Cet émulateur est également le plus complet des outils de développements X68000 existant aujourd’hui. Il s’agit d’un fork de l’émulateur XM6 v2.05 de PI avec une pléthore de nouvelles fonctionnalités. Les changements sont pour la plupart liés à l’interface utilisateur et un accent a été mis sur le développement et les fonctions de débogage plutôt que sur l’exactitude de l’émulation, cependant il y a suffisamment d’améliorations pour qu’il soit recommandé d’utiliser cette version plutôt que XM6 v2.06 finale.
 

 
Les changements:
 
R25
– The axes for controllers are now assigned more intelligently.
– POV-style controller inputs (e.g. directional pads) are now supported.
– Controller input is no longer ignored while a menu or subwindow is active.
– Most windows now accept at least a few keyboard commands, if they have focus.
– The options dialog now reopens at the last page viewed previously.
– The trackball option was disabled since it doesn’t actually affect anything.
– The Software Keyboard will now visualize mouse inputs.
– The Software Keyboard will now display an actively repeating key in a color that
is slightly brighter compared to non-repeating keys. The LED keys are excluded.
– After a reset, all depressed keys, except for an actively repeating key,
now have their state reset. This is technically inaccurate, since the key
release messages will not be sent whenever the keys are actually released,
but correctly emulating this aspect has no known use and causes misleading
information to be displayed in the Software Keyboard.
– After a reset, new inputs are now briefly blocked from being registered.
– Previously existing inputs, such as depressed keys, will not be affected.
– Activating the frame window with the middle mouse button now enables Mouse Mode,
as long as the settings would permit such behavior under other circumstances.
 

R26
– Dynamic Memory Search (DMS) now has a mode for searching TVRAM.
– The Alt-Y accelerator changed slightly; if a DMS window is already open,
it now switches focus between the frame window and the first DMS window.
– Reworked the .zip archive handler to be a bit more flexible.
– Floppy image write-protection overrides ([W] or [R] in the file name) for files
within archives are now checked using the actual file name, which has priority.
Previously only the archive file name itself was tested for such files.
– Directory-as-disk images are now supported in the floppy pane interface.
– Additional modifiers are now permitted when dragging and dropping floppy images.
– Input is now blocked briefly after a drag-and-drop operation, so that the VM
will be less likely to detect qualifier keys.
– If multiple state files are submitted through the command line or Drag and Drop,
they will now be loaded into the state file history list (maximum of nine).
This makes it easier to review older state files through the menu interface.
– If multiple files are dropped onto a floppy pane, now only the first will
be loaded; the remainder will be added to the MRU history for that drive.
– Formerly, dragging and dropping three or more disk images would load the third
and fourth images into Drives 2 and 3 respectively. This behavior has been
retained; however, you must now hold Alt while the files are being dropped
in order to enable it.
– The Software Keyboard now displays key labels in hiragana if the corresponding
LED is lit, along with the zenkaku and kana LEDs.
– The key translations intended to make text entry easier on English keyboards
are now replaced with an alternate set of translations when the kana LED is lit.
The alternate translations allow you to input kana characters directly, as if
using a Japanese typewriter. Unfortunately, there aren’t enough physical keys,
so ‘mu’ and ‘ro’ can only be typed when Shift is depressed: use F, G, P, or ‘;’
for ro, and J, K, or apostrophe for mu. The full-width space key can be entered
by holding one of the shift keys and pressing the space bar. (Note that this
mode is not recommended for most people; romaji mode should normally be used
when inputting Japanese text.)
– Software Keyboard mouse visualization has been disabled, since it causes
distractions under certain circumstances without providing much benefit.
– It will return when new forms of mouse emulation make it more useful.
– In the interim, the Win32 Input window provides similar functionality.
– Most windows now accept many more keyboard commands, if they have focus.
– Expanded the Stack menus. Values that are more likely to contain valid addresses
are now marked; all 32 bits of unlikely values will also be displayed now.
 

R27
– Added two new mouse modes: Linear and Pointer. See the manual for details.
– Note that the new mouse settings are enabled by default and are also saved
in state files. If you commonly use mouse-driven X68000 programs and are
accustomed to the old behavior, or you fear change, you can disable them
in the Options dialog under the Mouse page.
– Attempting to activate Mouse Mode will now unpause emulation first.
– The Auto Mouse Mode setting is respected in state files again.
– The Software Keyboard now deemphasizes invalid keys when the Code Nyuuryoku LED
is lit. It also displays the full-width forms outside of Kana mode, too.
– The SRAM setting for the gojuuon (aiueo) kana keyboard layout is now respected,
both in the Software Keyboard and in the input translations. In order to type
‘n’ or the handakuten mark, one must hold Shift and then either press F or G
for the former, or J or K for the latter. Use Shift-Space for the chuuten mark.
– The Memory Dump / Fill commands now interpret the end address as the size
of the region to be saved if it is below the start address and as long as
the total size would not exceed the 24-bit address space.
– Memory windows now have a menu command for saving a range of memory to a file.
 

R28:
Delta files for floppy disk images are now supported. Delta files record
changes to a disk image in a separate file, which is necessary for saving
modifications under certain circumstances, such as for images in archives.

In the past, XM6 would simply discard any pending changes that couldn’t be
written to an image file, but now they will be saved into a delta file in the
same location as the image/archive. Please see the manual for more details.

If you prefer the original behavior, you can disable the creation of delta
files by opening any Floppy Drive menu, opening Delta Files, Default (initial),
and finally selecting the Discard option. Keyboard shortcut: Alt-1, T, I, D.
(Another, more drastic, method is unchecking the Enable Delta Files menu item.)

For consistency, all throttle controls are now vertically oriented.

Input devices with exactly three axes will now have their third axis duplicated
onto the missing fourth axis. This was done to increase throttle compatibility.

Holding Shift while selecting an item from a floppy disk MRU menu will now
also eject the disk (if currently inserted or queued) from the former drive
if it has the same path and is not a multi-disk image. You can still use
Control when selecting an MRU to insert the same image into both drives.
 

—————-

 

Bug fixes:
– Fixed some sources of error in the mouse emulation.
– Alt-Ctrl-I (reinsert into both drives) was sometimes not working as expected.
– Rapidly clicking keys in the Software Keyboard wasn’t working well.
– The Software Keyboard would sometimes open beneath other windows (my fault).
– Blocked a few more minor extraneous inputs that were not being suppressed.
– Input blocking wasn’t working in Game Mode, to the extent it was applicable.
– The Win32 Input window wasn’t showing keyboard input when in Game Mode.
– The pop-up style Win32 Input window wasn’t showing keyboard input when in focus.
– It wasn’t normally possible to send CTRL+BRK to the VM via a physical keyboard.
– The fix doesn’t work properly under all circumstances; it is recommended to use
the Software Keyboard for sending CTRL+BRK instead, if the need arises.
– The Alt-Ctrl-I fix in the previous release was implemented in an unreliable way.
– Fixed several problems related to simultaneous floppy disk image insertion.
– Fixed a harmless bug in the Software Keyboard introduced in the last release.
– Reordered some cleanup code lest it could conceivably cause crashes on exit.
– The Software Keyboard was not showing the small form of half-width katakana ‘i’.
– Activating the frame window with the middle mouse button was not enabling
– Mouse Mode under certain circumstances.
– Hopefully fixed the Mouse Mode subwindow interference once and for all.
– Toggling scanline simulation was sometimes causing temporary graphical oddities.
– Switching between tasks while full-screen wasn’t working as expected sometimes.
– Fixed a longstanding bug related to subwindow dimensions.
– The key translations for mu in kana mode were not working well.
– Shift-Space (open System Menu) had side effects for certain windows (my fault).
– Invalid mnemonics in a small number of menus could crash the program (my fault).
– The borders between XF2 / Space Bar and XF5 / Zenkaku in the Software Keyboard
were inconsistent, causing minor display errors under certain circumstances.
– Certain analog joystick scanning patterns were not working.
– Fixed a few problems that could only occur with the power switch off (my fault).

 

Télécharger XM6 Pro-68k Release 81 (261031) (4.5 Mo)

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Une version améliorée de Neko Project II et Neko Project 21 (PC98XX) mais dont les principales informations sont en japonais (l’interface est disponible en anglais). Plus d’informations.
 

 
(Ancien thread ici et là | Nouveau thread)
 

Télécharger Neko Project II / Project 21 fmgen v0.83k8 (2025/11/28) (764 Ko)

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Gopher2600 est un émulateur d’Atari 2600. Bien que les performances ne soient pas aussi efficaces que certains autres émulateurs, il convient néanmoins pour jouer à des jeux sur un ordinateur raisonnablement moderne.
 

 

ARM7TDMI support
– extended DPC+ to support ARM7TDMI
– added CDF format including CDFJ (but not CDFJ+)
 

fixed bug in ball sprite vertical delay (visible in Galagon)
 

improved performance of rewind system
 

improved paddle performance
– sensitivity corrected so deadzone is minimal for most ROMs
– elminated jitter
 

improved CRT effects
– now includes a basic phosphor effect
– improved chromatic aberration
– removed gamma options
 

mouse capture in debugger using ESC key
– removed double-click on screen feature
– UI button also available to capture
 

start/stop emulation with ` (backtick) key (debugger only)
 

additional playmode keys
– toggle full screen (F11)
– FPS indicator (F12)
– CRT preferences window (F10)
 

other improvements
– rewind system is faster
– less CPU overhead for idle debugger (only tested on Linux)
– television frame resizing is more correct

 

Télécharger Gopher2600 v0.57.2 (22.0 Mo)

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DS4Windows est un programme portable qui vous permet d’obtenir la meilleure expérience lors de l’utilisation d’un DualShock 4 sur votre PC, en émulant un contrôleur Xbox 360, beaucoup de jeux deviennent alors accessibles.
 
– Have app ignore embedded color profile for rainbowCCrop image. Fixes Profile Editor crashing app on some systems
– Supports .BAT/.CMD batch scripts in specAction LaunchProgram. Contribution by mika-n
– Added Hebrew translation. Contribution by avsha114
– Corrected Touchpad Resolution Y Max for DS4 and DualSense
– Fixed crash when right click disconnect is done twice and GUI has not changed yet. More of a pre-caution than anything
– Gioteck VX4 gamepad support. Contribution by mika-n
– Fixed passthru panels showing up properly for Touchpad and Gyro
– Pushing half-baked controller options window
– Change DupBox placeholder text behavior
– Removed Parler link from About window for now. RIP Parler
– Now use device specific Gyro Mouse sensitivity values
– Decreased sensitivity of DualSense Gyro Mouse slightly
– Added placeholder help text for window title auto profile field
– Fixed window style for Updater window
– Allow Home LED to be disabled for Switch Pro and JoyCon
– Fixed app config loading. Stopped extra config saves on program launch from missingSetting being set unintentionally
– Added more white variation of images for use in Dark theme
– Make custom Bezier curve perform circular interpolation rather than per axis
– Use ControlService event dispatcher for synchronization on device unplug
– Fixed Gyro Mouse and Mouse Joystick Smoothing panels visibility in Profile Editor under certain scenarios
– Fixed a bug in autoProfile set Path handler. Contribution by mika-n
– Lowered default rumble emulation strength of DualSense controller
– Allow configurable rumble strength setting for DualSense controllers. Will likely change later
– Now use player LEDs on Switch Pro, JoyCon, and DualSense controllers. Used to display input device slot number
– Display input slot number in controller list
– Now sort main controller list by device index
– Changed output device pluging routine. Stop DS4Windows service if ViGEm device connect call fails
– Changed default dead zone for KBM profile templates
– Only output DS4 touchpad button click when in Passthru mode
– Make sure to refresh gyro mouse smoothing combobox indexes after loading from a preset
Bundled DS4Updater 1.4.5

 


 

Télécharger DS4Windows (original) (x86) v3.3.3 (2.6 Mo)

Télécharger DS4Windows (original) (x64) v3.3.3 (2.6 Mo)

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Il s’agit d’un émulateur Commodore 64 & 128 Scala.
 


 

General
– Added drives 10 and 11: 8 to 11 are the available disk drives. The old local (not true drive) 10 has been moved to 12.
– Removed drive’s progress bar to optimize GUI space
– New local filesystem mode: the user can attach a local directory to a disk (8 – 11). The files will be loaded into a virtual D64 (if there’s space for all) that will be written back to the source directory when closed.
– Added –prg-as-disk option: if checked every PRG file will be loaded as if it was a disk
– Added –fullscreen –vdc-fullscreen options
– Added –ignore-config-file option: if activated the emulator will not load any configuration file at start up.
– Added Single Frame Mode for VIC & VDC : when in Single Frame Mode the user can advance in the emulation frame by frame.
– Added cassette’s controls over cassette’s panel. Added forward & rewind controls.
– Added Reset (CTRL+ALT+R) command that restores the last PRG file
– Added Hard Reset
– Fixed LAX_I constant to 0xEE always
– Fixed handling of G64 disk: now it’s possible to write on empty tracks
– Fixed CRT Comal80
– Fixed ULTIMAX mode: writings to roms don’t affect underlying ram.
– Fixed testcart when screeshot is requested: must wait at least 1 frame. When IO is not active now testcart is disabled.
– Fixed CPU 6510: must set I on reset
– Added display effects: mirroring and flipping
– Added tape counter
– Improved tap handling: user can select in the preview panel which entry to run. Added tap counter on GUI
– Modified border handling: removed check on cycle 63 in checkVertical
– Added under various VIC menù the possibility to hide VIC’s borders
– VIC’s new colodor Palette
– Fixed SID’s mute setting: after reset mute setting is preserved
– Added support for NTSC
– New brand Assembler (inspired by KickAssembler) with breakpoints, macros, high level statements, etc. see https://github.com/abbruzze/kernal64/tree/master/Kernal64/asm
– Added EasyFlash support for flashing roms. Added EasyFlash jumper on GUI settings.
– Added ROM reloading to change rom content without restarting emulator.
– Added Settings panel on Help menu.
– Added Cart Info panel on Cartridge menu.
– Added new options for roms: –kernal, –charrom, –basic, etc.
– Changed process exit code when a bad line argument is encountered: from 1 to 100 (for testbench)
 

C64
– Support for BeamRacer card (https://beamracer.net)
 

C128
– Fixed function rom handling: if rom’s size < 16K the mid rom is copied in the high rom. Now TurboAssembler128 works. - VDC: added on the VDC window the possibility to handle or not the automatic resolution adaptation of the monitor. Needed to run properly VDC-MCD demo (https://csdb.dk/release/?id=197895) - VDC: added handling of reg 27 > 0 to attributes processing in case of bitmap mode
– Fixed testcart: when IO is not active now testcart is disabled

 

Télécharger Kernal64 v1.8.6 b1 (20.7 Mo)

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Voici ColEMu, un émulateur Colecovision tournant sous Dos et Windows développé par le célèbre Marat Fayzullin. Sachez que l’émulateur est très complet et qu’il a été développé en C, ainsi un certain nombre de portage ont pu être effectués, en vrac : Unix/X, Amiga, Dreamcast (…).
 

 
– Made VDP compute 5th sprite status even when not drawing screen.
– Recent Uridium and Gauntlet ports to ColecoVision work now.
– Added « Paste Clipboard » option to ColEm-Windows in Adam mode.

 

Télécharger ColEM v5.6 (185 Ko)

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Foobar2000 est un lecteur de prime abord minimaliste. Son interface est des plus sobre avec la seule présentation d’une liste de lecture alors que la barre de progression et les boutons de contrôle peuvent n’être que des caractères textuels. Il supporte de nombreux formats sonores (notamment les formats audio d’anciennes machines) grâce à l’ajout de plugins.
 

Cette légèreté permet bien sûr à Foobar2000 d’être l’un des lecteurs MP3 les plus léger en termes de ressources mémoire / processeur, mais il ne faudrait pas croire que cela le contraint au minimum syndical. Le fonctionnement par plugins de ce lecteur lui permet d’être incroyablement modulaire et d’intégrer un nombre impressionnant de fonctions.
 

De nombreux formats audio en rapport avec l’émulation sont parfaitement supportés.

 

foobar

Les changements:

 

– Fixed RAR reading crash bug introduced in 1.6.2.
– Improved WASAPI compatibility with specific audio devices.
– Fixed playback queue being flushed when playing a song from library search result. (beta 2)
– Now complains on startup if mixing files from different foobar2000 releases. (beta 2)
– Fixed wrong stream labels in « Select Stream » on Matroska if not all streams were readable by installed decoders. (beta 3)
– Made « Select Stream » dialog show more info about each stream. (beta 3)
– Fixed enter key behavior in « Select Stream » dialog list. (beta 3)
– Various obscure Matroska PCM configurations now decode correctly. (beta 3)
– Converter: Improved long filename support. (beta 3)
– Fixed incorrect behavior of playlist_execute_default_action() method. (final)

 

Télécharger Foobar2000 v2.26.2 (14.1 Mo)

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Les dernières versions de GameEX/Arcade et PinballX sont disponibles ci-dessous.
 

 

Télécharger PinballX v7.32 (328 Mo)

Télécharger GameEx v19.98 (460 Mo)

Télécharger GameEx Multiplatform Arcade Edition v19.97 (271 Mo)

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SSE pour « Steven Seagal Edition » est un émulateur d’Atari ST basé sur le STeem original v3.2 de 2004. Il emprunte également des améliorations en provenance de Hatari.
 

 
R29
– Fix emulation thread/fullscreen random hanging
– Fix fullscreen crash in Windows XP 64bit (thx Marc)

 

Télécharger Steem SSE (D3D) [32 bits] v4.2.1 R2 (6.1 Mo)

Télécharger Steem SSE (D3D) [64 Bits] v4.2.1 R2 (6.9 Mo)

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Il ne s’agit pas d’un émulateur multi-systèmes mais d’une archive regroupant tous les émulateurs de Takeda.
 

 
Elle inclut:
 
ASCII
– yayaMSX1: Emulateur de MSX1 par Mr Tanam et Mr Umaiboux
– yayaMSX2: Emulateur de MSX2 par Mr Tanam et Mr Umaiboux
– yayaMSX2+: Emulateur de MSX2+ par Mr Umaiboux
 
Bandai
– eRX-78: Emulateur de RX-78 (aka GUNDAM)
 
CANON
– eX-07: Emulateur de X-07
 
CASIO
– eFP-200: Emulateur de FP-200
– eFP-1100: Emulateur de FP-1100
– ePV-1000: Emulateur de PV-1000
– EmuGaki: Emulateur de PV-2000 (aka RakuGaki)
 
COLECO
– yaCOLECOVISION: Emulateur de ColecoVision par Mr Tanam
 
EPOCH
– eSCV: Emulateur de Super Cassette Vision
 
EPSON
– eHC-20: Emulateur de HC-20/HX-20
– eHC-40: Emulateur de HC-40/PX-4
– eHC-80: Emulateur de HC-80/PX-8/Geneva
– eQC-10: Emulateur de QC-10/QX-10
 
FUJITSU
– eFM8: Emulateur de FM-8 par Mr Artane
– eFM7: Emulateur de FM-7 par Mr Artane
– eFM77: Emulateur de FM-77 par Mr Artane
– eFM77AV: Emulateur de FM77AV par Mr Artane
– eFM77AV40: Emulateur de FM77AV40 par Mr Artane
– eFM77AV40EX: Emulateur de FM77AV40EX par Mr Artane
– eFM16p: Emulateur de FM16p
– eFM16β: Emulateur de FM16β
– eFMR-30: Emulateur de FMR-30
– eFMR-50: Emulateur de FMR-50
– eFMR-60: Emulateur de FMR-60
– eFMR-70: Emulateur de FMR-70
– eFMR-80: Emulateur de FMR-80
 
Gijutsu Hyoron Sha
– eBabbage-2nd: Emulateur de Babbage-2nd
 
HITACHI
– eBASICMasterJr: Emulateur de BASIC Master Jr
 
Homebrew
– eZ80TVGAME: Emulateur de Z80 TV GAME SYSTEM par Mr Isizu
 
IBM Japan Ltd
– eJX: Emulateur de PC/JX
 
Japan Electronics College
– eMYCOMZ-80A: Emulateur de MYCOMZ-80A
 
MITSUBISHI Electric
– EmuLTI 8: Emulateur de MULTI 8
 
National/Panasonic
– yayaFS-A1: Emulateur de FS-A1 par Mr Umaiboux
– eJR-100: Emulateur de JR-100
– eJR-200: Emulateur de JR-200
– eJR-800: Emulateur de JR-800
 
NEC
– eN5200: Emulateur de N5200
– ePC-2001: Emulateur de PC-2001
– yaPC-6001: Emulateur de PC-6001 par Mr Tanam
– yaPC-6201: Emulateur de PC-6001mkII par Mr Tanam
– yaPC-6401: Emulateur de PC-6001mkIISR par Mr Tanam
– yaPC-6601: Emulateur de PC-6601 par Mr Tanam
– yaPC-6801: Emulateur de PC-6601 SR par Mr Tanam
– ePC-8001mkIISR: Emulateur de PC-8001mkIISR
– ePC-8201: Emulateur de PC-8201
– ePC-8801MA: Emulateur de PC-8801MA
– ePC-9801: Emulateur de PC-9801
– ePC-9801E: Emulateur de PC-9801E/F/M
– ePC-9801U: Emulateur de PC-9801U
– ePC-9801VF: Emulateur de PC-9801VF
– ePC-9801VM: Emulateur de PC-9801VM
– ePC-98DO: Emulateur de PC-9801DO
– ePC-98LT: Emulateur de PC-98LT
– eHetY98: Emulateur de PC-98HA (aka HetY98)
– QEMU/9821: Emulateur de PC-9801BX4/PC-9821
– ePC-100: Emulateur de PC-100
– eTK-80BS: Emulateur de TK-80BS (aka COMPO BS/80)
– eTK-85: Emulateur de TK-85
 
NEC-HE
– ePCEngine: Emulateur de PC Engine / SuperGrafx
 
Nintendo
– unofficial nester: Emulateur de NES/Family Computer
– eFamilyBASIC: Emulateur de Family BASIC
 
PIONEER
– ePX-7: Emulateur de PX-7 + LD Player
 
SANYO
– ePHC-20: Emulateur de PHC-20
– ePHC-25: Emulateur de PHC-25
 
SEGA
– eSC-3000: Emulateur de SC-3000
– yaGAME GEAR: Emulateur de SEGA GAME GEAR par Mr Tanam
– yaMASTER SYSTEM: Emulateur de SEGA MASTER SYSTEM par Mr Tanam
 
SEIKO
– eMAP-1010: Emulateur de MAP-1010 (aka MAP SENSEI)
 
SHARP
– EmuZ-80A: Emulateur de MZ-80A par Mr Suga
– EmuZ-80B: Emulateur de MZ-80B
– EmuZ-80K: Emulateur de MZ-80K/C
– EmuZ-700: Emulateur de MZ-700
– EmuZ-800: Emulateur de MZ-800
– EmuZ-1200: Emulateur de MZ-1200
– EmuZ-1500: Emulateur de MZ-1500
– EmuZ-2200: Emulateur de MZ-2200
– EmuZ-2500: Emulateur de MZ-2500 (aka Super MZ)
– EmuZ-2800: Emulateur de MZ-2800 (aka MZ-SHOIN)
– EmuZ-3500: Emulateur de MZ-3500
– EmuZ-5500: Emulateur de MZ-5500
– EmuZ-6500: Emulateur de MZ-6500
– EmuZ-6550: Emulateur de MZ-6550
– eSM-B-80TE: Emulateur de SM-B-80TE
– eX1: Emulateur de X1
– eX1twin: Emulateur de X1twin
– eX1turbo: Emulateur de X1turbo
– eX1turboZ: Emulateur de X1turboZ
 
Shinko Sangyo
– eYS-6464A: Emulateur de YS-6464A
 
SONY
– eSMC-70: Emulateur de SMC-70
– eSMC-777: Emulateur de SMC-777
 
SORD
– Emu5: Emulateur de m5
 
TOMY
– ePyuTa: Emulateur de PyuTa / PyuTa Jr.
 
TOSHIBA
– eEX-80: Emulateur de EX-80
– yayaHX-20+: Emulateur de HX-20 + FDD par Mr Umaiboux
– EmuPIA: Emulateur de PASOPIA
– EmuPIA 7: Emulateur de PASOPIA 7
– eJ-3100GT/SL: Emulateur de J-3100GT/SL
 
Yuasa Kyouiku System
– eYALKY: Emulateur de YALKY
 
Des versions compatibles XP et Vista (gérant la fonction de conversion binaire avec Romaji Kana) sont disponibles sur ce lien (Miroir: ici ou là).

 

Télécharger Takeda Common Binaries (2026/01/01) (14.0 Mo)

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Il s’agit d’un émulateur multi-systèmes émulant les consoles NES, SuperNes, Sega Master System, SG-1000, Sega Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Sega Genesis, Gameboy/Color, Atari 2600, Atari 7800 mais aussi TI-83 Calculator ou le Commodore 64.
 
Bizhawk utilise des fonctions d’enregistrement vidéo et est relié au projet TasVideo.

 
La version 2 n’est utilisable qu’avec Windows 7 ou supérieur et en version 64 bits uniquement. L’autre version est valable pour les systèmes 32 bits à partir de XP. La liste des pré-requis est disponible ici.
 
Source alternative

 
biz
 
Les changements sont visibles ici et là.

 

Télécharger BizHawk (x86) (XP/Vista) v1.13.2 (25.3 Mo)

Télécharger BizHawk (x64) v2.11.1 (93.4 Mo)

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Un très bon émulateur de TI-99/4A tournant sous Windows. Il fut connu sous le nom d’AMI99, mais fut renommé car beaucoup de personnes pensaient qu’il s’agissait d’un émulateur Commodore Amiga.
 

classicti99classicti991

 
Les fonctionnalités :
– Les roms systèmes & plusieurs cartouches sont inclues sous licence Texas Instruments
– Démarre et fait fonctionner correctement toutes les fonctions OS (excepté l’I/O et le TI BASIC,
– La plupart des modules fonctionnent très bien
– Le switch des cartouches XB/Atarisoft/Jon379/SuperSpace cartridge est supporté
– Emulation complète du son sur tous les channels, en incluant le support du son digitalisé
– Speech implémenté à la fois sur les roms et sur le speak externe.
– Le scan CRU du clavier est implémenté
– Support du joystick et du timer 9901
– Le disque supporte les fichiers V9T9, TIFILES/Xmodem, les fichies natifs Windows, les images disque V9T9 DSK & PC99 DSK (les images DSK sont en lecture seule)
– DirectX fenetré et plein écran, comme les modes fenétrés non-DirectX
– Détection des collisions (par pattern)
– Nombreux filtres vidéos en option (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
– Débugger intégré en single step
– Emulation clavier PS/2 keyboard
– Sélection des menus par souris (double-cliquer sur l’écran)
– Support de la carte 1MB Super AMS
– Code source complet inclus
– Etc.
 
Après la v3.99.4, le système d’incrémentation des versions à changé, on en ignore la justification.
 

Télécharger Classic99 v399.086 (35.5 Mo)

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