De la part de toute l’équipe, on vous souhaite un joyeux Noël plein de joie et de bonheur 🙂
 

 

Voici les derniers émulateurs (et aussi les plus fréquemment mis à jour) en cours de développements.
 

 
VDosplus: Emulateur de DOS.

Citra: Emulateur de 3DS.

Decaf: Emulateur de WiiU.

RPCS3: Emulateur de Playstation 3.

Redream: Emulateur de Sega Dreamcast.

Reicast: Emulateur de Sega Dreamcast préliminaire.

CXBX: Emulateur de Microsoft X-Box.

Xenia: Emulateur de Microsoft X-Box 360.

Cen64: Emulateur de Nintendo 64 Préliminaire.

Yuzu: Emulateur de Nintendo Switch Préliminaire.

Ryujinx: Emulateur de Nintendo Switch Préliminaire.

Vita3K: Emulateur de Sony PS Vita Préliminaire.

 

Télécharger vDosPlus (2018/03/01) (1.8 Mo)

Télécharger Citra (Final build) (2024/03/07) (140 Mo)

Télécharger Decaf-Emu Build 231109 (40.8 Mo)

Télécharger RPCS3 (WIP) v0.0.43 Alpha (2026/11/14) (35.5 Mo)

Télécharger Redream v1.5.0.1239 (3.1 Mo)

Télécharger Reicast (x86) (2020/05/31) (1.3 Mo)

Télécharger Reicast (x64) (2020/05/31) (1.5 Mo)

Télécharger Xenia v1.0.2844 (2026/11/13) (3.9 Mo)

Télécharger CXBX Reloaded (WIP) v0.1.0 (2026/04/21) (4.4 Mo)

Télécharger Cen64 (WIP) (2022/10/02) (2.6 Mo)

Télécharger Cen64 (Debugger) r2015.01.18 + (DEV) r2017.04.23 (3.4 Mo)

Télécharger Yuzu (Final WIP build) (2024/03/xx) (112 Mo)

Télécharger Ryujinx Build 1.1.1403 (190 Mo)

Télécharger Vita3K v0.2.1 (2026/11/13) (36.4 Mo)

LaunchBox a été conçu comme une interface attrayante pour DOSBox, mais a depuis été élargi pour supporter à la fois les jeux PC modernes et les consoles émulées. DOSBox continuera d’être une priorité principale pour LaunchBox.

 

Il peut rechercher dans la database TheGamesDB.net (une base de données en ligne communautaire qui permet à quiconque de contribuer) pour les metadatas & box-arts. Il peut exporter les fichiers image, dispose d’une meilleure compatibilité avec dropbox.

 

LaunchBox comprend des processus d’importations automatiques pour Steam, D-Fend Reloaded, et les fichiers ROM pour des gains de vitesse.

 

LaunchBox-3.6

 

Télécharger LaunchBox v14.1 (502 Mo)

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Créé par Steve Kwok, cet émulateur de Sega Saturn appelé Nova est capable d’exécuter plusieurs jeux commerciaux, mais il est encore à ses débuts. Nova est écrit en C ++ 11, et a comme objectif d’atteindre le même niveau que les autres émulateurs de console domestique.
 
Nova a été écrit à partir de zéro et en UNE SEULE ANNÉE avant sa première version public, mais rappelons-nous que son écriture reste inséparable de la recherche et contribution de nombreux auteurs d’émulateurs.
 
Nova ne prend actuellement pas en charge les jeux à partir du lecteur de CD-Rom, mais en revanche il lit les formats d’images de CD suivant: .cue, .mds, .ccd, .bin.
 

 
Les changements sont les suivants:
– VDP1: Refactored the entire architecture.
– VDP1: Disabled force_interlace.
– VDP1: Implemented better timing.
– VDP1: Implemented handling of the MODR register.
– VDP1: Implemented handling for invalid command table data.
– VDP1: Implemented Color Calculation Mode 5.
– VDP1: Implemented a new algorithm for quadrilateral rasterization.
– VDP1: Implemented anti-aliasing for Distorted Sprite and Polygon.
– VDP1: Rewrote user/system clipping and pre-cliping.
– VDP1: Rewrote end code process.
– VDP1: Rewrote High Speed Shrink.
– VDP1: Rewrote handling of the LOPR/COPR registers.
– VDP1: Rewrote manual frame change/erase.
– VDP1: Added access restrictions to the registers TVMR/FBCR.
– VDP1: Fixed a bug of EWLR/EWRR registers(Street Fighter Zero 3).
– VDP2: Disabled VDP2_JIT.
– VDP2: Refactored the entire architecture.
– VDP2: Removed Character Pattern cache.
– VDP2: Supported 1M VRAM.
– VDP2: Implemented Special High-Resolution Graphics Mode(preliminary).
– VDP2: Implemented HCNT/VCNT/EXLTEN handling(incomplete).
– VDP2: Implemented RBG1 and EXBG.
– VDP2: Implemented rotation calculation with coefficient data.
– VDP2: Implemented Rotation Parameter Mode 2 of RBG0.
– VDP2: Implemented Invalid Rotation Parameter Mode 2(when coefficient table is disabled) of RBG0.
– VDP2: Implemented coefficient data as part of LNCL data.
– VDP2: Implemented Screen Over Process Mode 1 of RBG0/RBG1.
– VDP2: Implemented Gradation.
– VDP2: Implemented Sprite Window.
– VDP2: Implemented sprite color calculation condition 3(MSB).
– VDP2: Added support of sprite type 0~7 for 8-bit data.
– VDP2: Added support of sprite type 8~F for 16-bit data.
– VDP2: Added Character Pattern cache again.
– VDP2: Rewrote priority handling.
– VDP2: Rewrote handling of the SPCLMD and SPWINEN bits of the register SPCTL(Dragon Force 2).
– VDP2: Rewrote Cycle Pattern handling(incomplete).
– VDP2: Rewrote TVSTAT handling.
– VDP2: Rewrote Special Priority function.
– VDP2: Rewrote Extended Color Calculation.
– VDP2: Rewrote Sprite Screen Over Process.
– VDP2: Rewrote Window Process.
– VDP2: Rewrote Shadow Process.
– VDP2: Rewrote LNCL insertion.
– VDP2: Rewrote scrolling/zooming calculation of NBG0/NBG1/NBG2/NBG3.
– VDP2: Rewrote Line Scroll/Vertical Cell Scroll process of NBG0/NBG1.
– VDP2: Fixed a bug of byte access of the color RAM(wrong mask).
– VDP2: Fixed a bug that the WxLWE bit of LWTA0U and LWTA1U are masked.
– VDP2: Fixed a bug of special color calculation mode 3(palette data MSB).
– VDP2: Fixed a bug of RGB0 color calculation ratio.
– VDP2: Fixed a bug when the data is RGB format and color calculation is indicated by MSB.
– VDP2: Fixed a bug of palette number.
– VDP2: Fixed a bug of color RAM address offset.
– VDP2: Fixed bugs of Character Number Supplement Modes.
– VDP2: Fixed bugs of Normal Line Window coordinates.
– VDP2: Fixed a bug of sprite transparent dot.
– VDP2: Fixed a bug of Pattern Name Table Lead Address calculation.
– VDP2: Fixed bugs of display/color mode limits by settings of the Reduction Enable Register.
– VDP2: Fixed bugs of display limits by settings of NBG0/NBG1 color modes.
– VDP2: Fixed bugs caused by changes in mid-frame.
– VDP2: Fixed bugs of NBG2/NBG3 scroll values.
– VDP2: Fixed bugs of LNCL/BACK screen in single interface mode.
– VDP2: Fixed a bug of vertical Reduction.
– VDP2: Fixed a bug of Screen Over Process Mode 3 when bitmap vertical size is 256.
– VDP2: Fixed a bug of rotation parameter when the graphic mode is hi-res or exclusive hi-res.
– VDP2: Fixed a bug of rotation parameter when it is double/single interlace.
– VDP2: Fixed a bug of Special Color Calculation Mode 2(by dot) when color format is RGB.
– VDP2: Fixed a bug of priority pattern(BIOS splash screen).
– VDP2: Fixed a bug that BGON changes in mid-frame(Lunar Silver Star Story).
– VDP2: Fixed a bug of sprite transparent dot.
– VDP2: Fixed a bug of single interface.
– VDP2: Fixed a bug of line scrolling.
– VDP2: Fixed a bug when the priority number is 0.
– SCU: Rolled back the fix of PPAF handling in v0.4(Thunder Force V).
– SCU: Fixed a bug of DMA indirect mode table address detection(Tactics Ogre).
– SCU: Fixed a bug of DMA range checking(Burning Rangers).
– SCU: Fixed a bug of DMA timing(too slow to end transfer of palette data during VBLANK).
– CDB: Fixed bugs of CdReport when the pickup is in the Lead In/Out area.
– CDB: Supported MPEG audio decoding.
– MISC: Added ON/OFF switch for the VDP2 BACK layer.
– MISC: Fixed another wrong track mode bug of the MDS parser.

 
La traduction est assurée par Tradu-France, à noter qu’une liste de compatibilité est disponible ici.

 

Télécharger Nova v0.7 (1.9 Mo)

Télécharger Nova (Français) v0.6 (697 Ko)

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Le dernier build beta de Nintendulator, l’émulateur Nintendo NES.
 

 

Télécharger Nintendulator (64 bits) v0.985 Beta (2026/08/22) (548 Ko)

Télécharger Nintendulator (32 bits) v0.985 Beta (2026/08/22) (504 Ko)

Télécharger Nintendulator (Français) v0.985 Beta (2026/08/22) (724 Ko)

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Stella est un excellent émulateur Atari VCS 2600 multi-platformes, releasé sous licence GPL. A la base, le projet a été développé pour Linux par Bradford W. Mott, cependant de nombreuses personnes ont rejoint l’équipe de développement pour porter Stella sur différents systèmes d’exploitation tels qu’AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, GP2X, OS/2, MacOS, Unix, et Windows (ouf!).
Cette version inclut les binaires 32 et 64 bits.

 

stella
 
Les changements sont:
 

    Note: because of major TIA sound changes, the state file format has changed, and old state files will not work with this release.
   - New cycle exact audio core based on work by Chris Brenner (crispy); greatly improved audio emulation accuracy (i.e. E.T., Ms. Pacman).
   - Full rewrite of the audio subsystem; resample TIA output to target sample rate directly in Stella.
   - Added option to force stereo sound for all ROMs, or to use the setting on a per-ROM basis.
   - Threading: decouple emulation from frame rendering.
   - Main loop rewritten; emulating speed and timing is now much more faithful (i.e. speed in Pick'n'Pile).
   - Added preliminary support for 'CTY' bankswitching scheme and recently released 'Chetiry' ROMs. Special thanks to SpiceWare for adding music support to this scheme.
   - UI modernization (new widget look, dialog titles added, dialogs refactored).
   - The bankswitch scheme can now be forced by naming the ROM with a specific extension (ie: .f8s for F8SC, .fe for FE, etc). The supported extensions are the same as the ones from HarmonyCart and UnoCart.
   - Audio settings replaced with new 'audio.xxx' settings.
   - FPS setting replaced with speed setting for adjusting emulation speed.
   - Extra functionality for Time Machine dialog (start/stop recording; minor fixes).
   - When logging messages to the System Logger, condense similar messages that arrive in batches into fewer messages (including timestamps).
   - Fixes for collision corner cases (during HBlank).
   - Fixed excessive CPU usage while in UI modes (ROM launcher, debugger, etc).
   - The 'launcherexts' option has been replaced by a true/false option named 'launcherroms', which specifies to show only ROMs or all files in the ROM launcher.
   - Changes in 'Game Properties' dialog
        'Default' button now affects only current tab like in all other dialogs.
        'Display' and 'Console' tab changes are now immediate.
        Fixed bug when selecting 'Auto-detect' format for 50Hz ROMs 
   - Fixed bug in autodetecting Genesis controllers.
   - Fixed bug with 'thumb.trapfatal' commandline argument; sometimes Stella would lock up when encountering a fatal error instead of entering the debugger and displaying a message.
   - Fixed bug in reading from settings file with entries that were empty; the parsing was failing. This affected the 'cpurandom' argument; when all options in it were turned off, they were all turned on again during the next program run.
   - Fixed bug with 'hold' events; they are now released a short time after starting a ROM.
   - When starting Stella for the first time, the first ROM selected will determine which path to use by default for subsequent runs.
   - Fixed emulator crash when starting SaveKey ROMs from commandline with SaveKey messages enabled.
   - Fixed missing TV format update in frame stats dialog when switching display type.
   - Fixed missing debug color update when switching display type.
    'Fill to scanline' now works for scanlines above current scanline too.
   - The debugger 'uhex' command is now honoured in CDF and BUS schemes.
   - When switching screenmodes, the sound is now paused and later resumed. This fixes popping and cracking sounds apparent on some systems, notably macOS when toggling windowed/fullscreen mode.
   - State file format has been optimized to be smaller, and faster loading and saving. This affects both the files saved to your computer as well as Time Machine functionality.
   - The ROM name saved in a PNG tEXt chunk now honours the 'snapname' setting.
   - Improved snapshots when phosphor is enabled.
   - Updated PAL palette.
   - Added 'Cartridge.StartBank' ROM property, to force a ROM to use a specific bank for its reset vector.
   - Added Developer setting, which breaks on reads from write ports. It now detects such conditions in many more cases. This new way of detecting RWP errors obsoletes the old '_rwport' debugger command, which has now been removed.
   - Added recently released 'Arkyology' prototype ROM to the database.
   - Fixed 'Street Racer' and 'Video Olympics' ROMs to use paddles in both ports.
   - For UNIX systems: in the ROM launcher, when using symlinks use the symlink pathname instead of the underlying filesystem pathname.
   - The UNIX builds now use the system-installed PNG and ZLIB libraries by default.
   - The Macintosh builds are now named 'macOS' throughout the codebase to reflect the new naming from Apple.
   - For better compatibility, the Windows 32-bit version does not require SSE2 anymore.
   - Updated included PNG library to latest stable version.

 

Télécharger Stella (64 bits) v7.0c (4.1 Mo)

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Hoxs64 est un émulateur Commodore 64 tournant sous Windows avec DirectX 9 au minimum. Il est encore en développement, si bien que s’il manque quelques choses maintenant, elle sera là plus tard (dixit l’auteur) 😉
 
hoxs1

hoxs2
 

1) Added VIA6522 shift register emulation to support raw captured VMAX4 loaders.
2) CIA Time Of Day emulation accuracy improvement.
3) Fixed G64 file header track size sanity check.
4) Prevent memory buffer overflow error when mounting G64 disk files that contain tracks that are longer than 7928 bytes. Allow arbitrary length G64 track data to be scaled to the emulated disk.

 

Télécharger Hoxs64 (x86) v1.1.2.9 (4.4 Mo)

Télécharger Hoxs64 (x64) v1.1.2.9 (5.1 Mo)

Télécharger Hoxs64 (9X/2K) v1.0.23 (503 Ko)

Télécharger Hoxs64 Français (9X/2K) v1.0.23 (542 Ko)

Télécharger Hoxs64 Français (x86) v1.1.2.9 (3.7 Mo)

Télécharger Hoxs64 Français (x64) v1.1.2.9 (3.7 Mo)

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MedGui Reborn est une interface (Frontend) pour Mednafen sur OS Windows. Cette archive inclut MetroMed.
 

 
– Added support for new parameters from Mednafen 1.22.0-UNSTABLE
– Added support to Apple II/II+ module
– Added a Apple II MAI file/package creator
– Added another control for MedGuiR update version
– Retrieve md5 and sha1 from a game to make a external save state compatible with Mednafen
– Improved stdout error detection
– Added any new link on rom searcher
– Fixed a bug with TGDB scraper on low cpu pc
– Added « console » column on TGDB Selector
– Clean tgdb selector grid after game selection
– Fixed again a lot of bug on TGDB scraper
– Fixed missing recursive scan at startup, when recursive option is selected
– Added a option to add/remove full path from cue file generated by CUE Maker

 

Télécharger MedGui Reborn v0.127 (24.5 Mo)

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De nouveaux patchs sont disponibles sur le site de nos partenaire de chez la TRAF (et sur notre miroir), de quoi s’occuper de nombreuses heures 🙂
 
traf

 

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Un émulateur multi-consoles qui émule en vrac : Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), Saturn, accessoires ps1…
 

 
Mednafen ne disposant pas d’interface graphique (GUI), l’utilisation du frontend MedGUI, MedGUI Reborn, Mednaffe, MedAdvCFG, MedSat ou MedLaunch est conseillée.
 
Les changements sont visibles ici.

 

Télécharger Mednafen (x86) (WIP) v1.32.0 (5.1 Mo)

Télécharger Mednafen (x64) (WIP) v1.32.0 (6.8 Mo)

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Il s’agit d’un émulateur multi-systèmes qui émule les machines suivantes :

 

emma2

– COMX-35
– Cosmac Elf 2000
– Cosmac VIP
– Cosmac VIP II
– Cosmicos
– Cosmac Elf
– Netronics Elf II
– Quest Super Elf
– Membership Card
– VELF
– RCA Studio II
– Visicom COM-100
– Victoy MPT-02
– Cidelsa
– Telmac TMC-600
– Telmac 1800
– Telmac 2000
– Pecom 32 and 64
– ETI 660

 

Les changements sont visibles ici.

 

Télécharger Emma 02 (x86) v2.0 (40.8 Mo)

Télécharger Emma 02 (x64) v2.0 (42.6 Mo)

Télécharger Emma 02 (Win2K/XP) v1.23 (8.1 Mo)

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Emu80 est un émulateur de plateformes « Radio-86RK », « Partner », « Apogee », « Mikrosha », « specialist », « Orion », « Micro-80 », « UT-88 » pour Windows.
 

 
Merci à Breaker pour la news.
 
+ Innovation
* Change / Improvement
– Fixed a bug
!! Known issue
 
Changes in version 4.0.314:
+ PK8000: added support for joystick
– Fixed the operation of the keys of the additional numeric keypad (Qt)
– PC8000: fixed loading of files in wx / SDL version
– PK8000: fixes for interrupts and ports 92 and 93
 
Changes in version 4.0.313:
+ PC 8000 support (Sura, Hobby, Vesta)
+ Option to display a real border on Orion, Specialist and Eureka
+ Emulation rate in case of non-conformity normal is now displayed in the status bar (Qt)
* Support for nested if (n) def in configuration files
* Error messages are now output to the console (Qt)
* Reworked and fixed keyboard layout, could build new bugs
* Added conditional compilation option with optimization for RPi (thanks to svofski)
– Fixed saving .opt files (wx)
– Fixed minor bugs in emulation of floppy disk controller and SD card controller
– Fixed memory leaks
– Added missing ROM file for HDM controller
 

Notes on PC8000 emulation (« Sura », « Hobby », « Vesta »):

– The emulator uses an average clock frequency of 1.8 MHz, weights are not implemented.
– Built-in bootloader supports binaries (including many with autorun) and tokenized BASIC files.
– The joystick is currently not supported.
– To see the curb, press Alt-V or the corresponding button on the toolbar

 
Site de développement.
 

Télécharger Emu80 v4.0.571 (21.4 Mo)

Télécharger Emu80 QT v4.0.571 (28.3 Mo)

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