Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement là [master]. Un manager permettant de gérer l’émulateur Xenia est disponible ici.

– [XAM] Fixed returning incorrect max property size
– [GPU] Apply gradient exponent bias during fetch that’s per-axis
– [Vulkan] Implement vertex kill (oPts.z) in the translator
– [Vulkan] Sample auto-LOD cube fetches with implicit LOD + bias
– [Vulkan] Disable anisotropy for ineligible texture formats
– [Vulkan] Barrier consecutive uploads to the same image
– [GPU] Host RT polygon offset for Z-fighting decals
– [Vulkan] Add depth_float24_convert_in_pixel_shader support
– [GPU] Implement wide 1D texture support
– [GPU] Honor force_bc_w_to_max: force sampler border color alpha to 1.0
– [Vulkan] Use VK_EXT_custom_border_color for YCbCr texture border colors
– [GPU] Fix 20e4 bit span in Depth20e4To32 comments
– [Vulkan] Fix stacked-texture inter-layer lerp base in SampleTexture
– [GPU] Fix mantissa placement in CPU Float7e3To32
– [GPU] Handle two component tfetch1D coordinates
– [Kernel] Fixed regression related to X_OBJECT_HEADER struct
– [Audio] Added mutex for each audio client
– [Kernel] Fixed X_OBJECT_HEADER
– [XAM/INFO] – Stub XamQueryLiveHive & XamGetLiveHiveValue functions
– [XBOXKRNL/IO] – Add missing structs for IoCreateDevice
– [XEX] – add more file signatures
– [GPU] Sample locked mip unnormalized fetches in the mip’s grid
– [XBOXKRNL/IO] – add structs for NtDeviceIoControlFile
– [GPU/DXBC] Fix signed round bias breaking memexport
– Misc fixes









