Il s’agit d’un projet de recherche créé par exjam, en vue d’une émulation de la Nintendo Wii U. Il vous faudra Linux ou Windows en version 64 bits ainsi que Directx 12 ou OpenGL 4.5 ou Vulkan et les bibliothèques de Visual Studio 2017 pour espérer le faire fonctionner.

 


 

Builds automatiques ici. 

Télécharger Decaf-Emu Build 231109 (40.8 Mo)

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Il s’agit d’un émulateur de Playstation. (Builds automatiques).
 
– render: fixed rectangle texture x flip behaviour (gpu/texture-flip)
– Misc fixes etc.

 

 

Télécharger Avocado (x86) r784 (2.2 Mo)

Télécharger Avocado (x64) r784 (2.4 Mo)

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m64p (ou Mupen64Plus-GUI) est une interface graphique écrite en Qt5. Elle supporte tout ce que vous attendez d’une interface mupen64plus (sélection de plugins, édition de la configuration, gestion des sauvegardes, capture d’écran, pause, etc.).
 
Cette archive inclut Mupen64Plus + GlideN64 + une interface utilisateur.
 

 
– Just a small fix for Dinosaur Planet that was affecting the player’s ability to hit enemies.
– Contains some improvements for Dinosaur Planet, a recently discovered prototype/beta ROM
– Misc Fixes

 
Code source. Builds ici.

Télécharger Simple64 (x86) (2020/06/02) (20.6 Mo)

Télécharger Simple64 (x64) v2024.12.1 (46.5 Mo)

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Créé par Dietmar Klein, SidTools est un lecteur de sons/musiques dédié au composant SID ou MOS 6581 (commodore C64 et 128) mais également un frontend pour les émulateurs gérants ce même composant tel que VICE ou encore Hoxs64 par exemple.

 


 

– Support WinVice VSID for playback
– Support Sidplay/w 2.6 for playback
– Songlength database support integration
– Continuous play to discover SIDs unknown to you
– Easy single-click interface for the entire High Voltage Sid Collection
– Online Database with Online Playlist Import
– Improved Search Database
– Search on RKO, OCR
– sidtool:// Protokoll to pass links
– Shuffle Funktion (Plays random SIDs)
– Playlist support with ability to add certain subsongs
– Advanced search function for filenames, STIL and SID-Header
– STIL display
– Build on .NET framework 4.8 (required)

 

Télécharger SidTools v2.3.5 (16.5 Mo)

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Il s’agit d’un émulateur multi-systèmes émulant les consoles NES, SuperNes, Sega Master System, SG-1000, Sega Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Sega Genesis, Gameboy/Color, Atari 2600, Atari 7800 mais aussi TI-83 Calculator ou le Commodore 64.
 
Bizhawk utilise des fonctions d’enregistrement vidéo et est relié au projet TasVideo.

 
La version 2 n’est utilisable qu’avec Windows 7 ou supérieur et en version 64 bits uniquement. L’autre version est valable pour les systèmes 32 bits à partir de XP. La liste des pré-requis est disponible ici.
 
Source alternative

 
biz
 
Les changements sont visibles ici et là.

 

Télécharger BizHawk (x86) (XP/Vista) v1.13.2 (25.3 Mo)

Télécharger BizHawk (x64) v2.11.1 (93.4 Mo)

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Créé par Near (ex byuu), Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 
Ares émule les 28 machines suivantes:
 
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 + SC-3000
– Master System + Game Gear
– Mega Drive + Mega CD
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 

A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.

 
Voici les informations depuis la dernière version d’ares:
 

I’m excited to launch ares v118 today, the first release featuring playable, full-speed Nintendo 64 emulation!
 

The new Nintendo 64 emulation is made possible thanks to Themaister very graciously porting his Vulkan-based ParaLLEl-RDP graphics renderer to ares. With its default settings, it is nearly pixel-perfect to real hardware, and it optionally supports upscaling to 2x or 4x the original Nintendo 64 resolution, plus optional supersampling back down to the original resolution (for enhanced anti-aliasing) if desired. The Vulkan support requires an appropriate graphics card, and either Windows or Linux. At this time, Vulkan is not available for macOS nor the BSDs.
 

Also new for the Nintendo 64 core in this release is Rumble Pak, Cartridge Pak, SRAM, EEPROM, and Flash save support. Note that for right now, the Rumble Pak will only be enabled for games which use internal saves (SRAM, EEPROM, and Flash.) That does not cover all Rumble Pak-capable games. The option to choose between Rumble Paks and Cartridge Paks will be added to a future release.
 

For the PlayStation core, Luke Usher provided two rendering fixes that allow Final Fantasy VII and Tony Hawk’s Pro Skater to be fully playable!
 

Right now, approximately 33% of the Nintendo 64 library is fully playable, and about 67% of the PlayStation library is fully playable. Each core has only been under active development for about one month each, so they both have a long way to go. Please treat these early releases as tech samples, rather than finished emulation cores.
 

Further, note that the Nintendo 64 and PlayStation cores employ cached interpreters. This is a middle-ground between the accuracy of interpreters and the performance of dynamic recompilers. As such, ares’ system requirements will be a bit higher than traditional emulators for these systems. Presuming no background task interference or CPU throttling, generally speaking, a Ryzen 5 2600 or better CPU should get you to around ~120fps in the average case, and ~60fps in the worst case.
 

The source code has also been released under the terms of the Creative Commons BY-NC-ND 4.0 license.

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v148 (61.8 Mo)

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Il s’agit d’une nouvelle version de Fightcade qui utilise des émulateurs à jour + GGPO pour le netplay. Celui-ci est basé sur la version originale de GGPO mais avec quelques améliorations.
 
Les émulateurs pris en charges sont:
– Fightcade FBNeo (dernière version, GGPO)
– Fightcade FBA (ancienne version, GGPO)
– Fightcade SNES9X (GGPO)
– NullDC
– Flycast

 

 
Les changements depuis la version 2.0.95 sont:
 

16/02/2021 (t.ly/BPF4) Update (Fightcade v2.0.96): 

FcadeFBNeo v0.2.97.44-31
- fixed MK spectator mode (thanks to dink), dipswitches fixed for online
- new BH games from Viper Snake (a bunch of them)
- updated umk3uc to Ultimate Mortal Kombat 3 Cup Edition (2020-12-01)
- added new sf2mix dipswitches (thanks ayanamirei0)
- new detectors (sgemf) and clones (kof99ae, boss hacks)
- added support for filename to lua savestate load/save/create
- added support for emu.speedmode (only normal or turbo)
- added sfa3aism rom hack
- removed tilt in online games (dankuga!)
- fixed more P1/P2 bindings

+ New Savestates:
- esckidsj: Escape Kids
- sf2mix: SF2Mix 0.97 
- cybots: Cyberbots
- vampjbh: Vampire (Boss Hack)
- sfiii4n: 4rd Strike Arranged Edition 2013
- md_yuyumt: Yu Yu Hakusho (Megadrive)
- md_wwfag: WWF WrestleMania (Megadrive)

FcadeFlycast v0.3.2
- Merged with current Flycast upstream changes
- Fixed stuttering, now mutes sound on repeated frame
- Frame timeout introduced to prevent Force Quit situation on lost connection
- Static RNG seed
- Increases game compatibility, making games with previously random game states deterministic across both clients
- UDP Ping & Delay Detection on host screen
- Guest player now requests repeat frame any time frame timeout exceeds delay
- Guest always adopts host payload settings
- MD5 Checksum Calculation/Validation in ROM menu
- Performance Improvements (fixes slowdown on older machines)

+ Dipswitch Updates:
- King of Fighters XI - Free Play + Characters Unlocked
- King of Fighters Neowave - Free Play
- Metal Slug 6 - Uncensored Blood + Free Play
- Neo Geo Battle Coliseum - Free Play + Characters Unlocked
- Power Stone - Free Play
- Dead Or Alive 2 Millennium - Free Play
- The Rumble Fish 2 - Characters Unlocked + Volume Settings. Now in Stereo at a lower volume. Default settings were optimized to clip and blast ears.

 

 

Télécharger Fightcade2 v2.1.45 (223 Mo)

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Ootake est un émulateur PC-Engine en provenance du Japon et basé sur PC2E, tournant sous Windows 2000, XP, Vista, 7, 8 et 10. Il nécessite Direct X v9.0c au minimum.
 
ootake
 
– « For Video Caputure Mode » has been added to the « Screen-> Mode » menu. You
can switch the Ootake’s window to 480p or 720p size for easy viewing with
a single touch. If you capture with this sharp screen size when using
video capture software, you can upload with high image quality when
uploading to YouTube etc.
In this mode, the « Screen-> Remove Lag 1F » menu setting is automatically
disabled(0F), reducing the load when using the video capture software. If
you want to prioritize input-lag measures, you can manually re-enable (the
operation of the video capture software will be considerably slower) it.
It can also be used in full screen mode. 1080p can also be selected in
full screen.
– Fixed a bug that Ootake does not recognize when connecting an XInput
compatible game controller due to the PC environment (when a connecting
driver for the PS4 controller was installed, a pad that can be used by
switching between XInput and DirectInput, etc.).
– If you change the connection of a game controller such as USB while Ootake
is running, Ootake will recognize the change immediately.
– In window mode, when switching the overscan area display of the screen
with the [F11] key or [F12] key, the sound that continued to sound during
screen switching was temporarily muted so that it can be switched
comfortably.
– The width of the window size has been changed from a multiple of 299 to a
multiple of 298. When capturing and encoding video, you can encode while
maintaining the image quality. By the way, depending on the PC environment
and capture software, Ootake’s operation may be heavy and processing may
drop. In that case, if you select the « Screen-> Mode-> for Video Capture
Mode » menu, the processing will be lighter and you will be able to capture
smoothly.
– The operation speed and timing have been brought closer to the operation
of the actual machine. In the stage 2 of « Parodius Da! », the problem that
the clown’s position flickers one line at the bottom of the screen (
occurred from recent versions) has been resolved. In « The Tower of
Druaga », the problem that some parts of BGM started to sound late has been
solved on the hint screen of Ishtar of « After clearing the stage ».
– Improved so that the processing does not become heavy even in « games with
many readings of the state of the game pad » such as « Space Harrier ».
– The « Screen-> Remove Lag Max 3F » menu has little effect on Windows 10, and
even before Win8, this menu(3F) is no longer necessary by setting the
driver (rendering frame buffer is 1), so 3F menu was abolished (because
processing becomes heavy if it is set to 3F).
– At Ootake v2.99, in « Tokimeki Memorial », when the sprite missing display
setting (CPU-> Perform SpriteLimit) is turned on or the overscan area is
displayed ([F12] key), dust that is sometimes displayed on the left and
right edges of the screen (probably used as a data area) was not accurate.
This time, it became the same as the actual machine.
– « Customize bram & mb128 Folder » has been added to the « File » menu. if you
check « Same location as the save folder », the locations of « bram folder (
for saving backup save files) » and « mb128 folder (for saving MB128 save
files) » is set inside the « save » folder. Place the « save » folder on a
network drive and use it when you want to share save data with multiple
PCs.
– Other minor parts have been corrected and improved.
* Ootake’s C++ optimization option of the development software Visual Studio
2019 has been changed to « less optimized build » so that it will not be
falsely detected by antivirus software.
This C++ optimization option is ON by default in VS2019. Other than
corporate-signed software, many recently made C++ online software is
probably falsely detected.
In fact, we have confirmed that about 40% of antivirus software falsely
detects viruses even in apps that display only « Hello World » in VS2019
C++.
I would like to turn on the optimization option fully in order to reduce
the load on the PC, but this time I am limiting the optimization to the
point where it is not treated as a virus.
However, especially on older PCs, there is a concern that performance will
be degraded and 60 frames will not be displayed smoothly. In that case, in
the next version, I will also revert to optimization full ON. (In this
case, some software will treat it as a virus again, so it will be released
after the author has a false positive verification by an antivirus
software company, so the release will be delayed than usual.)

 

Télécharger Ootake (2K/XP/Vista/7/8/10/11) v3.06 (1.4 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.
 

 

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 (5.3 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 (8.5 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 FR (5.4 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 FR (8.5 Mo)

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Pegasus est une interface graphique pour permet de parcourir votre bibliothèque de jeux et de lancer toutes sortes d’émulateurs via un même endroit. Il se concentre sur la personnalisation, la prise en charge multiplateformes et les hautes performances.
 

 

Télécharger Pegasus Frontend Alpha 16 r106 (14.9 Mo)

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bsnes-plus (ou bsnes+) est un fork de bsnes (basé sur bsnes-classic) destiné à introduire de nouvelles fonctionnalités et améliorations, la plupart visant au débogage. Il s’agit donc d’une version améliorée de bsnes 073 ou l’on retrouve donc l’ancienne interface ainsi que les anciens menus. Plus d’informations ici.
 
Il s’agit d’une version WIP (en cours de développement) dite « instable » basée sur les dernières sources GIT du projet.
 


 
Changements:
– Merge pull request #276 from hellow554/master
– replace deprecated qt api with recommended functions
– some fixes

 
Cette version est compatible avec le pack de shaders disponible ici.
 
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
 

Télécharger bsnes-plus (x86) WIP v05.60 (2020/05/09) (7.6 Mo)

Télécharger bsnes-plus (x64) WIP v05.105 (2025/03/23) (12.5 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].

 

 
Les changements:
r851
– Just a few compile warnings
———————
r850
– Fix project file
———————
r849
– Build bot script.
———————
r848
– Skichamp Driveboard error fix.
———————
r847
Huge refactor of the Driveboard:
-Separate each possible boards (wheel, joystick, skipad, billboard).
-Defined a Driveboard type in Games.xml for each games.
-Due to the refactoring, Driveboard Savestates have changed (a common base data + a specific board data are saved).
-Backwards compatibility with previous save states is maintained.
-Driveboard rom section is no longer required anymore. This disables Driveboard emulation in case the rom is not found.
-Added Billboard emulation (vf3, vs2, fvipers2, von2). 7 segments and lamps Outputs are redirected to Supermodel outputs.
-Changes project to C++ 17 standard.

 
Les fichiers sont compilés par Kof2112, merci à lui.

 

Télécharger SuperModel v0.4 Build 261108 (3.7 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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