– Neo Geo Pocket Color: return 0xFF acknowledge byte after flash erase command; fixes Puzzle Link 2 and Memories off: Pure
– Neo Geo Pocket: clear watchdog timer counter on trigger to prevent infinite triggering; fixes Neo Baccarat, Neo Cherry Master Color, and Neo Mystery Bonus
– TLCS900H: do not allow interrupts to run between CPDR, LDIR, LDDR instructions; fixes Fantastic Night Dreams Cotton
– Neo Geo Pocket: add all remaining missing I/O registers (not emulated, but registers are readable and writable now)
– Neo Geo Pocket Color: above changes also fixed in-game audio in Crush Roller and Dynamite Slugger
– Mega CD: added 1M mode WRAM swap request flag; fxies AX-101, Earnest Evans, and Might & Magic III [TascoDLX]
– lucia: added input mapping overlays for all remaining systems
– lucia: added two-player support to all remaining systems
– TLCS900H: refactored instruction decoder and disassembler using range-case
– TLCS900H: improved emulation of (PC+d16) addressing mode (LDAR)
– TMS9918, V9938, SMS VDP: corrected sprite zoom emulation [Jonas Quinn]
– Neo Geo Pocket: added new debugging modules (flash ROM, I/O accesses, system calls)
– Neo Geo Pocket: improved CPU interrupt logger (prints name of interrupt now)
– Neo Geo Pocket: fixed a critical issue with interrupt priority levels; fixes many games
– Neo Geo Pocket: added stubs for all remaining TMP95C061F I/O registers (not emulated yet)
– Neo Geo Pocket: set CPU I/O port $b1.d2 reads to return 1 (fixes SNK Gals’ Fighter)
– Neo Geo Pocket: added stubs for undocumented CPU I/O ports $b6 and $b7
– Super Famicom: PPU code restructuring
– Super Famicom: added widescreen (16:9 and 21:9) support to the scanline renderer
– WonderSwan: refactored I/O handlers to use switch/case instead of if tests
– WonderSwan: rewrote PPU renderer to modularize each component (screen1, screen2, sprite, dac, etc)
– WonderSwan: corrected timers to count down instead of up; fixes timing in many games [FPGAzumSpass]
– WonderSwan: improved screen two window emulation [FPGAzumSpass]
– hiro: TableView::onContext() is now TableView::onContext(TableViewCell) (not supported for Cocoa or Qt yet)
– lucia: merged code to handle input assignment overlays and controller polling for each emulation core
– lucia: added virtual mouse emulation and added mouse capture support
– lucia: added support to change devices connected to controller ports
– Neo Geo Pocket: added database workaround for underdumped Prize Game: PP-AA01 Pusher Program (Japan)
– Neo Geo Pocket: fixed fast boot mode for Neo Cherry Pocket
– nall/range: added new within() templates
– V30MZ: emulated instruction prefetch
– V30MZ: greatly improved instruction timings (thanks to FPGAzumSpass’ test ROM)
– WonderSwan: disabling an interrupt source does clear its pending status (fixes Digimon Tamers)
– TLCS900H: improved prefetch handling and instruction timing (still imperfect)
– TLCS900H: improved timing further (still imperfect)

 
Pas de binaire pour le moment, on attendra une compilation (patch ici), plus d’infos ici et là.
 
Et pour le dramatique fond de l’histoire c’est ici. Pour finir une explication sur son suicide se trouve ici. Personnellement je n’en dirais pas plus, je n’en sais pas plus et je ne pense pas qu’on soit au bon endroit pour cela. C’est une très triste histoire dans tout les cas. Soutient à ses proches.
 
Edit: Binaire ajouté (ancien binaire conservé en cas de bugs sur la dernière version).
 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v148 (61.8 Mo)

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Il s’agit d’une version améliorée de l’émulateur M88 utilisant le moteur de son fmgen, l’interface est en anglais mais le reste des informations en japonais. (source)
 

 

Télécharger M88 fmgen v2.21a (2026/01/01) (199 Ko)

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AmiArcadia est le port amélioré de Tunix2001 ex ‘Win Arcadia 2001’ (par Gavin Turner) pour Amiga. Ecrit par James Jacobs et Gavin Turner, cette version est en fait le port Windows du port Amiga (un backport) !
 

 
Il émule les consoles basé sur la famille des Arcadia2001 : Bandai, Emerson, Grandstand, Hanimex, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Rowtron, Tele-Fever, Tempest, Tryom, Tunix, etc.
 
Il supporte aussi l’Interton VC 4000 et l’Elektor TV Games Computer. Il nécessite Windows 9x/ME/NT/2000/XP et tourne aussi sous Vista/8/10.
 

Télécharger Win Arcadia (Ami Arcadia) v36.8 (9.9 Mo)

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Un émulateur Sam Coupe tournant sous Windows et développé en Open Source. Le site de développement se trouve ici.
 

 
Les changements:
– improved frequency of generated sound output (#36)
– improved bus values from unhandled ports (fixes KEDisk)
– improved aspect ratio (59:54) to match signal details
– changed visible areas to better reflect what can be seen on a TV
– renamed borders option to visiblearea
– added alternate debugger display mode to give full refresh (#46)
– restored -autoboot command-line option (#49)
– removed prompt to save changes to disks
– fixed border artefact colour if using upper 8 colours
– fixed incorrect zoom handling when fullscreen/minimised/maximised
– fixed missing allophone data file in non-Windows installations
– fixed %s shown in disk insert message [SDL]
– fixed current debugger trace entry colour
– changed to more accurate Z80 CPU core
– changed to pull SAASound from official project at GitHub

 

Télécharger SimCoupe v1.2.17 (3.7 Mo)

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Il s’agit d’un émulateur multi-systèmes qui émule les machines suivantes :
 
emma2
– CDP18S020 Evaluation Kit
– Cidelsa
– COMX-35
– COMIX-35
– Cosmac Elf
– Cosmac Elf 2000
– Cosmac VIP
– Cosmac VIP II, prise en charge des versions ‘ED’ et ‘RCA’
– Cosmicos
– ETI 660
– FRED 1
– FRED 1.5
– Infinite UC1800
– MCDS, Microboard Computer Development System
– Membership Card
– Microboard System, prise en charge des CPU CDP18S600 à CDP18S610
– Microtutor
– Microtutor II
– MS 2000, MicroDisk Development System
– Netronics Elf II
– Oscom Nano
– Pecom 32 and 64
– Quest Super Elf
– RCA Coin Arcade
– RCA Studio II
– RCA Studio III / Victory MPT-02
– RCA Studio IV
– Telmac TMC-600
– Telmac 1800
– Telmac 2000
– VELF
– VIP2K Membership Card
– Visicom COM-100

 

Les changements sont visibles ici.

 

Télécharger Emma 02 (x86) v2.0 (40.8 Mo)

Télécharger Emma 02 (x64) v2.0 (42.6 Mo)

Télécharger Emma 02 (Win2K/XP) v1.23 (8.1 Mo)

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Il s’agit d’un émulateur de Sinclair ZX Spectrum.
 

 
Les améliorations:
– improved emulation of index mark for FDD
– video output processing moved into end screen paint
– improved emulation of Command Type I for FDD controller #21
– fixed emulation of Z80 #30
– updated Launch4J launcher for Windows
– embedded JDK updated to Liberica OpenJDK 16.0.1+9
– the sprite corrector now embedded into emulator
– refactoring

 

Télécharger ZX Poly v2.4.1 (45.6 Mo)

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Créé par zeromus et rheiny (aka SP) et rejoint par mz, adelikat, nitsujrehtona, Ugly Joe, maximus, CaH4e3 (Demul, FCEU-MM), Sebastian Porst (FCEUXD SP), qfox et Lucas Sabota. Sans oublié le travail des anciens auteurs: Bero (FCE), Xodnizel (FCEU), Bbitmaster & Parasyte (FCEU XD), Blip & nitsuja (FCEU TAS), Luke Gustafson (FCEU TAS+).
 

Avant

 

Après

 

Qt/SDL Build Improvements:
– Added Windows to supported operating systems.
– Now buildable against both Qt5 and Qt6.
– Unix OS build fixes.
 
Qt/SDL New Tools:
– Added a pattern table tile editor to the PPU viewer.
– Added a sprite table viewer window.
– Added an NES palette color editor tool. Can now edit palette RGB values in realtime.
 
Qt/SDL Nametable Viewer:
– Added tile and attribute gridlines visibility feature.
– Rearranged window layout.
– Viewport now has zoom levels.
– Viewport now has context menu functionality.
 
Qt/SDL PPU Viewer:
– Added tile gridlines visibility feature
– Improved active palette display.
– Added pattern table tile viewer context menu options.
– Added a click or hover focus policy option to select tile via mouse.
 
Qt/SDL Movies:
– Added AVI and WAV recording capability.
 
Qt/SDL Trace Logger:
– Fixed buffer overrun issue.
– Improved disk write performance.
 
Qt/SDL Hex Editor:
– Improved editor responsiveness.
– Added a font selection option for text customization.
– Added row / column coloring options.
 
Qt/SDL GUI Improvements and Bug Fixes:
– Added main menu hide feature.
– Accelerators added to main menu.
– Hot key interface re-worked to better integrate with main menu shortcuts.
– Added menu preset options for autofire pattern and fixed timing issues.
– Added an quick access link to fceux online documentation.
– Added a recent ROMs list to the main menu.
– Added TBL support to hex editor.
– Bug fixes for using native OS QFileDialog option.
– Added RAM init menu options
– Added Qt style plugin and stylesheet selection/load options to UI config window.
– Added feature that allows the binding of gamepad buttons to key sequences that can trigger GUI shortcuts.
– Added PPU overclocking feature to timing config window.
 
Qt/SDL Video Improvements and Bug Fixes:
– Added aspect ratio selection support.
– Added viewport cursor and draw input aids options.
– Added visible scanline entry fields to video config window.
– Fixed crash issues when switching between OpenGL and SDL drivers.
– Fixed New PPU selection via video config window.
– Fixed image distortion issues when using various video scalers and clipping.
– Screen shot function now captures raw window pixels to allow for higher resolution, aspect ratio and scaler effects to be seen in image.
– Added NTSC/PAL/dendy auto detection at ROM load.
 
Qt/SDL Stability Fixes:
– Fixed various segmentation faults
– Fixed various memory leaks caught by valgrind.
– Cleaned up many compiler and cppcheck warnings.

 

Version 32 bits / Version Qt 64 bits

 
Attention, la version 64bits est une version de développement, pour assurer la stabilité vous devez rester avec la version 32 bits pour le moment.
 

Télécharger FCEUX (32 bits) v2.7 (3.8 Mo)

Télécharger FCEUX (64 bits) v2.7 (94.7 Mo)

Télécharger FCEUX (Français) v2.7 (5.7 Mo)

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Créé par CaptainYS, il s’agit d’un émulateur pour Windows, MacOs et Linux de Fujitsu FM-Towns et sa déclinaison console Marty. C’est un émulateur du légendaire ordinateur Fujitsu FM TOWNS. Le but est d’imiter le modèle II MX qui était le dernier ordinateur sur lequel l’auteur a (dixit) « prêté allégeance ». L’auteur essaie également de trouver et de documenter autant que possible les fonctionnalités non documentées du système FM TOWNS pendant l’écriture de l’émulateur.
 

 


 
Les changements:
 

– Quick State Save/Load.
– Quick Screenshot.
– Customizable hot keys.
– PAUSE/RESUME key can be customized (used to be hard-coded Scroll Lock).
– Added CMOS Clear menu in GUI just in case.
– Fixed ImageFight timing issue.
– Fixed Free-run timer.

 

Pack de bios ici.

 

Télécharger Tsugaru (2026/05/22) (2.1 Mo)

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Il s’agit d’une version de Caprice modifiée par Frédéric Coste.
 

 
– Improve loading of CDT tape files;
– Improve CDT conversions;
– Add Tape counter;
– Support direct binary file load and execution;
– Improve CRTC behaviour using Kevin Thacker tests;
– Fix multi-origins assembler compilation issue using Pasmo;
– Fix minor bugs.

 

Télécharger Caprice Forever (32 bits) v26.10 (4.7 Mo)

Télécharger Caprice Forever (64 bits) v26.10 (5.1 Mo)

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Il s’agit d’un émulateur de Nintendo 64 créé par MarathonMan et dont l’objectif est d’être le plus précis possible de façon à privilégier la compatibilité. Il s’agit de la dernière version de développement (dite instable) et officielle du projet.
 

 

Télécharger Cen64 (WIP) (2022/10/02) (2.6 Mo)

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