SuperSNES9X est un fork avancé de SNES9X, développé par shanytc, qui ajoute de nombreuses améliorations modernes tout en conservant la rapidité et la simplicité du SNES9X original. Il vise autant les joueurs (retroachievements, online) que les créateurs (sprite ripping, hacking, debugging).

Principales améliorations:
– Support multi-système : GameBoy, GameBoy Color et Super GameBoy intégrés
– RetroAchievements intégrés
– Kaillera (Client/Serveur) pour le jeu en ligne
– Run‑Ahead pour réduire la latence d’entrée
– Correction colorimétrique et filtres CRT‑like
– Viewers S-PPU avancés (Sprites/Tiles) pour rippers et map‑makers
– Cheat Search & Editor améliorés : clic droit, fonctions batch
– Assignation Multi-Bind: mixage clavier + manette sur une même entrée
– Support SDL (Simple DirectMedia Layer)
– Débogueur en cours de développement
– Convertisseur de sauvegarde SNES9X <-> MESEN, disponible ici.
A noter que les fichiers de configuration et sauvegardes sont 100% compatibles entre SNES9X et SuperSNES9X.
Les changements sont:
Improved Game Boy / Game Boy Color emulation accuracies
New mappers & cartridge support
– MBC7 (accelerometer + 93LC56 EEPROM) — Kirby Tilt ‘n’ Tumble now boots past its loading hang
– MBC6 (dual half-bank ROM windows + split SRAM) — Net de Get: Minigame @ 100 now boots
– Duz 2-in-1 MBC3 multicart — custom game-select register support fixes Pokémon Red/Blue 2-in-1
– Sachen mapper fixes — header-transform lifetime corrections for 4B-008/4B-009
– runs-raw boundary moved to the header end, and logo-less Sachen carts (Beast Fighter) now load and SGB-boot
Game Boy Color DMA fixes
– GDMA now advances the HDMA source/destination registers ($FF51–54) to end-of-transfer — fixes NASCAR 2000 title screen and menu corruption
– HBLANK HDMA destination auto-advance + transfers happen in the H-blank they’re armed in (live VBK bank) — fixes The Little Mermaid II garbled graphics
– HBLANK HDMA armed while the LCD is off copies one block immediately — fixes Worms Armageddon quickstart freeze
– $FF46 (OAM DMA) reads its correct boot value of $00 on CGB — fixes Doc Cosmos title marquee pop
PPU & timing fixes
– DMG window/background pixel alignment — fixes Star Trek: 25th Anniversary TV-frame glitches
– Window WY-trigger latch matches real hardware — fixes Zerd no Densetsu HUD corruption
– STAT-write bug correctly gated to DMG/SGB only — fixes NASCAR 2000 title on CGB
– LY=LYC STAT re-latch at scanline boundaries — unblocks chained-LYC raster effects, fixes Ken Griffey Jr.’s Slugfest
– PPU-raised STAT IRQs deferred 24 dots + first frame after LCD enable held — fixes RoboCop vs. The Terminator one-frame flashes
– Persistent double-speed CPU budget + tile-granular SCY fetching — fixes Demotronic demo raster effects
– Auto frame-blend entry for 3D Pocket Pool — its 2-phase sprite/background multiplexing no longer flashes
– BGP mid-mode-3 re-latch + mode-3 VRAM blocking — fixes Robocop
Audio fixes
– Dynamic-rate control locks GB sample production to host pacing — eliminates static/crackle from APU–host rate drift
– Wave RAM reads while channel 3 plays return the current byte on CGB and $FF on DMG — Demotronic « NO BOY! » detection passes
Super Game Boy
– SGB BIOS cold-boots on soft reset — fixes black screen after reset
– GBC-only carts honor the SGB BIOS preference (lockout restored)
Windows GUI
Updated Logo icons
– Jap/Europe — flat/embossed variations
– USA — flat and embossed variations
– File → Choose Logo can now also replace the .exe’s own shell icon
– Added « Allow .exe icon replacement » opt-in toggle in Emulator => Hacks…
Cheat Search enhancements
– The New Value field in the add-cheat dialog is pre-filled and sign-extended correctly
– Support signed values to be added to the Game Genie cheat editor


























