Build de MAME(Arcade) qui empêche toute tricherie dans les vidéos .inp, utilisé par les sites qui référencent les records.
Build de MAME(Arcade) qui empêche toute tricherie dans les vidéos .inp, utilisé par les sites qui référencent les records.
HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.

Les changements:
- Sync with mame v0.217 New Games --------------------------------- - [alienres] Alien Rescue (on Pacman hardware) - [caravan] Project Neon: Caravan Edition (Prealpha 0.4.19) - [dinos223] Cadillacs and Dinosaurs (Warriors 2020 2019-11-17) - [ffightae] Final Fight 30th Anniversary Edition - [kof97s148] Kof'97 (Dogs Edition 2019-11-26) - [kof97s149] Kof'97 (Snake Edition 2019-10-25) - [kof97s150] Kof'97 (Yukimura Snake 3.1 Dark Snake Plus 2017-07-30) - [kof97s151] Kof'97 (Versión Sexy Estilo Mugen 2015-10-25) - [kof97s152] Kof'97 (Mythical Martial Arts Dark Snakes Edition Plus 2018-04-08) - [kof98hh124] Kof'98 (ECK Dragon Edition 2019-09-09) - [kof98hh125] Kof'98 (Ultra Rugal 2016-12-18) - [kof2001s43] Kof2001 (PS2 Krizalid Edition 2018-11-22) - [kof2001s44] Kof2001 (PS2 Mugen Style New Orochi And Rugal Characters 2015-12-09) - [kof2k2s86] Kof2002 (Resurgence In The Kingdom Of Heaven 2019 2019-11-29) - [kof2k2s87] Kof2002 (Another Kyo New powers 2015-02-15) - [kof2k2s88] Kof2002 (Black Modified Powers 2014-01-05) - [kof2k2s89] Kof2002 (Remix ultra 3.5 2018-01-05) - [kof2k2s90] Kof2002 (Merry Christmas Mix Plus 2015-06-24) - [kof2k2s91] Kof2002 (Omega v.PS2 Simplificada 2018-06-08) - [mslugxz64] Metal Slug X (Big Heavy Machine Gun Flame Edition 2018-12-08) - [tk2h148] Tenchi wo Kurau II (Li Dianda Random Edition 2019-07-27) Please note: Only 64-bit will be available. You can make your own 32-bit build and host them somewhere if you wish. You can link to them here.
Télécharger HBMame (32 bits) v0.289.4 (18.5 Mo)
Télécharger HBMame (64 bits) v0.289.4 (50.2 Mo)
Télécharger HBMame GUI (32 bits) v0.289.4 (18.7 Mo)
Maintenu par Robbbert, il s’agit de la suite la plus directe de MAMEUIFX, ne contenant que la partie arcade de MAME et supprimant les « extra games » que proposait MAMEUIFX (ces derniers étant tous inclus dans HBMAME).
As before, the releases only have the binary. Any other needed files come with the standard MAME from mamedev.org.
– Arcade games only
– NO pinball
– NO poker games
– NO gambling games
– NO systems that require software, such as computers and consoles
– If all the games of a specific source file are not functional, then they are removed.
Changement:
– sync with mame v0.217
– Fixed missing graphics in pbobble4 (thanks to Dink)
Télécharger ARCADE (32 bits) v0.289.5 (33.6 Mo)
Ces fichiers ini concernant la partie arcade de MAME sont à mettre dans le répertoire « folders » de MAMEUI (ou clones). Il propose un tri des jeux par catégorie, année de sortie, version de MAME…
Il s’agit d’un fichier DAT tenu par MASH regroupant toutes les infos du site « mametesters.com ». Il donne des infos sur l’émulation des jeux sous MAME(Arcade), c’est a dire le développement, les bugs, les améliorations…
Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.

En résumé:
What better way to celebrate Christmas than with a new MAME release? That’s right – MAME 0.217 is scheduled for release today. Just a reminder, this will be the last MAME release that we distribute a pre-built 32-bit Windows binary package for. Compiling for 32-bit targets will still be supported, but you’ll have to build MAME releases yourself starting from next month. This will also be the last release with source code distributed in the “zip in zip” archive format. We recommend getting source code by cloning a tagged revision from one of our version control mirrors (GitHub, GitLab or SourceForge), or you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the minimum supported GCC version has not changed).
With all the housekeeping announcements out of the way, we can get to those juicy updates. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games.
On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working.
For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers). The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger.
Les changements sont les suivants:
MAMETesters Bugs Fixed ---------------------- - 00232: [Graphics] (skyfox.cpp) exerizerb, skyfox: Missing parallax effect. (sasuke) - 04344: [Graphics] (galivan.cpp) ninjemak and clones: Continue countdown on game over displays incorrectly. (sasuke) - 05380: [Interface] (apple2gs.cpp) apple2gs: Command-line media options not recognised for cards set in INI file. (R. Belmont) - 05387: [Timing] (snk6502.cpp) nibbler: Some animations run too fast. (AJR) - 05606: [Gameplay] (crvision.cpp) crvision and clones: Sound plays too slowly causing game delay issues. (Michael Zapf) - 06782: [Gameplay] (apple2gs.cpp) apple2gs [chsm2100]: Chessmaster 2100 player clocks do not count. (R. Belmont) - 06946: [Misc.] (galivan.cpp) dangar, dangara, dangarb, dangarbt, dangarj: Black screen between areas is missing. (sasuke) - 07196: [Timing] (snk6502.cpp) nibbler: Game slows down periodically in two-player mode. (AJR) - 07482: [Color/Palette] (apple2.cpp) apple2, apple2e and clones: Graphics colors do not match the original machines. (R. Belmont) - 07493: [Graphics] (galivan.cpp) dangar, dangara, dangarb, dangarj, galivan, galivan2, galivan3: Incorrect text colors. (sasuke) - 07494: [Graphics] (terracre.cpp) horekid, horekidb, boobhack: Coffee break doesn’t show. (sasuke) - 07501: [Sound] (snk6502.cpp) nibbler: Snake sound missing when materializing in two-player game. (hap) - 07502: [Sound] (ms32.cpp) f1superb: Machine is flagged as lacking sound emulation, but plays sound. (ArtLine) - 07510: [Cheat System] An unnecessary separator is displayed at the top of the cheat menu. (kunikuni) - 07524: [DIP/Input] (subsino2.cpp) new2001, queenbee, squeenb: Input settings are not saved. (hap) New working machines -------------------- Bondwell Holding Bondwell Portable Computer Model 14 (German keyboard) [rfka01] Cosmo Gang (US) [hap, Lord Nightmare, coolmod, The Dumping Union] CXG Systems / Newcrest Technology Sphinx 40 [hap, Berger] CXG Systems / Newcrest Technology Sphinx Dominator (v2.05) [hap, Berger] France Double R La Regence [hap, anonymous] Intec InterAct Complete Video Game 89-in-1 [Sean Riddle, David Haywood] Lexibook JG7415 120-in-1 [TeamEurope, David Haywood] MiWi2 16-in-1 + Drum Master [David Shah, David Haywood] New working clones ------------------ 200 in 1 Retro Arcade [eanbowman] Acorn Computers / Slogger Acorn Electron (Stop Press 64i) [Nigel Barnes] Arlington Horse Racing (v1.40-D) [Brian Troha, The Dumping Union] Magic Bubble (Adult version, YS1302 PCB, set 2) [hammy, The Dumping Union] Mandinga (Electrogame S.A. bootleg of Amidar) [ClawGrip, Rampa] Megatouch 5 (9255-60-50 R0G, Bi-Lingual GER/ENG version) [TeamEurope, Brian Troha, The Dumping Union] Mera-Elzab Meritum I (Model 1) [element853, Robbbert] Osborne Osborne-1 with SCREEN-PAC [Vas Crabb] Snow Bros. 2 - With New Elves / Otenki Paradise (Nyanko) [jordigahan, Heckler, ClawGrip] Tron (5/12) [cdjump @ klov] Machines promoted to working ---------------------------- Jungle Soft / Ultimate Products (HK) Ltd Zone 40 [David Haywood, BeckyRGB] Lexibook Zeus IG900 20-in-1 (US?) [David Haywood, Sean Riddle] Star Wars Arcade (US) [O. Galibert, Caps0ff] Wing War (World) [O. Galibert, Caps0ff] Clones promoted to working -------------------------- Channel Three [TeamEurope, Grull Osgo, Ivan Vangelista] Star Wars Arcade (Japan) [O. Galibert, Caps0ff] Wing War (Japan) [O. Galibert, Caps0ff] Wing War (US) [O. Galibert, Caps0ff] Wing War R360 (US) [O. Galibert, Caps0ff] New machines marked as NOT_WORKING ---------------------------------- 21 (Sigma) [Yasuhiro Ogawa] BaoBaoLong BBL380 - 180 in 1 [zhongtiao1] Buttobi Striker [SpinalFeyd, R. Belmont] Cars 2 (JAKKS Pacific TV Game) [Sean Riddle, David Haywood] Chameleon RX-1 [starlord, ClawGrip, Recreativas.org] Digital Equipment Corporation VT52 [Dalby Datormuseum, Matt Burke, AJR] EOD Performance Inc. Vanguard MK1 [Caps0ff] Fantasy Story [David Haywood, caius, The Dumping Union] Fish Life Amazon Playful Edition (Japan) [Musee Bolo] Golden Tee Golf (JAKKS Pacific TV Game) [Sean Riddle, David Haywood] Golden Winner [@LosTrastosDeXaX, ClawGrip] Hasbro Playskool Heroes Transformers Rescue Bots Beam Box (Spain) [Sean Riddle, ClawGrip] JAKKS Pacific Inc Star Wars Blaster Strike [Sean Riddle] JAKKS Pacific Inc Teenage Mutant Ninja Turtles Hero Portal [Sean Riddle] Kattobase Power Pro Kun [SpinalFeyd, R. Belmont] Lexibook Compact Cyber Arcade - Star Wars Rebels [TeamEurope] Lexibook JG7425 221-in-1 [TeamEurope] M&D unknown M&D handheld [zhongtiao1] Majesco (licensed from Konami) Konami Collector's Series Arcade Advanced [Sean Riddle, David Haywood] Oxford Instruments ITC-4 Intelligent Temperature Controller (Version 2.04) [ClawGrip] Pro-Nets Technology Speedcom VD56SP [ClawGrip] Pub Time Darts [jordigahan, ClawGrip] Rowe International CD-100B LaserStar [unknown] Super Mario Fushigi no Korokoro Party (satellite) [SpinalFeyd] Sweet Land [anonymous] Takara / Sammy / DCT / SSD Company LTD Gachinko Contest! Slot machine TV (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood] Techno Source Handy Boy 11-in-1 (TV Play Power) [Sean Riddle, GameHistory.org] Toy Story Mania (JAKKS Pacific TV Game) [Sean Riddle, David Haywood] unknown VRender0+ bowling game [SpinalFeyd, hammy, The Dumping Union] Virtual Ping Pong (Conny / SDW Games) [Sean Riddle, David Haywood] VTech Genius Junior Profi (Germany) [TeamEurope] VTech Genius Tabletop Black Magic CX (Germany) [TeamEurope] VTech PC Super Color (Spain) [ClawGrip] VTech V.Baby [Sean Riddle, ClawGrip] New clones marked as NOT_WORKING -------------------------------- Abit 486 EISA-AE4 [rfka01] AEG Olympia Olyport 40-21 [rfka01] Aquarius System (ASI) MD-4DUVC [rfka01] Arche Technologies Inc. KMA-300G-25 [rfka01] Blood Bros. (Modular System) [jordigahan, ClawGrip] Bull Micral 45 [rfka01] Computechnik ASC486SLC [rfka01] dreamGEAR Shredmaster Jr (NTSC) [Sean Riddle, David Haywood] Elitegroup UM8810 PAIO [rfka01] Elitegroup SI5PI AIO [rfka01] Epson PC AX [rfka01] Epson PC AX2e [rfka01] Epson PC AX3 [rfka01] Freetech 486FT55 [rfka01] Gigabyte GA-486AM/S [rfka01] Gondomania (World) [Corrado Tomaselli, The Dumping Union] Jetway J-446A [rfka01] Poitto! (revision C) [hammy, The Dumping Union] Raiden (Modular System) [jordigahan, Recreativas.org, ClawGrip] Sanyo SPC-400D [jordigahan, ClawGrip] Star Horse Progress Returns (live and voice) [Darksoft, rtw, MetalliC] Star Horse Progress Returns (main screen left) [Darksoft, rtw, MetalliC] Star Horse Progress Returns (main screen right) [Darksoft, rtw, MetalliC] Star Horse Progress Returns (sound) [Darksoft, rtw, MetalliC] Super Mario Fushigi no Korokoro Party (center) [SpinalFeyd] Tetris (bartop, prototype) [Andrew Welburn] Thomson SIMIV TO16 [rfka01] TMC Research Corporation PCI48AF [rfka01] VTech Storio (ES, Spanish, 2011-06-17?) [Sean Riddle, ClawGrip] New working software list additions ----------------------------------- electron_flop: Stop Press 64 [Derek Walker] HeadFirst PD Disk E000/M000/B000, HeadFirst PD Disk E001/M005/B001, HeadFirst PD Disk E002/M006/B002, HeadFirst PD Disk E003, HeadFirst PD Disk E004, HeadFirst PD Disk E005, HeadFirst PD Disk E006, HeadFirst PD Disk E007, HeadFirst PD Disk E008, HeadFirst PD Disk E009, HeadFirst PD Disk E010/M009/B005, HeadFirst PD Disk E011, HeadFirst PD Disk E013, HeadFirst PD Disk E015/M015/B014, HeadFirst PD Disk E016/M016/B015, HeadFirst PD Disk E017, HeadFirst PD Disk M013/B012 [everygamegoing.com] fmtowns_flop: DOR, DOR Part 3, Elle [r09] gameking: 4 in 1 - Chaser + Blaster + StarWars + Nagual (set 2) [sCZther, TeamEurope] gameking3: Falcon Corps, Search Action, Vagrant [sCZther, TeamEurope] ibm5170: Sleepwalker, UFO - Enemy Unknown (Italy) [ArcadeShadow] pce: R-Type Part-2 (alt) [Maddog] samcoupe_cass: F-16 Combat Pilot (demo) [TwistedTom] samcoupe_flop: Boing!, Defenders Of The Earth, Sam Coupe System Disk (SAMDOS v1.1), Sam Coupe System Disk (SAMDOS v2.0), Sam Strikes Out!, Sphera [TwistedTom] spectrum_cass: Los Gnomos - David el Gnomo [RetroLEL] spectrum_mgt_flop: Plus D System Disk v1 [TwistedTom] vectrex: 3D Scape Demo Collection, All Good Things, City Bomber, Continuum, Hexed!, Lord of the Robots, Moon Lander, Nebula Commander, Patriots, Performance VX, Protector and Y*A*S*I, Revector, Rockaroids Remix, Ronen's Games Cart, Royal 21, Sectis, Spike Hoppin', Spike's Water Balloons - Analog Version, Thrust (1.2), Thrust (Final 1.01), Vector 21, Vector Vaders, Vectrex Frogger, Verzerk (Berzerk hack), War of the Robots, War of the Robots - Bow to the Queen, Zantis [Justin Kerk] Software list items promoted to working --------------------------------------- jaguar: Bubsy in Fractured Furry Tales, Cannon Fodder, Double Dragon V - The Shadow Falls, Dragon - The Bruce Lee Story, Hyper Force, Pinball Fantasies, Raiden, Raiden (Rev. A), Rayman, Sensible Soccer - International Edition, Soccer Kid, Soccer Kid (Re-release, Hacked), Towers II - Plight of the Stargazer, Worms, Zero 5, Zool 2 [Angelo Salese] New NOT_WORKING software list additions --------------------------------------- gcslottv: Aladdin TV, Ginginmaru TV, Moju-o TV, Salaryman Kintaro [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood] leapfrog_leappad_cart: Was ist das? von Richard Scarry (Germany) [TeamEurope, FakeShemp] pico: The Muppets on the Go! (prototype 19950721), The Muppets on the Go! (prototype 19960301), The Muppets on the Go! (prototype 19960313), The Muppets on the Go! (prototype 19960322, set 1), The Muppets on the Go! (prototype 19960322, set 2), The Muppets on the Go! (prototype 19960324), The Muppets on the Go! (prototype 19960329), The Muppets on the Go! (prototype 19960330, set 1), The Muppets on the Go! (prototype 19960330, set 2) [Demon, FakeShemp] sega_beena_cart: Pocket Monsters Diamond & Pearl Pokemon o Sagase! Meiro de Daibouken!, Samurai Sentai Shinkenger Battle ga Ippai! Iza Mairu!, Shoku Iku Series 1 Soreike! Anpanman-Sukikirai Nai Ko Genki na Ko!, Soreike! Anpanman Hajimete Kaketa yo! Oboeta yo! Hiragana Katakana - Gojuuon Board Kinou-tsuki, Yes! PreCure 5 Asonde Oboeyou Hiragana! [TeamEurope, FakeShemp] Translations added or modified ------------------------------ Source Changes -------------- -snk6502.cpp: Corrected CPU speed according to schematics and added wait states for vanguard, fantasy, pballoon and nibbler. [AJR] -cpu/m6502: Added disassembler and basic execution core for Rockwell R65C19. [AJR] -cpu/bcp: Added preliminary dp8344 execution core and improved disassembly. [AJR] -cpu/mc68hc11: Fixed disassembly and execution of BRCLR/BRSET with Y-relative indexed addressing. [AJR] -bus/s100: Added ASC Associates SASI Host Computer Adapter card. [AJR, Bitsavers] -debugger: Added cpulist command. [AJR] -cpu/vt50: Added very preliminary CPU execution emulation. [AJR] -debugger: Show opcodes in octal when disassembling code from octal spaces. [AJR] -armedf.cpp, galivan.cpp: Cleaned up video configuration, and converted to raw screen parameters. [Angelo Salese] -galivan.cpp: Added interrupt acknowledge signal. [Angelo Salese] -nb1414m4.cpp: Improved notes and added a frame synchronization stub. [Angelo Salese] -Re-implemented ARM IOMD and VIDC20 emulation as devices. [Angelo Salese] * Both ssfindo.cpp and riscpc.cpp now share the same implementation. * Allows riscpc to reach desktop mode with valid non-volatile RAM contents. * Adds preliminary soudn for ppcar. -Add low latency option to internal user interface. [Antonio Giner] -namcos2.cpp: Reduced duplication in machine configurations and memory maps, and updated notes. [cam900] -segas16a.cpp, segas16b.cpp: Added save state support, improved reset behavior, and moved dfjail to a derived state class. [cam900] -bnstars.cpp, ms32,.cpp, tetrisp2.cpp: Derive clocks from crystals present on PCBs. [cam900] -namcofl.cpp: Converted RAM/ROM banking to use address_map_bank_device, added raw screen parameters, and cleaned up code. [cam900] * Also updated notes on imperfectly emulated features. -namco_c355spr.cpp: Fixed priorities when priority 0 sprites arent’t the first layer drawn. [cam900] -sknsspr.cpp: Corrected high-precision sprite shrinking algorithm and changed position values to 10.6 fixed point format. [cam900] -tecmosys.cpp updates: [cam900] * Added sprite graphics decoding description, cleaned up up sprite drawing code and restricted drawing to clipping rectangle. * Cleaned up code and added notes. -bnstars.cpp, ms32.cpp, tetrisp2.cpp: Moved sprite drawing to a common device, improved sprite zoom, and cleaned up code. [cam900] -ms32.cpp: Fixed sprite delay. [cam900] -plugins/cheatfind: Added support for entering cheat names. [Carl] -netlist: Reduced visibility of some matrix solver members. [Couriersud] -vt1682 updates: [David Haywood] * Swapped background pen fall-through for boxing game. * Adjusted timing of line rendering to improve racing games. -sunplus_gcm394.cpp: Improved DMA, banking and video addressing. [David Haywood] -cpu/unsp updates: [David Haywood] * Implemented goto mr, mul su, lslor, exp, jvc and jvs instructions. * Added stubs for µ'nSP 2.0 unimplemented extended instructions and registers. -dreamwld.cpp: Hooked up microcontroller. [David Haywood] * Also replaced simulation of undumped microcontrollers with hacked versions of the dreamwld program replacing the payload. -lua: Exposed address space address mask, data width and endianness. [feos] -cpu/m68000: Fixed MMU issue causing Domain/OS and its installer to crash. [Hans Ostermeyer] -apollo.cpp: Fixed failures in DEX DISP7C tests 170 and 210 and self-test TE. [Hans Ostermeyer] -model1.cpp: Fixed a number of transcription errors in vf coprocessor TGP program. [hap, O. Galibert] -bus/hp_dio: Fixed HP98265A SPC memory mapping for select codes other than 14, and re-named confusing default CD-ROM connection. [Kars de Jong] -cps3.cpp: Fine-tuned screen parameters based on more precise measurements and early boards documentation. [MetalliC] -intelfsh.cpp: Added Fujitsu 29LV002TC Flash device with hard-coded sector protection for Dreamcast. [MetalliC] -dccons.cpp: Added Flash read/write support. [MetalliC] -cpu/tms9900: Made address visible externally while accessing on-chip memory for tms9995. [Michael Zapf] -sn76496.cpp: Use a timer to control the ready output. [Michael Zapf] -model1.cpp: Replaced vf and swa coprocessor TGP simulation with emulation using internal programs. [O. Galibert, Caps0ff] -model1.cpp: Changed hard-coded background pen, giving better results. [O. Galibert] -apple2.cpp: Perform single-pixel shift for monochrome high-resolution graphics with bit 7 set. [R. Belmont, SoltanGris42] -apple2.cpp updates: [R. Belmont] * Added Autostart Monitor BIOS option to apple2. * Fixed crash when running apple2 or apple2p without a card in slot 0. * Updated palette to use latest calculated values from Apple II Video Display Theory (MT07482). -apple2gs updates: [R. Belmont] * Clear vertical blanking and quarter-second interrupts on reading (as well as writing) $C047. [R. Belmont] * Raise ADB interrupt on mouse axis movement (MT06782). -bus/a2gameio: Added support for paddles. [R. Belmont] -bus/a2bus: Added support for to $C074 control register to TransWarp accelerator card emulation. [R. Belmont] * Also added TransWarp card as an option for apple2 and apple2p (in addition to the apple2e family). -z80ne.cpp, zn.cpp: Split up large state classes by machine type and reduced reliance on deprecated machine configuration features. [Ryan Holtz] -terracre.cpp: Added support for disabling the foreground text layer (MT07494). [sasuke] -galivan.cpp updates: [sasuke] * Added support for disabling the text layer, and fixed text colors for galivan, dangar, and clones (MT06946, MT07493). * Suppressed drawing tiles from memory locations used for NB1414M4 parameters. -ssrj.cpp: Always show difficulty DIP switches. [sasuke] -skyfox.cpp: Re-implemented background star drawing. [sasuke] -spdheat.cpp: Changed service mode DIP switch to use standard macro. [sasuke] -speedatk.cpp: Fixed graphics tile selection (fixes bonus rate display). [sasuke] -crgolf:cpp: Fixed coinage DIP switches. [sasuke] -armedf.cpp, galivan.cpp: Adjusted sound balance to match PCB recordings. [sasuke] -nb1414m4.cpp updates: [sasuke] * Fixed attribute fill when erasing blinking objects. * Suppress insert coin prompt when in game (flag supplied by game program). * Improved game over display. * Improved kozure score display. * Ignore repeated fill/DMA commands (fixes MT04344). * Cleaned up code a little. -bus/spectrum: Added MGT +D G+DOS v1 BIOS option. [TwistedTom] -samcoupe.cpp: Fixed colours in graphics modes 1 and 2, and added joysticks. [TwistedTom] -bus/spectrum: Added ROM from a Brazilian Multiface One clone as a BIOS option. [TwistedTom] -Added overriden new/delete operators to pre-fill memory in debug builds (can help identify uninitialised members). [Vas Crabb] -osborne1.cpp updates: [Vas Crabb] * Made SCREEN-PAC video a clone machine rather than a configuration setting as it’s a hardware modification. * Added additional default input mappings for the keys wired in parallel, and added backspace as an alias for cursor left. * Put the screen parameters used by the Nuevo Video BIOS in its machine configuration (improves automatic resolution selection). * Improved performance a little, cleaned up code, and updated notes. -input_sdl.cpp: Added checks to ignore joystick buttons beyond maximum supported by structures. [Vas Crabb] -Added support for saving members of structures in arrays, and added support for automatically saving output values. [Vas Crabb] -Enhanced -listxml, -listsoftware, -getsoflist and -romident to support software lists enabled by slot card devices. [Vas Crabb] -minimaws updates: [Vas Crabb] * Added support for software lists in web pages and romident verb. * Added clone listing to machine pages as well as software pages. * Added identification of fixed bit patterns up to 128 bits long to web-based ROM identification code. * Reduced network requests required to initial load a machine page. -hh_sm510.cpp: Set 16-way flag for Game & Watch games that don’t physically prevent contradictory directions being pressed. [algestam] -mephisto_mm2.cpp: Added two more Mephisto MM IV revisions. [Berger] -itech32.cpp: Corrected ROM names and documented PCB part numbers for drivedge. [Brian Troha] -kickgoal.cpp: Added layout of PRO-3/B circuit board used by Kick Goal and Action Hollywood. [Brian Troha] -tumbleb.cpp: Decapped and dumped microcontrollers for chokchock, htchctch, and dquizgo. [Caps0ff, Guru] -dreamwld.cpp: Decapped and dumped dreamwld microcontroller. [Caps0ff, Guru] -eispc.cpp: Re-enabled RAM size options that were disabled to work around a heap corruption issue. [Edström] -gameboy.xml: Added additional PCB and enhancement support information, and cleaned up formatting. [FakeShemp] -pico.xml: Added scanned pages for poohcornsw and cookpico. [FakeShemp, TeamEurope] -sawatte.xml: Added scanned pages for doraedbl, soreike and uht. [FakeShemp, TeamEurope] -Split Commodore 64 floppy disk software list into original, clean cracks, and other dumps. [Firehawke] -flstory.cpp: Updated DIP switch descriptions for victnine based on manual. [Guru] -megaplay.cpp: Documented Sonic the Hedgehog cartridge labels. [hammy] -model2.cpp: Dumped drive board ROM EPR-16488 for daytona and clones. [jordigahan, ClawGrip] -genpc.cpp: Added additional XT Award 2.05 BIOS dump to pc. [jordigahan, ClawGrip] -taitopjc.cpp: Dumped PALs for optiger. [jordigahan, ClawGrip] -missbamby.cpp: Dumped PROM for msbamby. [jordigahan, ClawGrip] -rcm32p.cpp: Improved ROM labels based on PCB pictures. [Lord Nightmare, ValleyBell] -triforce.cpp updates: [Lord Nightmare] * Marked mkartagp, mkartag2 and mkartag2a Flash ROM dumps chips as bad as data is missing. * Fixed mkartagp ROM mapping/interleaving. * Documented Flash block remapping lookup ROM and Flash metadata. -chihiro.cpp: Replaced Ghost Squad security data with real PIC16 key firmware (dumped from an original but unprotected device). [MajorPBX] -dccons.cpp: Added Katana BIOS v0.976. [MajorPBX, MetalliC] -fmtowns_flop.xml: Added Japanese titles for most entries. [r09] -at.cpp updates: [rfka01] * Added tg286m BIOS option to atturbo. * Added mrv135 BIOS option to at386. * Added mrv130 BIO option to op82c391. * Added op495slc04 BIOS option to opti495slc. * Added ali148902 BIOS option to alim1489. * Added lh5 BIOS option to ls486e. * Added 2014 BIOS option to mb8433uud. * Added shuttle BIOS option to hot433. -model2.cpp Added DIP switches to all Model 2 boards (used for debug features in some games). [RyogaMasaki] -gameking.xml, gameking3.xml: Added some metadata about cartridge types. [TeamEurope] -rainbow.cpp: Added Rainbow model A ROMs. [tradde, Bitsavers, rfka01] -Added company names to a number of software list descriptions. [Wintermute 0110]
Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 9 (ou supérieur), il s’agit d’une version compilée (par St Hiryu) avec GCC 7.2 rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont à présent compilées par St Hiryu.
Télécharger MAME (XP) v0.289 (64.6 Mo)
Télécharger MAME (32 bits) v0.253 (104 Mo)
L’environnement de compilation complet destiné à Mame/Mess v0.208 et supérieur. Vous n’aurez besoin de rien d’autre pour compiler une version de Mame/Mess à partir de 0.208.
Avec ce package, les builds de MAME seront compilés avec GCC 9.2.
Update to latest tools.
Combined dual 32-bit/64-bit tools only (for those who have 64-bit Windows but wish to build for both 32-bit and 64-bit)
Includes (64-bit): GCC (Rev2, Built by MSYS2 project) 9.2.0
Includes (32-bit): GCC (Rev1, Built by MSYS2 project) 9.2.0
La version Windows de ce superbe émulateur Commodore C64, C128, VIC20, CBM-II, Plus4 et de tous les modèles « PET ».
General - Remove support for Syllable OS, SCO, QNX4, QNX6, SGI, AIX, OpenStep/NextStep/Rhapsody, Solaris/OpenIndiana and remaining traces of Minix, NeXT, SKYOS, UNIXWARE, Sortix - Remove remaining traces of support for WATCOM, MSVC, OpenWatcom - Remove aRts support - Remove YUV rendering - Remove generation of .chm, .hlp and .info files. Please use the .pdf or .html - skip building x64 unless --enable-x64 is passed to configure - do not use the new/experimental 8580 filters unless --enable-new8580filter is passed to configure - update pattern generator for uninitialized ram. changed defaults so all raminitpattern tests pass. - remove block device disk image (rawdrive) "support". in linux it was never needed (just use the device file) and on windows it was never implemented. - added support for the IP232 protocol that was used by the long lost VICE1.19 hack, and which is supported by tcpser for emulating DTR/DCD (carrier detect) - various userport rs232 fixes - always save gifs as gif89 - added a couple shift flags to keyboard maps to support virtual cbm/ctrl and mandatory pressed host modifiers. not all keymaps have been updated yet. - ACIA IRQ fix - create empty half tracks when mounting d64. fixes skew.d64 - new headless port that can be enabled by passing --enable-headlessui to configure. this can be used to build an emulator without video output, which may be useful for scripting. Autostart fixes - Implemented autostart for tapecart images (.tcrt) - Automatically change drive type when autostarting disk images that do not work with the currently active drive. - Make AutostartRunWithColon default - fixed autostart when memory hacks are enabled (plus60k, plus256k, plus4) - make auto-starting from tape also respect the 'basicload' option, loading absolute by default - when using a disk image to autostart .prg files, remove the .prg extension from the temporary file name - many detail fixes that make autostart work as expected in all emulators and in all configurations (eg C128 in 80 columns or C64 mode) Snapshot fixes - More strict checking and more explizit error reporting 6510 fixes - Accurate emulation of ANE#imm and LAX#imm "magic constant" dependency on RDY. All occurrences of unstable use are being logged now. LAX#imm "magic constant" changed to 0xEF, which makes the problem cases "spectipede" and "turrican 3" work. - fix: reset should set the I flag VIC-II fixes - Accurate emulation of the "VSP bug". Warnings about possible VSP related memory corruption are always logged, actual memory corruption is still optional. - Fixed changing more than one colour register via monitor VIC fixes - new noise LFSR as reverse engineered by Lance Ewing. SID fixes - use model dependent floating output ttl values like in residfp Monitor - Support full expressions in the monitor conditional breakpoints. - When deleting checkpoints, reset the index to 1 when there are no more checkpoints left - Added 'RL' for rasterline and 'CY' for cycle in line to list of conditionals that can be used for breakpoints. - in mc/ms commands show asterisk for 1s and dots for 0s, not the other way around - adjust number of disassembled lines so the top line does not scroll out of the window when labels are used. - Added "log" and "logname" commands to control logging to a file vdrive - added rudimentary support for CMD-style reading of the RTC - respect error info in disk images (only when reading right now). Should trick some simple protections. - report 65535 blocks free rather than 0 so that applications that query available disk space before saving work as expected, e.g. some BBSs C-64 fixes - added support for MAX Basic cartridge, new CRTID 61 - added clockport device for rrnet mk3 - fixed reading of 'open' clockport, fixed io dump for clockport devices - implemented support for cartridge hardware revision in the crt format - When attaching an Easyflash cartridge image, replace the EAPI driver with the one for the flash chip VICE supports. This way EF images that contain a different driver (for whatever reason) will still work. - various keymaps added and/or fixed/updated. C-128 fixes - added proper C128D model type. - various MMU fixes - fixed broken memory mapping in C64 mode - Completely rewritten VDC vertical handling code. VDC101 demo with it's vdc-split technique is now fully emulated. This rewrite attempts to emulate more how the VDC works internally, and how the video signal/screen react, so the border height etc is now more naturally handled. - Various misc VDC fixes, e.g. show blank lines with certain register combinations Gtk3 UI - Implemented "restore display" (Alt+r). Resets the active window to its minimal/natural size. Handy when stretching the window and then not knowing you can make the window smaller again with resizing that same window until it doesn't get smaller. - Change double-clicking images in smart/diskattach dialogs to 'open' instead of autostarting - added options to select rendering backend and filter - fixed opening files with UTF8 encoded filenames - Make the (VTE) monitor display on top of the emulated machine window when in fullscreen - copy only used icons into the distribution, which drastically reduced its size - Added keyboard debugging to the statusbar - Added * (all files) filter to the fliplist attach dialog. This will allow people to use Pi1541 *.lst files at their own peril. - Add proper statusbar messages when using the fliplist. - Add howto about creating a Gtk3-Windows cross-compiler on Debian with Fedora packages (aka FrankenVICE) - only show the host keyboard mappings in the list for which we have a valid mapping, grey out symbolic/positional depending on what keymaps are actually available - Move joystick settings to the joystick widget on the statusbar. - Windows: add icons to binaries - allow better control of the filter settings by removing tick marks of the sliders and adding spinboxes (6581+ReSID only) - Fix the 'media recording' dialog to not show empty widgets when FFMPEG support is missing, show hint on compiling in FFMPEG instead. SDL fixes - make hotkeys only check left alt, which makes right alt (alt-gr) work in keyboard mappings. macOS fixes - make open-gl work - binary distributions, font support, GTK3 dock icon - fix missing icon theme, fixed pdf manual generation, improved build instructions - fixed macOS make bindist when building out of tree - Added instructions for building and debugging using Xcode
Site Vice Nightly builds (mise à jour automatique quotidienne).
Télécharger VICE (Dos) v3.1 (29.3 Mo)
Télécharger WinVICE (32 bits) v3.8.0 (38.8 Mo)
Télécharger WinVICE (64 bits) v3.10.0 (45.1 Mo)
Télécharger SDLVICE (32 bits) v3.1 (16.9 Mo)
Télécharger SDLVICE (64 bits) v3.1 (10.4 Mo)
Télécharger SDL2VICE (32 bits) v3.8.0 (32.2 Mo)
La crème des émulateurs CPC écrit en Java et sous Windows. Au début du projet, il reprenait les sources de JEMU écrites par R. Wilson et de celles d’Enhanced Emulator par Markus Hohmann. La mouture actuelle nommée Desktop est plus qu’un simple émulateur car elle intègre son propre environnement de bureau, et reprenant des caractéristiques de Windows (Menu Démarrer, icônes…). Elle contient entre autres un logiciel de dessin, une messagerie instantanée, une calculatrice pour votre Amstrad CPC, un tchat, une horloge et d’autres fonctionnalités.
Il dispose aussi d’un « Gamebrowser » situé sur le desktop, cochez l’option « Boot Games » situé en haut du browser : le jeu se lancera automatiquement via la commande qui s’adaptera à votre configuration AZERTY ou QWERTY !
L’icône BDD-Database (Bases De Données) vous donne -via un GUI- la possibilité de vous connecter sur plusieurs bases de données CPC : Amstrad.eu, CPC-Devilmarkus (JavaCPC games & demos) et la titanesque BDD CPC-POWER. Vous aurez un aperçu du titre avec même la prise en charge du multi-DSK et des sauvegardes d’état (.sna) ! Egalement est disponible la possibilité de vous connecter sur le site de la BDD en question par navigateur interne (celui de JavaCPC basé (app Internet Explorer) ou externe (le vôtre).


– High accurate emulation of the Amstrad CPC homecomputer range
– Many useful features like internal YM-Player, JavaCPC paint and many more.
– Perfect AY-Soundchip emulation
– German, English and Spanish keyboard translations
– Virtual tapedrive, which supports CDT, CSW, WAV and MP3
– Built-in debugger features breakpoints and break instructions
– Advanced settings provide different AY-output routines to get the most preferred emulation
– Digiblaster emulation
– CRTC 0 and CRTC 1 are emulated to let almost every demo run fine
Site alternatif (sourceforge)
L’objectif de ce projet est d’être un émulateur Nintendo DS rapide et portable.
Télécharger NooDS (32 bits) (2020/06/14) (2.5 Mo)